[WIP]Redwood

Post » Sun Apr 03, 2011 2:59 am

Good to see this still chugging along. Keep up the nice work. :goodjob:
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Kate Murrell
 
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Post » Sat Apr 02, 2011 8:52 pm

Is it too late to add a new character? I wouldn't mind being a Dunmer guard. I could be an antagonist, perhaps I would take bribes from bandits and turn a blind eye to them harassing traders, or I could even be supplying the times and locations of those traders. That would be fun. I even have an idea for a backstory: I used to belong to House Redoran, but was wrongly accused of commiting a crime, and expelled. Angered, I murdered the accuser and was forced to flee to the mainland or wherever your village is. With my warrior background, I quickly gained a position as a town guard. However, my anger against House Redoran has left me a little wrong in the head, and I have some delusion that by causing harm or allowing that harm to befall others is a way to strike back against Redoran and the world. Just an idea.

PS: Good job on this. Your texturing and models are amazing. The concept is great. I am working on my own little project that won't likely amount to much: I'm trying to create professional militaries for each of the Great Houses and maybe have battles and stuff like assassination quests and perhaps a plotline dealing with corruption and betrayal, and I am toying with involving the Duke in it all. If I can figure this scripting stuff out.

PPS: Just saw your 'no elf' stipulation. If you use my character, he could be a Redguard or an Imperial, whichever works best. Though my backstory could explain an elf's presence in the town.
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victoria gillis
 
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Post » Sun Apr 03, 2011 2:10 am

To Syrcanys

Nice to see you around.

To Sulac sol

Ok, you now an imperior guard of this town. your position will be unique since you are the only imperior in this town so far. considering your past, you leaved your sociel and come here alone. you stand on a unclear side of trust. A betrayer. I'm thinking about place you to guard prision. there is a good chance that someone want bribe you if they want an unofficelly release. that's what I think now and maybe changed later. thanks.

By the way, an Update

the townhall indoor cell have been made from scrach. here are some screenshots show what it looks.
this house act as both townhall and guards sleep house.

the townrunner do paper work here.
http://i38.tinypic.com/bfl0uq.jpg

Guards sleep area.
http://i33.tinypic.com/2lt3tc0.jpg

a tcl shot show all parts of the cell.
http://i33.tinypic.com/2ue4a9z.jpg
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Bethany Watkin
 
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Post » Sat Apr 02, 2011 3:05 pm

I like it. Kind of makes me feel sinister. :)
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Kahli St Dennis
 
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Post » Sat Apr 02, 2011 6:21 pm

Update

A new two floors indoor cell complete. this is an unique one , maybe a new guild which interest in some lost tech.

http://i34.tinypic.com/2gv3mkp.jpg
when you enter.

the first floor is a common one. let's see the basemant.

http://i34.tinypic.com/9gd2mh.jpg
robot, plan, moniter....

http://i36.tinypic.com/156veh5.jpg
same room, bed.
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glot
 
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Post » Sun Apr 03, 2011 1:06 am

update

1
the second new creature done. a moving bow.

http://img98.imageshack.us/img98/7809/screenshot15bx0.jpg

http://img98.imageshack.us/img98/8053/screenshot17zf3.jpg

2
the third creature

http://img98.imageshack.us/img98/1163/screenshot23do5.jpg
what a bad weather? no, it's just the creature. the weather is clear.

http://img81.imageshack.us/img81/8640/screenshot24fb1.jpg

http://img81.imageshack.us/img81/1594/screenshot26ny5.jpg


Whoa... those creatures are creepy! Interesting work. It will be interesting to hear the story behind those ones. Horrible dwemer experiments gone terribly wrong? Maybe the weather machine went amuck? Or a teleportation of war material mashed two things together to make that walking crossbow....thing.

Lol! Creative work! Can't wait to see this released!
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katie TWAVA
 
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Post » Sat Apr 02, 2011 4:03 pm

This mod is looking excellent. Hoping to download the beta version soon to try out.

I love all the screenshots that you are posting! Keep up the good work! :goodjob:
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Haley Cooper
 
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Post » Sat Apr 02, 2011 1:37 pm

Update

1
retexture the computer monitor things , glow maped , and the texture of it is moveing.[screenshot can't show that]

2
about NPC AI

have you still remember I said want to make guard patrol from guard post1 to guard post2 ?

Now, that's become TRUE ! added 2 new guards, and you will actually see they patrol from south gate to noth gate in real time. they start patrol from center area[in front of townhall], go to south gate, then go to arena gate, then go to nothgate, then go back to center area, then loop this .......

I'm thinking about make a prision, where you will be sent to when you commit crime in this town.
I think it maybe a new indoor outdoor cell which featured a farm.
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Emmi Coolahan
 
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Post » Sat Apr 02, 2011 3:11 pm

that sounds great! this town is really coming alive!
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loste juliana
 
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Post » Sun Apr 03, 2011 2:28 am

Wow ! Awesome? Have you think about make judgements to go to the jail?
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Lawrence Armijo
 
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Post » Sun Apr 03, 2011 4:14 am

Aproximatelly, how is the plot of the mod?
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Elizabeth Lysons
 
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Post » Sun Apr 03, 2011 2:11 am

Any news?
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Ownie Zuliana
 
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Post » Sat Apr 02, 2011 5:42 pm

Update

fixed some small issue, such as improve pathgird and add light to guard posts.

tried to set the town in the exist game land, but failed because no where fit it's concept.
so, I think I have to make the new outdoor cell as interior cell. haven't start to do that.

about
Wow ! Awesome? Have you think about make judgements to go to the jail?

How about go to prision first, then make judgements, then send Player to a place do the job accorrding to the judement result. such as work at farm as slave, or work at arena as gladiator......

about the plot, this is not a lore friendly mod. it set in it's own world. a new land.

actually, I'm going to move house to a new place. I mean in real life.
this satuday I will make a move, the new house's internet have not under useable stage yet.
but my computer will be allright, no data lost. this project will still going but silently. till the net under a useable stage.

so......

the bad news is
there may be some days, or even months till the next update come.

the good news is
when the next update come, it may be a huge update.

so, don't worry about that.

someone said: We live a world both cursed and blessed.
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Maeva
 
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Post » Sun Apr 03, 2011 1:14 am

Well I'm at least glad to hear that you aren't going to give up on this project because it looks very good. It would certainly be easy to forget it altogether! Good luck with the move.

Keep up the good work! :goodjob:

Because I look forward to the next update.
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james tait
 
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Post » Sun Apr 03, 2011 5:30 am

UPDATE

I'm back and everything at normal stage.

not too much done this week, but I drawed a concept picture about the outdoor landscape outside the town.

http://i34.tinypic.com/atd88.jpg

the farm [yellow color area] act as both farm and prision. if you comite crime in this town , you will be send there.

at the foot of mountain, there is a cave for sailer[pirates or smugler ship come and go, there goods can be transport up to the farm by a lift]
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sarah simon-rogaume
 
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Post » Sat Apr 02, 2011 7:30 pm

one year passed , since the project begin.

Now I'm thinking about whether make this mod as a thirsk remake mod or not.

because it need link to the world's outdoor area.

tell me what you think.
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Patrick Gordon
 
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Post » Sun Apr 03, 2011 1:59 am

one year passed , since the project begin.

Now I'm thinking about whether make this mod as a thirsk remake mod or not.

because it need link to the world's outdoor area.

tell me what you think.

So, any news on progress for this?

And about using this mod as a Thirsk remake...that would be awesome. :drool:
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GLOW...
 
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Post » Sat Apr 02, 2011 9:23 pm

Update

1
improved fountain mesh: reduced waterspray's size; removed the small statue on the top;changed texture of the base part;add water in the 2rd circle level.
http://i39.tinypic.com/x4k8kp.jpg

2
about where to place this town still haven't deicide. after some try at thirsk, i see it doen't fit the landscape and lore.
so ,this town still in it's own world.
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Reven Lord
 
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Post » Sat Apr 02, 2011 7:45 pm

Update

Long time to see. five months have passed since last update.

1
remake the north gate area. replace gate with more bloodmoon style one. remove the big hall building, replace with better looking one. change layout of north gate area for wide look.
http://i26.tinypic.com/30cbvw2.jpg

2
remove skybox, because this town is too big to display the whole skybox.

3
for futrue , I'm intend to remake the arena to a open top arena with skybox there.
and a good news is nikka released the indoor forest resource recently, I'd like to link such a forest to this town with no loading area. imagine a npc walk from town to forest , kill a rabbit ,then go back to home, that's doable.
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!beef
 
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Post » Sun Apr 03, 2011 2:48 am

Update

one month allmost passed since last update, I remade the westen part of the town.
below are the most recently screenshots.

1
http://i27.tinypic.com/294gktk.jpg

2
http://i27.tinypic.com/efh087.jpg

3
http://i31.tinypic.com/20idwg8.jpg

4
http://i27.tinypic.com/21k9yrr.jpg

5
http://i32.tinypic.com/mijvvr.jpg
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Kelsey Hall
 
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Post » Sat Apr 02, 2011 11:17 pm

Update for half month since latest update.

1
reduce the size of outdoor view of the town for less fog and less too wide road feeling.

2
remade the arena cell, before use modified vivec arena mesh, now is a fresh new outdoor cell made with shannon's forest resource. yes, an open top outdoor forest interior cell.
it looks much better than before, and the entrance at town cell was also changed for better looking.

3
contract center complete. this cell offer contract services. one is carrier pigeon [for call partner npc this mod added back to here if you lost her], Nobodycare index trading service.
yes, I named the town as Nobodycare and this index aim at act as the town's fame, wealth....this cell act like a bank, you may deposit and withdraw with no interest at it.
here is information about how to trade nobodycare index:
the nobodycare index showed like 50/51, the first number is your sell price while the second number is your buy price. each contract is 100 golds and 1 point value is 1 gold. you may not have more than one contract at the same time. for example, if you open a buy order at 50/51 with 100 golds, then close it with a sell order at 52/53, you get 101 golds. but you may not open another buy order while 52/53.
Maholix, if you still in this forum, your character has been changed from godfather to the runner of this cell.

4
add some basic dialoges for background. such as :
Nobodycare is a small town lies in the border area of two countries, north is Stonewood, south is Mixecup. These two countries are in wars. Sometimes both of them claim this border area belong to them, sometimes both of them plunder this area. Long time ago, a few hunters find an ancient ruin which they think it's the best place for set up a camp, easy defence and hard attack. More and more border people come since then. Now, this place become a town that stand at it's own side.

if anyone still want to be an npc in this town , feel free to post your info about what class, gender, and maybe dialouges.
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ladyflames
 
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Post » Sat Apr 02, 2011 2:54 pm

I've been following this thread since you started sphinx :) - I like the sound of the carrier pigeon
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Nathan Maughan
 
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Post » Sat Apr 02, 2011 3:44 pm

Heh, I've also been following this thread since it was started. :whistle: Good to see this mod still churning sphinx.
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TOYA toys
 
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Post » Sat Apr 02, 2011 2:52 pm

I really like the way it looks so far. Still a bit bare but it looks cool.
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Symone Velez
 
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Post » Sun Apr 03, 2011 2:18 am

Update

1
an new interior cell as outdoor cell have been made, it act as the towns south wildness.
trees, stones, and a mini cave dock.
http://i50.tinypic.com/fc5z77.jpg

2
some new animations used, now you may see smith wave his hammer working. and tavern have sitting and eating npc.
http://i47.tinypic.com/30hreas.jpg
above is a old screenshot , the sitting float chair issue allready improved.
http://i48.tinypic.com/2hwzngn.jpg

3
add trees around the town to sim a far view and less interior cell feelling.
such as this picture, it's a view from cetter area to arena.
http://i48.tinypic.com/2zsd554.jpg
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Del Arte
 
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