Well, I am modding MW for fun, when I have time, and what is interesting for me. Being a bad texturer I am not that interested in any mapping.
FYI: I have discovered MW bump maps independently from Russians (I have found their tutorials and mods later) using CivIV Max exporter and MaxImmerse instructions, and of cause NifScope.
Only Vality7 and Symon69 were interested in my bump posts on the MW TESCS Forum at that time (Jan, 2008).
I'm not a texturer nor modeler, but I'm very interested. For fun maybe you can do a demonstration.
I did some google:
From resume of J. Scott Hoffman
http://cougar.kniggets.org/resume.html
Worked on the transition of Morrowind to version 4.0 of NDL's NetImmerse game engine
Beta-tested and debugged NetImmerse's DirectX 8 and Xbox renderer libraries
Researched the addition of DirectX 8- and Xbox-specific effects to Morrowind
per-pixel lighting, bump, environment, and normal mapping, water effects
I wanna ask which bump-normal mapping and per-pixel lighting?
You know if there is a shader for per-pixel lighting, that shader can be extended into full-blown unified lighting shader, some 5000 lines of shader work and we present you next-gen Morrowind.