In my process of learning nifskope I have tried to add a 'reflection map' if that is the correct term to a cuirass. I have read a few articles about reflection which seem very clear and it seems that I have done everything correctly as the nif structure matches other meshes with reflection that I have compared it to. It renders perfectly in the CS but appears jet black in game.
I have also tried a couple of techniques of my own design involving APPLY_MODULATE/APPLY HIGHLIGHT, using different reflection textures and generally playing around with the ambient, diffuse, specular and emmisive settings as well as inputting settings identical to one of phijama's shields which, of course, works perfectly in game on his mesh. To no avail.
I've also found that this has been done on some of snakebitten's armour as well as a wolf creature mesh that I found on TESNexus but I can't seem to achieve or imitate it.
I would appreciate any help.