5 Rediculious Exploits

Post » Thu Dec 15, 2011 7:31 am

It's going in the right direction for some things, and the wrong direction for other things.
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JERMAINE VIDAURRI
 
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Post » Thu Dec 15, 2011 1:35 am

These arnt even the problem exploits
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Leticia Hernandez
 
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Post » Thu Dec 15, 2011 4:16 am

they can fix the muffle spam by making it only castable after your current muffle has already faded.


That'd be incredibly annoying.

There's no realistic way they can stop people from spamming skills up though. Could almost as easily raise illusion by having fury and calm in each hand and alternate them on some low level creature.
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Alycia Leann grace
 
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Post » Thu Dec 15, 2011 3:15 am

Simple.
dont do the things you listed.


Amen. And for those that want to, let them ;)
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Susan Elizabeth
 
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Post » Thu Dec 15, 2011 4:52 am

I don't get this.

Since when have you NOT been able to make a "jack of all trades" in TES?

With Skyrim, they introduced a limited number of perks per character, love'em or hate'em, its the best incentive too RP instead of grind that they've added to the series.

Of COURSE there are some exploits, super-builds, and you can play for EVER until you're a god, but its ALWAYS been that way.

And as far as being buggy, what BIG ASS Beth game HASN'T been?
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matt white
 
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Post » Thu Dec 15, 2011 12:10 am

Your sense of time seems skewed. I still don't know how to get my restoration up. I try to constantly cast healing spells, but I can't get it to go up very fast at all. And enchanting? Enchanting 100x5-8 items in 30 minutes? Just gathering that many soul gems and items would take longer. I keep enchanting things, but I'm still not maxed out yet.

Oh well. Some day.

Going to hate myself for this, but the new gameplay seems more work then fun as it was in Morrowind or even Oblivion. Heck I just barely made 100 enchanting at level 47 and whoopie I can now put 2 lousy enchants on an item. IMO it almost feels like an MMO this time around. I have to even go from city to city to sell all this loot each time I do a dungeon for an hour, Because the merchants barely have enough to cover the cost. I love alot of the massive dungeons, but I think they went over board on the Dwarven ruins. When it takes me almost 3 or 4 hours to kill off and haul out the loot from one of them and then spending another hour or so trying to sell all the crap off, it does become a little over repetitive after awhile.

@RobotMilk Sorry but this game feels more like a grind fest then the others IMO.
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XPidgex Jefferson
 
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Post » Thu Dec 15, 2011 3:12 am

Hold on, hold on, hold on. So you're claiming that it's not your fault that you maxed the levels in 30 minutes? I'd love to hear you qualify this statement a bit better than you already have. I am genuinely curious as to, at which point, you realised you were exploiting your game. Was it when you hit level 50 after only ten minutes? Level 85 after twenty or did it take you all the way up until you hit level one hundred that you realised, "oops, I've reached level 100. How unfair of Bethesda to force me to have done this"?

You obviously knew what you were doing. I mean, not only can you clearly see your levels increasing (if you couldn't tell you were raising levels quickly, you shouldn't be crossing the road without supervision as your observation skills are as sharp as a blind mole... in a bag)... not only can you see your levels increasing but you're at level 60! Are you telling me that you can't work out the game mechanics by now? Why, when you reached level fifty, did you not think to yourself, "Hmm, I appear to be levelling up a bit fast here... best cut back on the spammy spammy"? It took me increasing 2 smithing levels early on to realise what I was doing and stop. It took you 100?

No, my belief is that you knew precisely what you were doing, purposely broke your game for the sole intention of coming on here and moaning about it.
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Micah Judaeah
 
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Post » Thu Dec 15, 2011 9:27 am

OP, I agree on 4 & 5. Smithing and enchanting do move too fast. I'd like to see them based around $$$ value for smtihing, and soul gem size used for enchanting.

The first three... well' you really do have to make a conscious decision to go nuts on them. It's not really a case of "whoops, I accidentally the whole thing".
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Rachie Stout
 
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Post » Thu Dec 15, 2011 12:23 pm

what you fail to realize is im pointing out the fact that it takes LITTLE to NO effort in leveling these schools of magic.. so It's actually quite the opposite of you're statement. Second you're time frame is wrong. it takes a half hour or less. a small price to pay considering it SHOULD take several real time days to increase said levels. and the fact that bethesda has allowed me to unintentionally break the game is the whole purpose of my thread. a game design flaw, that with ultimately ruin replayability.


The fact that I'm able to speed level any of these skills with little or no effort is the biggest red flag of this whole conversation.



I remembe back in morrowin when I could get my athletics and acrobatics up in 30 minutes just by jumping between the corners and the wall of the stairs in vivec. And that's just one of the many that were in morrowind. There were also some in oblivion. Just youtube it. every ES game has had something like this. And really it's all whether players decide they want to do this or not. Just because it's an exploit means we all have to take advantage of it (making your arguement invalid.) Also, quit making post that degrade the game. If you don't like that the game has exploits. Simply, don't, play, it. ok, re-re?

I hope so. You're thread is rediculous. Yet another prestimistic A-hole hopping into the world of TES. Sick of you clowns.
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matt
 
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Post » Thu Dec 15, 2011 5:35 am

smithing i understand dont agree it was boring got over with fast as possible enchanting dont understand how u think getting the soul gems dont count toward timeas for magic magicians get better buy doing 1 trick over and over and over and over not doit 1ce and kablamo theyre masters of that trick they should of done spell lvls 4 the schools instead of school lvls
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Tha King o Geekz
 
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Post » Thu Dec 15, 2011 4:31 am

smithing i understand dont agree it was boring got over with fast as possible enchanting dont understand how u think getting the soul gems dont count toward timeas for magic magicians get better buy doing 1 trick over and over and over and over not doit 1ce and kablamo theyre masters of that trick they should of done spell lvls 4 the schools instead of school lvls


Wat?
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Lance Vannortwick
 
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Post » Thu Dec 15, 2011 3:44 am

It's pretty much following the same path it has since morrowind. Ungodly exploits and stuff, nothing new. Question is, will they finally go to the right direction and actually fix them? (there are a lot more than 5 exploits in Skyrim)
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Mel E
 
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Post » Wed Dec 14, 2011 10:52 pm

You're making this topic for nothing there is no way they will change anything what fans request, their "job" is to publish creation kit cuz they dont know to (or they dont want to) fix the problems and balance of game
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Sammygirl500
 
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Post » Thu Dec 15, 2011 4:00 am

game mechanics aren't exploits, enchanting isn't an exploit, using potions isn't an exploit, wearing an expert robe of destruction isn't an exploit, some people need to find better things to do that try to get bethesda to nerf the game...Blizzard is good at nerfing games, nerfing is the opposite of how bethesda makes games, they allow maximum player freedom for the most part, at least as far as exploring and developing your avatar, so what if there are some minor exploits with leveling up a skill etc...its up to each person how strong they want to get..you can make a strong avatar or a weaker one.
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Sammie LM
 
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Post » Thu Dec 15, 2011 12:03 am

Whoever does these things...it's their own fault if they get jaded.

I'm not going to waste my time casting one spell on a dead enemy. Thats sound boring as hell. If you're looking for exploits like this or actually go through with exploits that...in my eyes, only stupid ppl do since you're wasting your playing time and experience....then you need a new hobby b/c you're not playing the game. Instead you're playing the program.

I only level skills I use. Yes I purposely level certain skills, but it's during play. It's not "Grab a sandwich in one hand and spam a spell in the other until you get to 100" kind of play.

Besides, these things were in Morrowind. I remember jumping all over the place to get Acrobatics up.
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cutiecute
 
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Post » Thu Dec 15, 2011 4:00 am

If you roleplay the part of an overpowered smith, and you achieve that, what's the complaint? You spent a boring 2 hours levelling up and now the game is boring. I see logic at work here.
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Kate Murrell
 
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Post » Thu Dec 15, 2011 9:13 am

Having ways to grind up skills in TES games aren't bugs... they're features. I agree with the person who said neither right or wrong direction - same direction.

Anyone who played Oblivion and made a Damage Fatigue 3 pts for 1 secs on self spell or went to Rosentia Gallenus' house with a backpack full of iron daggers knows of what I speak of. :P
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Lillian Cawfield
 
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Post » Thu Dec 15, 2011 10:28 am

:snoring: Quit your whining.
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sally R
 
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Post » Thu Dec 15, 2011 4:46 am

I think fixing things like this are more trouble than their worth. Why bother. I'd prefer bethesda to spend time building new caves and stuff rather than placing arbitrary limits, so stupid players cant hurt themselves.

In a way its good it shows how flexible the mechanisms, in their games are. First they have to program all these interactions then they'd have to pick and undo some of it.
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Nikki Hype
 
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Post » Wed Dec 14, 2011 10:24 pm

I don't know how to answer this. In some ways I think it is going in the right direction, with a more believable world and NPCs who seem to have a purpose in the world, but in other ways I think it is a few steps backwards, such as giving us fewer options in the way of skills, spells, weapons, etc.

Also, the way the guilds are done in this game is a massive step backwards, besides the Thieves guild, which is very well done.

As far as your exploits are concerned, they're fairly tame compared to some of what you could do to make yourself Godlike in previous TES games.


^ I agree with these. I also think your poll is a bit biased as the game could have gone any number of directions with different things meaning there should be more than "two" options.
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-__^
 
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Post » Thu Dec 15, 2011 12:35 pm

I remember in Oblivion, feeling like I needed to sit in a room and continually conjure creatures to abuse with whatever other skill in order to get the most out of that level system.

Skyrim is way better.

I've been playing this game without feeling like I ever needed to make myself any more powerful than I was by adventuring. That in and of itself says they're going in the right direction.

That you can do something in an open sandbox game doesn't mean you should. Skyrim by no means makes you feel obligated to do anything like what you've described. Oblivion made you feel obligated to spam skills, otherwise you weren't leveling at the best rate.

So if you choose to spam soul trap on a corpse, by all means you're more than welcome to. While you do that for 30 minutes, I'll just go play the game.
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Lucie H
 
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Post » Thu Dec 15, 2011 5:40 am

I don't see the issue. You specifically tried to spam easy spells to boost your skills. This is a single player game, what you're basically doing is cheesing. Instead of doing it the proper way, you're boosting yourself. How is that even an issue? If you think doing that is game-breaking for you, just don't? There's no PvP or anything in the game so why do you feel the need to do it the easy way?
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Laura Elizabeth
 
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Post » Thu Dec 15, 2011 5:53 am

It amazes me how people go to such lengths to take advantage of skill leveling and then make a thread to complain about it. So many people.

Maybe after you're done power-leveling you'll create a character who actually plays the game. Then there's a good chance you'll learn how the leveling system actually works for those of us who play.
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emma sweeney
 
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Post » Thu Dec 15, 2011 12:07 pm

I stand around and hit people with my sword and my One-Handed skill increases. Is that also an exploit?

As for the speed of leveling other skills...

Enchanting does not increase too fast for me. In fact, I think it's too slow.

Smithing only increases fast when I sit there at the forge and spam Iron Daggers. Other than that? It's too slow.
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Christine Pane
 
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Post » Wed Dec 14, 2011 11:55 pm

Morrowind was funny. An hour after arriving I'd found someone with an infinite supply of very cheap ingredients that fortified intelligence. 10 minutes later I'd made enough potions to have fortified every skill by 10,000 points for 972 hours. The fun kinda went out of the game when I learnt that, so I restarted and never multimixed intelligence potions after that, no one was forcing me to take advantage of those exploits, so I didn't use them again.
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suniti
 
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