» Sun Aug 21, 2011 4:28 am
I'm just going to give a list about the races of the Elder Scrolls and their possible influences. I'm a little flattered that people seem to like my comment, but I'm not Bethesda, so I have no idea on what really goes on in their heads. :tes: Still, nothing is born out of a vacum. Early Elder Scrolls was no different from any other WRPG, and had some pretty obvious connections to real world cultures, especially when the lore deepened.
So, food for thought. Cheers! :foodndrink:
Altmer: I see a lot of parallels to Edo Japan and Ming China. On one side, they're a very sophisticated, ancient, almost mystical civilization valuing scholarly arts and order, born out generations of tradition. On the other hand, these traditions are arguably socially backward, are being threatened by foreign influences along on the inside by groups that are begging for change. Change is in the wind, and it's not welcomed for most. The fact that most Altmer are shown wearing robes and wielding Katanas reinforces this. Plus, their faces are similar to Buddhist statuary.
Argonians: These guys are one of the most original race I've ever seen, so I can't pinpoint exactly. The names of their tribes and different species like Naga come from Hindu mythology, and since they live in the swamps in various clans and tribes, they could be similar to the North American tribes of the Everglades, or Southeast Asian cultures.
Bosmer: Again, South American tribes. Live in vast forests, practice cannibalism, live in clans, etc.
Breton: The name is the same of a province in northwestern France called Brittany. The people there are of Celtic descent, with some strains of Anglo or French blood, just like how Tamriel's Bretons have a multi-heritage; Aldmer and Nede. You see a lot of HIgh Medieval France in their names, feudal nations, and love of high culture(being magic). In Arena and Daggerfall, the names where more British along with their folktales and city names. The Celtic part comes in with their love of music, dance, bards, and fair complexions.
Dunmer: I see Tibet. The Ashlanders are nomadic like most Tibetans along with believing the rebirth of heros and prophets, and the Temple ironically enough has Tibetan influences like God-like leaders, a close relationship with the dead, little to no separation between Church and State, and some shamanistic rites. I also see a lot of African tones in their art(Look at the temple murals, then look at African masks). Mournhold looks a lot like a ancient Thai and Siamese city with Vivic and other cities being more Middle Eastern, and the Houses either borrow from Japan like Redoran's sense of honor and duty, and the hats worn by the gondola rowers in Vivic, while Hlaahu and Telvanni being more Turkish/Ottoman since the civilization where both big traders, and also very imperious.
Imperial: Greco-Roman. You see it in the armor of the Legion(roman soldiers), the architecture, and the Emperor himself, though the tone becomes more Renaissance-y in Oblivion with the Legion Armor given an update and the Emperor being more akin to the Pope than an actual leader. You also see this in the styles, furniture, and overall art and taste. Really you could place Ezio in the Imperial City, and aside form a few names and accents, he'd fit in rather well. Colovians have a more swedish, german feel being more in touch with their Nordic roots, while Nibenians are more Italian being cosmopolitan traders and diplomats.
Khajiit: Again, the North are similar to the wandering tribes of the North America and Africa, and the Southern City-states are similar to Gupta India and Ancient Egypt because of the in-fighting and caste-like society of the former, with the age and government of the latter. The Pharaohs united Upper and Lower Egypt, just like the Mane. It's also important to note that african nations gave most of the world its salt and gold in the day, and India was valued for her spices, just like the Khajiit with their Moonsugar.
Nords: In Morrowind, they where more Scottish and Irish with their blue tattoos, which are called Woad. In both games I think, this is a racial power. There is also norse themes with their names, mythology and martial culture. Their is also hints of Slav in them too, being very fatalistic and black and white like most slavic cultures historically are.
Orsimer: Culturally, they're Mongols, militarily, they're Zulu. They make high quality arms and armor expecting both men and women in being capable of using, along with raising and following these herds of caterpillars in the mountains for sustenance, since not all Orcs live in Orsinium. Very honor bound, clan-based, and martial. They also have some Jewish/Hebrew traits like being victims persecution, despite being the chosen people of a powerful god whose law is ingrained in their society. Also the city of Orsinium and it's relationship with High Rock is similar to the relationship between Israel and Palestine, just reversed.
Redguard. The Forbearers are Arabic Africans and Moroccans. They fought and expanded their empire in the past, while in the present they've become traders, explorers, pirates, and warriors of great skill. The Crowns are akin to more ancient, hierarchal African civilizations who's descendants still live in sub-Sahara Africa today. The two often fight in real life because of different beliefs and practices, just like the Forbearers and Crowns.
I hope this was somewhat thought-provoking for the discussion...or, you where just bored and read it for the lulz.