Hallo there.
So I wanted to make a container version of the clean refrigerator. The problem I have with using the original clean refrigerator nif file is it doesn't seem to have the separate open and close animations you get when you interact with the grungy refrigerator nif (either in the geck preview window or in-game). There seems to be an embedded animation in the clean nif file, as I've seen it in NifScope, but it isn't utilized in GECK or in-game for some reason. I like the animation and I'd like to keep it, so I figured I'd make a GECK Texture Set that mimics the clean refrigerator and attach it to the grungy nif. I mostly works...its white now, but it doesn't have that lovely shine the original clean nif has.
Some specs.
Clean nif: meshes/clutter/fridge/refrigeratorclean.nif
Clean textures as far as I can figure out with NifScope: textures/clutter/questitems/fridge01_clean.dds <---(put in diffuse slot in Texture Set)
textures/clutter/questitems/fridge01_clean_n.dds <---(put in normal slot)
textures/effects/shinybright_e.dds <---(put in environment slot)
Grungy nif: meshes/clutter/fridge/fridgeclosed01.nif (I've also tried fridgeclosed02)
Grungy textures as far as I can tell: textures/clutter/fridge/fridge01.dds <---(put in diffuse slot)
textures/clutter/fridge/fridge01_n.dds <---(put in normal slot)
I've screwed around with all kinds of Texture Set combos with these textures and I can't seem to figure it out. If there is a way I could either get those open/close animations to work for the clean nif or get the lovely shininess to work for the retexed grungy nif, I would be most appreciative to hear it.
Also, it seems my in-game loading times increased ever since I extracted my bsa archives. Have I done something wrong, perhaps?