How do those two mods work? I thought Windows Glow just put light sources at the windows at night or something and Illuminated Within somehow changes the texture of the window? Maybe by triggering a mesh in front of the windows?
If they use 'windows meshes' and compatibility is desired, then, you'd just need to alter the meshes so that the reflect/gloss maps get applied to them, too. Not difficult if I've got this right, just a little bit tedious, but I don't think they come with too many meshes if they do at all.
Actually, I'll use bum map, not the gloss map (tho they look similar), and not the reflect map alone (that, alone, looks also like simple plastic wrap on most of the things).
Bump map will work with any windows that will use simple retextures, tho bump mapp requires each texture to have it's unique bump map texture, so any different texture on the window will make the bump map effect look a bit off.
The work around is to make another mod that is compatible with windows glow textures, but I don't know how that mod works, so no idea how will it work together. If the mod adds gloss map it alters the mesh and no bump map is needed in the 1st place.
yes, they do
or rather, the mesh is replaced at certain times of the day and a glow map shows up at night (or at daytime inside the houses)
a fairly confusing mechanism, not easy to adjust (well, for me, to my liking, that is)
Yeah, that will certainly make it incompatible, since for adding a bump map I also must alter the mesh. Think I got ahead of myself, since no one actually uses stock textures to actually want to use bump mapped version of them