Rediculous Objective

Post » Sun Feb 14, 2016 5:19 am

While not a bug and a relatively minor issue I'd like for one of the devs to double check the objectives list. I've gotten a few with costly requirements and tiny rewards, such as sell 39 weapons or outfits for the reward of 160 caps and put out 12 fires for 140 caps.

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Nicola
 
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Post » Sun Feb 14, 2016 2:35 pm

Don't worry. I got 24 fires today. Combined with raise stats of 13 dwellers, equip 2 dwellers with a flamer.... my best weapon is a laser rifle and I've only gotten 1 legendary so far (Amata!!) and she's out for grabbing weapons... not that she's any good at it (still low weapons) but hey, anything helps...



You can remove 1 every day. Fair enough


However, the only "bug" is where I've just sent out a dweller to the wastes, complete something and then get a "have a dweller in the wastes for 6 hours (or more)". This one gets me. Especially with a max lvl 5 inhabitant vault. Especially on my other vault where I got some guys running there for over 17 hours. NO, the game says, IT HAS TO BE A NEW ONE!



*ugh*

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Tyrone Haywood
 
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Post » Sun Feb 14, 2016 8:52 am

I've had 15 extinguish fires that reset TWICE!! I feel your pain.
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Steven Hardman
 
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Post » Sun Feb 14, 2016 3:41 am

So far I haven't got those but yeah that sounds ridicioulus about it

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Elea Rossi
 
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Post » Sun Feb 14, 2016 5:41 am

one of the objectives that annoy me is mostly the "gather [x] caps". Because by "gather" they mean "gather caps from rooms alone", caps explorers bring in or caps from selling items dont count, which I think is a bit stupid.

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chinadoll
 
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Post » Sun Feb 14, 2016 1:41 pm

At least that's a somewhat constructive objective.... imagine having a vault that's nearly capped out on resources and you get make 16 couples dance, and when you do so, and forget time they create babies... so now you have 8 pregnant dwellers and the systems tells you to go deliver 16 babies. Fair enough, all personnel to the porm-pad again... and THEN you get the objective to have 12 dwellers pregnant..... yep... in that order



Or, also a great one, rush [x] times succesfully, or have a lot of fires/incidents successfully managed. Basically this is a moneyburner for me because if the vault is rather large, I tend to just make an elevator out, tiny cheapest 1-space room like a diner, and chuck 2 reasonably high dwellers in there with good guns. Then keep rushing and don't care about 10% happiness...



Same for merge/upgrade [x] rooms. Make a diner, add diner. Destroy. Repeat.


Or make a diner, upgrade and then destroy



Time consuming and annoying. Still not as bad as deathclaws though, which IMO need a bit of a tranquilizer shot. To the face. With an ICBM. I'm afraid to send dwellers out to the wastes now... every 2nd guy I send gets me those critters...



EDIT


I think I found the difference between unique dwellers or any dwellers in objectives...


May need further testing, but I think if it's written like "Dwellers" (with a capital D) it's unique ones, if it's written as "dwellers" (without the capital) it's any.



EDIT 2


It seems to be the other way around.... can't say for sure because not many rooms/objectives like this...


Can anybody help verify?

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Anna Krzyzanowska
 
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