I don't care about draw distance - it's not a matter of whether I can see far or not. I am totally fine with Morrowind's default draw distance (which is around half at default). I'm talking about how the polygons get cut off abruptly. And you move the mouse around, you can see polygons appearing and disappearing.
Is there a way to smoothen this out? For example, making the polygons blend into the fog better, so that any clipping occurs BEHIND the thickest fog, so I don't see the polygons getting cut off?
If the only way to achieve this is with MGE, then fine, I'm willing to accept. I'd appreciate some help one what settings to change to simulate vanilla draw distance, but if possible, I don't want the vanilla polygon clipping...