Reflect Damage and Resist Normal Weapons

Post » Mon May 24, 2010 6:05 am

There seems to be zero information out there on how Reflect Damage interacts with Resist Normal Weapons which has me more than a little confused as the wiki is very thorough in other regards, and google has turned up nothing.

I know that after you hit 100% reflect damage, attacks bypass your armor completely (when it comes to how much damage is reflected); but how does that work when you're also under the effects of Resist Normal Weapons? Lets say I've got 100% reflect (which is effectively rendering me immune to melee), and 50% Resist Normal Weapons. Is that going to modify the damage that is reflected back to the enemy (i.e cut it in half), or is it going to be ignored?


I'm curious, as the http://www.uesp.net/wiki/Oblivion:Unearthing_Mehrunes_Razor_Items#Bladeturn_Hood features both 15% Reflect damage AND 15% Resist Normal Weapons (which is an effect I've been able to avoid up until now). It would seem idiotic if the effects canceled each other out, but I've seen weirder mechanics in Beth games.


Any clarification on the above would be awesome. Thanks in advance.


*EDIT*


After mucking around with the console, I may have figured this one out. I'll post my results in case anyone was curious, or feels like updating the Wiki.

Resist Normal Weapons appears to have no effect on the damage returned from Reflect Damage at values of 1-99%, but completely overrides Reflect Damage when it reaches 100%; resulting in no damage returned, unless the enemies are wielding weapons which bypass the Resist Normal Weapons effect (Silver/Daedric/Enchanted/Etc), in which case Reflect Damage functions as expected.
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Campbell
 
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Post » Mon May 24, 2010 6:52 am

Just tried it the answer is no, 101 resist weapons, self unenchanted weapon, attacking a clanfear...
Still suffered a ton of damage.

Oh damn, so 100% reflect will work, cheers for that :thumbsup: , just a pity no enemy has a 100% reflect.
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Ashley Hill
 
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