http://www.gamesas.com/bgsforums/index.php?showtopic=1009286&hl=
Note, that textures should be in tga format.
No, they can be in dds format as well. Check out this http://planetelderscrolls.gamespy.com/fms/Image.php?id=71400, which I bumped almost 2 years ago. You must, indeed, use an enchantment with it, since it overrides the envmap; however, you don't have to attenuate anything with gloss maps, you can just fine-tune the Luma parameters until you reach the right effect (see http://planetelderscrolls.gamespy.com/fms/Image.php?id=67232, for instance).
Btw, as far as I remember, using Plangkye's "plastic-wrap killer" (just as any other similar mod) will also kill the above-described method. Use a vanilla magic effect; note they are different colored and you can change your fake envmap based on that colour; if you have multiple effects in an enchantment, just put the one you like most on the top of the list (that's what I did for Wraithguard).
To the OT: there is probably no proper tutorial and, the more you'll read on this forum, the more confused you'll get. What I did to learn how to do this: just take an existing bumped object (IE. one of my shields), and check out the changes done to the nodes when comparing to a non-bumped shield. Look at the Effects node (where you need to add the EnvMap), then make a nice normal map (I always used the Nvidia plugin for Photoshop, or Crazybump Beta occasionally), then add it, and fine-tune the Luma settings. If you want to see how they are different, try http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6655 and compare the different coins there. Until the shaders will be improved for MW, this is probably your best way of doing things (if you fail, don't be shy, I'm only a PM away)... I hope I could be of help.
Cheers,
PKR.