Imagine loading all five DLC's and "Following in his Footsteps" still being your first and only Beth quest given after escaping the Vault.
http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416
http://www.fallout3nexus.com/downloads/file.php?id=8416 | http://www.fallout3nexus.com/downloads/file.php?id=8416
Limited time offer!^
Not DLC related, but helps with the pop-up blocking endeavor.
Offer not valid in conjunction with any other offer. Supplies limited. See your local retailer for further details. WARNING: May cause birth defects and/or severe abdominal pain.
http://www.fallout3nexus.com/downloads/images/8416-1-1250246365.jpg vs. http://www.fallout3nexus.com/downloads/images/8416-2-1250247858.jpg
http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/PL01.jpg | http://i196.photobucket.com/albums/aa150/JustinCoherent/Fallout%203/PL02.jpg
http://www.fallout3nexus.com/downloads/file.php?id=8416
- By: JustinOther
- Description: This was inspired by Strategy Master's excellent SM Plugin Refurbish mod for Oblivion which made the Oblivion DLC's really feel as though they were always part of the game rather than add-ons. It delays PL by stopping the initial message and quest addition that the DLC content will introduce itself more naturally like the rest of the quests in the game. The dock from Point Lookout, for instance, will be in the gameworld initially but the ship will not appear until the player has spoken with the appropriate NPC who will also add the quest allowing things to progress normally (see pics above). In similar manners, the upcoming other forestall the other DLC quests and/or or eliminate their pesky 'Your content is actually working!' messages.
- Contents so far: Refurbish [PL]
- Installation and use [All]: Drop the .esp(s) into Fallout 3\Data and activate with FOMM. DLC ESM's and BSA's must be in your Data directory in order for the plugins to work. Do not MasterUpdate them. For some reason, doing so breaks certain features, so make sure they're not active in your load order before running a MasterUpdate session.
- Uninstall [All]: Deactivate and delete
- Requirements: Just the game and associated DLC
- Versions/Updates
- First release: PL plugin only.
- Fixed Cot Activator switch script to not bother with the "Problematic Mirelurks".
- Added a plugin for Broken Steel which gets rid of the message about Broken Steel Starting and the level cap being raised. No further edits to the PL plugin.
- Added a plugin for Operation: Anchorage
- First release: PL plugin only.
- Future: I plan on eventually making merged plugins for all DLC variants, much like the plugins for Achievement Remover that only one plugin will be needed at a time for any DLC combo.
- Conflicts
- Refurbish [OA]: Load all Refurbish plugins late, after FOOK, FWE, and/or Achievement Remover plugins.
- http://www.fallout3nexus.com/members/addfile.php?id=8416
- http://www.fallout3nexus.com/members/addfile.php?id=8416
- http://www.fallout3nexus.com/members/addfile.php?id=8416
- http://www.fallout3nexus.com/members/addfile.php?id=8416
- Refurbish [TP]: N/A
- Refurbish [BS]: It's highly unlikely anything will conflict with this as it edits only the message itself, making it imperceptible.
- Refurbish [PL]: If using an PL Achievement Remover variant, load the Refurbish plugin after the Achievement Remover. The final version will have an achievement bearing variant. It's ALWAYS a good idea to check in FO3Edit. (No conflicts with UF3P)
- Refurbish [MZ]: None that I'm aware of.
- Refurbish [OA]: Load all Refurbish plugins late, after FOOK, FWE, and/or Achievement Remover plugins.
- Bugs: None that I've found. Let me know if any problems arise.
- Thanks: Beth for the Game and GECK , Elminster for FO3Edit, Strategy Master for the concept as this is directly influenced by their SM Plugin Refurbish mods for Oblivion.
- Spoilers
- Refurbish [OA]: SpoilerEither poke around the Tricycle factory to find a weak signal or Earn Protector Casdin's approval at Fort Independence and find a strong one.
- Refurbish [TP]: SpoilerGo anywhere near the Sat-Com arrays and you'll pick up the signal, starting "Into The Pitt".
- Refurbish [BS]: N/A (all this one does is kill the message box)
- Refurbish [PL]: SpoilerYou can find Catherine in Rivet City at the Muddy Rudder. After speaking with her the Dutchess, map marker, and quest will show up.
- Refurbish [MZ]: SpoilerFind the general location of the crash site and listen to the beacon.
- Refurbish [MZ] - Random Encounter of the Third Kind: [spoiler]http://morsecode.scphillips.com/jtranslator.html (WIP)
- Refurbish [OA]: