I finally got around to releasing the betta of my http://tesnexus.com/downloads/file.php?id=39705. So now I'm looking at making versions of it that work along side the main weather mods. I need to do this by building in function to make it work with them because my mod uses the same weather override functions as the other weather mods do. The first one I've looked at is Enhanced Weather (which is the one I use) and fortunately it looks quite easy to make a version of my mod that plays along with it. I believe I've got the code done but I've not been able to test it as I don't know how to work the Construction Set in to make my mod's ESP able to reference the Quests, Variables and OBSE functions I need to make my script work with EW.
Enhanced Weather is split into a ESM and a ESP. To make my script work with it I need to reference the new weather types (from the ESM), set a variable in the main weather quest (also in the ESM) and call an OBSE style user function from my Mod (also found in the ESM). The problem is I don't know how to add these things in such a way that the Construction Set will save my scripts and that I have a viable mod at the end. I thought since I only reference the ESM, and ESM's are safe as masters, I could just use that as a master, save my script and it would work. But the construction set came up with a host of missing things when loading and refused to save my scripts calling quests, etc from EW.
PS. To keep things simple I'm just making another version of my own ESP to work with EW as it's only small.