[RELz] Redoran Combat Trainer

Post » Wed Sep 09, 2009 6:56 pm

Redoran Combat Trainer
An addon for Morrowind by mplantinga

*What this mod does

This mod adds an NPC to the Practice Room in the Ald-ruhn Council Hall. He will fight with you, allowing you to train both your armor and weapon skills on a live, moving, attacking target. To get him to fight, all you have to do is be in the practice room and pull out your weapon. As soon as your weapon is drawn, he will attack. When you want to stop the fight, all you have to do is put away your weapon and he will immediately stop attacking. He has very high health and a constant effect restore health ability, so he shouldn't die very easily (which is the point, of course). His sword and shield get added at the beginning of each fight, and taken away at the end, so you don't have to worry about him wearing out his gear and switching to hand-to-hand (unless you have a very, very long training session).

*Tribunal Required

This mod requires Tribunal so that the script works properly.

*Bugs

This mod has been cleaned with TESAME, and does not have any known bugs. If you encounter any bugs, please report them so I can address the problem.

*contact info
ES forums: mplantinga
email: mjplantinga@yahoo.com (include Morrowind in your subject line to avoid spam filter)

*Thanks to
Bethesda for making Morrowind
The UESP wiki for their invaluable reference


*Download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8217

Check out my other recent release: Redoran Bonemold Armor http://www.gamesas.com/bgsforums/index.php?showtopic=1071064 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8215
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Wed Sep 09, 2009 6:23 pm

A great idea. :goodjob: Would you consider adding some basic dialogue to make it a little bit more fluffy?
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Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Thu Sep 10, 2009 1:36 am

Sorry for not responding to your question sooner. Work got pretty busy after I posted the mod, and I haven't really had time to do anything more with it. Maybe some day.
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jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm


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