*********************************
The Elder Scrolls III
MORROWIND: Redesigned Vivec/Morrowind Comes Alive & Children of Morrowind Patches
*********************************
Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Unistallation
9. Credits
10. Contact info
11. Version history
=======================================
1. SUMMARY
=======================================
These mods move the NPCs added by Morrowind Comes Alive (MCA) and Children of Morrowind (CoM when using PirateLord's (PL) http://www.pirates.retreat.btinternet.co.uk/Vivec.htm.
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2. FEATURES
=======================================
Some of the NPCs added by MCA and CoM fall into water when using PL's RV; these mods moves them to the new walkways.
=======================================
3. REQUIREMENTS
=======================================
Tribunal, Bloodmoon, and either CoM 2.0 or MCA version 5.1 (5.2 is supported) or both depending upon the patch used.
=======================================
4. INSTALLATION
=======================================
Extract the esp file downloaded into your data files folder and select via the launcher.
You can read more information on how to install mods here: http://www.elderscrolls.com/forums/inde ... &p=1772866
=======================================
5. Using the mod
=======================================
Just play as normal. Whenever you visit Vivec, the MCA & CoM NPCs should be walking on the new walkways.
=======================================
6. KNOWN ISSUES
=======================================
Do use this mod with PL's original RV mod or any of the other two RV patches; you will have doubling. This mod was cleaned with TESAME and should require no further cleaning.
=======================================
7. USE IN OTHER MODS
=======================================
These particular mods are free to use in any other mod, all I ask for is credit. Refer to RV and MCA for credit and usage instructions.
=======================================
8. UNINSTALLATION
=======================================
Uncheck the mod and use either the Morrowind Code Patch's save game cleaner or Wrye Mash's cleaner.
=======================================
9. CREDITS & THANKS
=======================================
Bethesda for making the game.
PL for RV.
Neo and company for MCA.
Emma and company for CoM.
Refer to the respective readmes for full credits.
=======================================
10. CONTACT
=======================================
You may contact me either via email at gulfwulf@gmail.com or via GHF or the official forums under the username "Jac". If you email me, please put "Redesigned Vivec" somewhere in the message title or I may delete it as spam.
=======================================
11. VERSION HISTORY
=======================================
1.0
Initial release.
The Elder Scrolls III
MORROWIND: Redesigned Vivec/Morrowind Comes Alive & Children of Morrowind Patches
*********************************
Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Unistallation
9. Credits
10. Contact info
11. Version history
=======================================
1. SUMMARY
=======================================
These mods move the NPCs added by Morrowind Comes Alive (MCA) and Children of Morrowind (CoM when using PirateLord's (PL) http://www.pirates.retreat.btinternet.co.uk/Vivec.htm.
=======================================
2. FEATURES
=======================================
Some of the NPCs added by MCA and CoM fall into water when using PL's RV; these mods moves them to the new walkways.
=======================================
3. REQUIREMENTS
=======================================
Tribunal, Bloodmoon, and either CoM 2.0 or MCA version 5.1 (5.2 is supported) or both depending upon the patch used.
=======================================
4. INSTALLATION
=======================================
Extract the esp file downloaded into your data files folder and select via the launcher.
You can read more information on how to install mods here: http://www.elderscrolls.com/forums/inde ... &p=1772866
=======================================
5. Using the mod
=======================================
Just play as normal. Whenever you visit Vivec, the MCA & CoM NPCs should be walking on the new walkways.
=======================================
6. KNOWN ISSUES
=======================================
Do use this mod with PL's original RV mod or any of the other two RV patches; you will have doubling. This mod was cleaned with TESAME and should require no further cleaning.
=======================================
7. USE IN OTHER MODS
=======================================
These particular mods are free to use in any other mod, all I ask for is credit. Refer to RV and MCA for credit and usage instructions.
=======================================
8. UNINSTALLATION
=======================================
Uncheck the mod and use either the Morrowind Code Patch's save game cleaner or Wrye Mash's cleaner.
=======================================
9. CREDITS & THANKS
=======================================
Bethesda for making the game.
PL for RV.
Neo and company for MCA.
Emma and company for CoM.
Refer to the respective readmes for full credits.
=======================================
10. CONTACT
=======================================
You may contact me either via email at gulfwulf@gmail.com or via GHF or the official forums under the username "Jac". If you email me, please put "Redesigned Vivec" somewhere in the message title or I may delete it as spam.
=======================================
11. VERSION HISTORY
=======================================
1.0
Initial release.
Download:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8446
http://www.fliggerty.com/phpBB3/viewtopic.php?f=64&t=3041