So redguard....

Post » Sat Nov 28, 2009 6:02 pm

I once had a friend who had Redguard, although I didn't see much of it, and I didn't know it was a bona fide ES game at the time. I laughed at him for playing a game with such bad graphics, weird audio, odd combat and especially the demented midget-dog-portal bit, but he said that deep down it was a great game.

So, deep-down, is Redguard a good game? If so, why? I'd like to get it if so, but videos on youtube don't seem to be very encouraging. I'd like to know, anyhow.
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Chloe Mayo
 
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Post » Sun Nov 29, 2009 5:50 am

I think it's really good, the combat is quite entertaining, it has an interesting story and in my opinion the graphics are kind of okay too. However, the thing I enjoy most about it is that it takes place in the elder scrolls universe with lots of lore and interesting environments and enemies such as dwemer ruins and of course the only real dragon in any elder scrolls related game.
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Angel Torres
 
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Post » Sat Nov 28, 2009 5:54 pm

from what ive seen and heard, it seems like the graphics are dumbed down version of morrowind, but the questline is more interesting then anything you'll find in oblivion.
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adam holden
 
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Post » Sun Nov 29, 2009 3:33 am

I have the game, but I have not played much. From the short time that I did play, I can tell you that Redguard seems to have a much more in-depth storyline. Pretty much all the RPG elements have been thrown out as a result, so Redguard can be described a pure adventure game. Early 3DFX graphics aside, I think it is worth a try.
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Mariana
 
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Post » Sun Nov 29, 2009 5:05 am

from what ive seen and heard, it seems like the graphics are dumbed down version of morrowind, but the questline is more interesting then anything you'll find in oblivion.
It came out four years before Morrowind.

I have the game, but I have not played much. From the short time that I did play, I can tell you that Redguard seems to have a much more in-depth storyline. Pretty much all the RPG elements have been thrown out as a result, so Redguard can be described a pure adventure game. Early 3DFX graphics aside, I think it is worth a try.
You think it has an in depth storyline based on a short time of play?

The game was an adventure game that include a lot of goofy crap and some good stuff. It had the giant mushrooms from Morrowind that you had to (I kid you not) bounce on like trampolines to cross acid rivers and such. There were lots of jumping and climbing puzzles, and I'd say overall it was fairly fun. The swordfighting was especially good. The characters were all shallow stereotypes. The story wasn't deep as the people here are saying. It is quirky and fun enough to give it a play though, but people who aren't Elder Scrolls fans usually don't make it past the first half hour since all you can do is talk to people who want to tell you everything about everything and it gets tedious all at once. I suppose you could say the pacing wasn't great.

No, the questline isn't better than Oblivion's.
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MarilĂș
 
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Post » Sat Nov 28, 2009 5:50 pm

Its deeper than Oblivion, thats for sure. ;)

Its an adventure game with RPG depth put into it, it was fun - And it was unique - I've yet to see another game quite like it, if you like Adventure games, or I should say action adventure games, you'll probably like it - Especailly if you think that a lot of them lack depth. Redguard has an intriguing and quite TES storyline with all the nice fantasy stuff, and best of all the illusion of open endedness that you rarely ever even get a hint at in adventure games.
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Emily Shackleton
 
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Post » Sun Nov 29, 2009 6:46 am

You think it has an in depth storyline based on a short time of play?

I have to say that it gave me a lot more than Oblivion and certainly much more than Morrowind.
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*Chloe*
 
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Post » Sun Nov 29, 2009 5:51 am

I wasn't all that impressed by Redguard. The controls are pretty clunky, and I didn't actually like the swordfighting. It may have been better had I played it when it came out rather than on a modern machine (and doing 3D platforming with WASD just doesn't cut it either). Still, it was mostly absurd jumping puzzles that made no sense. Why is there an intricate system of moving blocks over lava in someone's palace? Just doesn't make sense, and I kind of expect TES games to at least fit in with their surroundings. That sort of stuff is fine in Battlespire, where yo're in a battlemage training ground (I would expect obstacle courses here), or even in a crazy Daggerfall dungeon. But this was a guy's house!

Ah well.
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aisha jamil
 
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Post » Sat Nov 28, 2009 6:46 pm

the swordfighting, or rather, swashbuckling is pretty spot on, certainly some of the best combat in TES. you can best relate this game as a prince of persia 3d hybrid.

Still, it was mostly absurd jumping puzzles that made no sense. Why is there an intricate system of moving blocks over lava in someone's palace? Just doesn't make sense, and I kind of expect TES games to at least fit in with their surroundings. That sort of stuff is fine in Battlespire, where yo're in a battlemage training ground (I would expect obstacle courses here), or even in a crazy Daggerfall dungeon. But this was a guy's house!


well, you can relate it to how the palaces in the game daggerfall somehow are some of the largest dungeons when explored, with their share of strange architecture. guess we can assume that in TES when you build a palace, you're required to build an intricate labrynth of a mad wizard underneath.
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Juan Suarez
 
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Post » Sun Nov 29, 2009 2:09 am

Same here. I started playing Redguard after I've gone through Arena (well only 6 staffpieces), Daggerfall and Battlespire but somehow I didn't like it. The fight-system was very difficult and I never got used to it. After I lost myself in the goblin cave I gave up and turned my back und Redguard.
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Solina971
 
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Post » Sat Nov 28, 2009 10:16 pm

Still, it was mostly absurd jumping puzzles that made no sense. Why is there an intricate system of moving blocks over lava in someone's palace?
I had to buy the game guide to it through some of those. There are many blind jumps in the game toward ledges you can't see until you land on them. And I couldn't figure out on my own to use the giant mushrooms as trampolines, because that doesn't make any sense. :wacko:
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josie treuberg
 
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