Regarding Classes

Post » Thu Jun 30, 2011 5:18 pm

1. WHY are they trying to make it more accessible? last I check Console gamers, PC gamers, have MORE than enough brain processing power to learn the ups and downs of a game :teehee:


2. Yeah Sorry I do, you know...because...its a Game, and I kinda need the game to identify why my CHARACTER in the game is good at, bad at, and what can be improved, what my CHARACTER should be afraid off in relation to the Game, its rules and the NPC's that follow the same Rules. no to RP as in make up stuff in my head no I don't need stats and numbers but at the same time They exist once place, In my head, and only effect one thing, whats in my head, Im playing Skyrim, Thinking my character can levitate and is a pink dagon in disguise doesnt translate into actual Gameplay....so yes I need stats as per the games rules in relation to my characters functioning in ITS world, in addition to all the other NPC's Stats effect as well, not just me.


You're still going to have skills, stats, and the like; they just won't be restricted to a single class, that's all.
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{Richies Mommy}
 
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Post » Fri Jul 01, 2011 12:25 am

@MK Omega

They're making it more accessible to people because they're a business. Every. Growing. Business. Does. This.
Hell, if I owned a company, I'll try to expand my product to everyone. It's absolutely insane not to. And believe me, there are a lot of idiot Console and PC gamers alike that don't know the ins and outs of a video game. Sad, but true. Life ain't perfect. Bethesda will ultimately make their products more casual in order to make more money. Is it greedy? Some what. Is it good business practice? Damn right it is.
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koumba
 
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Post » Thu Jun 30, 2011 5:28 pm

@MK Omega

They're making it more accessible to people because they're a business. Every. Growing. Business. Does. This.
Hell, if I owned a company, I'll try to expand my product to everyone. It's absolutely insane not to. And believe me, there are a lot of idiot Console and PC gamers alike that don't know the ins and outs of a video game. Sad, but true. Life ain't perfect. Bethesda will ultimately make their products more casual in order to make more money. Is it greedy? Some what. Is it good business practice? Damn right it is.

I guess i'm just one of the lucky ones. You don't have to streamline a large dynamic interactive world in order to make it more accessible. Hey what a ya know, focusing on the unique defining characteristics of your product and refining them is another good business practice that Bethesda just happens to be into.
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Chloé
 
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Post » Thu Jun 30, 2011 11:33 pm

@MK Omega

They're making it more accessible to people because they're a business. Every. Growing. Business. Does. This.
Hell, if I owned a company, I'll try to expand my product to everyone. It's absolutely insane not to. And believe me, there are a lot of idiot Console and PC gamers alike that don't know the ins and outs of a video game. Sad, but true. Life ain't perfect. Bethesda will ultimately make their products more casual in order to make more money. Is it greedy? Some what. Is it good business practice? Damn right it is.

Mmh ok like that's hard to believe i mean just look at EA and activision, if that's truely their focus they should release a TES every year then....An I know people will give all kinds of reasons why that's a bad idea.,,, so tell me why what's going on so far isn't?

And with that I hope you never come swooping down on the next person that says they are catering to casuals or dumbing down the series. As if the oblivion wasnt enough, you hear nothing but praise on face value of the game, never have I heard anyone say oblivion was complicated.. And they feel the need to simplify the game even more? Crap atleast when they went mainstream with Morrowind they didn't come up with that half ass excuse to get money... I thought the earning money part was a given but it seems based on your statements they still want to keep digging...


Disclaimer no sarcasm in the post.

Night folks thanks for the trade of words <3
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Cool Man Sam
 
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Post » Thu Jun 30, 2011 9:55 pm

No. That's not why they changed the classes. For new players, it's hard to understand what skills are good and choosing a class really restricts you. Most people redo their characters at least once after going through the first few quests. With this system, you aren't doomed to failure just by choosing the wrong major classes or choosing the wrong birthsign.

No, Todd said thats basically why they changed it.
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Charity Hughes
 
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Post » Fri Jul 01, 2011 1:46 am

Xar your gonna have to link them, I don't know if there is a written version of the German iterview that shows where todd said that x
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Louise Andrew
 
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Post » Thu Jun 30, 2011 8:08 pm

Xar your gonna have to link them, I don't know if there is a written version of the German iterview that shows where todd said that x

Im going by Todd's E3 Demo statement where he said somthing like "Now you can just switch to being a battle mage without having to pick it." etc. That and when he said classes and birth signs could ruin your character. Sounds like somthing for people that haven't made their mind up on what they will be, which begs the question: Then Why did you start playing? I know few are more anol about getting their characters to where they want than I am and I've never had to restart a build. Then again, I make up a character then translate it to Nirn (within lore), not the other way around.
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A Boy called Marilyn
 
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Post » Fri Jul 01, 2011 2:12 am

Sounds like somthing for people that haven't made their mind up on what they will be, which begs the question: Then Why did you start playing?


Perhaps because they are more interested in exploring the world, talking to NPCs, learning about the history and culture of the world. From that perspective, one just wants to get into the game and not have to worry too much about how initial character builds might constrain what your character can later do.
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Paul Rice
 
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Post » Thu Jun 30, 2011 2:43 pm

Perhaps because they are more interested in exploring the world, talking to NPCs, learning about the history and culture of the world. From that perspective, one just wants to get into the game and not have to worry too much about how initial character builds might constrain what your character can later do.

Then its their fault if they go unprepared, and Beth's fault for level scaling. Everything's viable in ES. Most of the people that dont want class restrictions (which are basically just 'what Im good and/or not good at', which is what RPGs are all about, games within games) are not the people that would restart because their name was wrong. Its the people that dont find X viable to them, or they want to do everything in one build. You could do the latter with classes. Honestly, I just want to name it. No build Ive ever made in Morrow or Ob was pre-set. I just want the name. Why a name? The same reason I name my characters, enchanted items, spells etc. Customization and RP.
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Jack Walker
 
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Post » Fri Jul 01, 2011 1:16 am

Then its their fault if they go unprepared, and Beth's fault for level scaling. Everything's viable in ES. Most of the people that dont want class restrictions (which are basically just 'what Im good and/or not good at', which is what RPGs are all about, games within games) are not the people that would restart because their name was wrong. Its the people that dont find X viable to them, or they want to do everything in one build. You could do the latter with classes. Honestly, I just want to name it. No build Ive ever made in Morrow or Ob was pre-set. I just want the name. Why a name? The same reason I name my characters, enchanted items, spells etc. Customization and RP.


You are a hard man Xarnac :D I guess I just see a more forgiving character creation/development system as a positive thing, at least to the extent that you can more quickly get into the game and start exploring the world, learning the stories, doing some quests, talking to NPCs, and so on.
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Jordyn Youngman
 
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Post » Thu Jun 30, 2011 11:12 am

Attributes were never really needed either. Now when you level up you have the option to put points on Health, Magicka and Fatigue. Thats basically what you were dong with attributes. Strength increased damage right? Well now perks for your specified skill increase damage. Added inventory weight? Perks. Intelligence increase Magicka, now Magicka increases Magicka. Endurance increase Health, now Health increase Health.

NOTHING HAS CHANGED. It has been re-arranged and cleaned up, attributes are transferred to the perks and the new "attributes" Health, Magicka and Fatigue.

EDIT: Luck is the only Attribute that has been scrapped fully. No big loss there.


Hm. Seems you dont know the system. The attributes affect to growth of warrior's skills and healt was affected by endurance too huu rather mainly by endurance.
problem you repeat Tod's words sorry. Main problem if somebody have to know this sytem that is Tod. Iam sad because he tried to explain it will be good.
if they dont give fully new system to charachter developing so this system wont work well. It will be a simple action game. And i like rpg genres not action game.
Believe me it was a really complex system. And it works so nice. I understand it was difficult for action gamers but there are actions game it was rpg. I played with it because i like this genres
I was able into myself. And i never want action game change to rpg. But i would like rpg genres stay rpg genres.
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celebrity
 
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Post » Thu Jun 30, 2011 7:06 pm

1. WHY are they trying to make it more accessible? last I check Console gamers, PC gamers, have MORE than enough brain processing power to learn the ups and downs of a game :teehee:

Are you trying to feel special that less people are able to play the game?

If you want less people to play TES, why don't you offer to pay TES at twice the price so Bethesda can deliberately lose customers for your benefit?

Streamlining isn't about making games easy, it is about making games intuitive. To allow the player to easily understand exactly what-does-what without needing a background of playing RPGs for a decade. I am sorry if you feel your years of gaming experience is being wasted by Bethesda making the game easier to comprehend, but that's all it is; to make the game easy to understand. It isn't going to be any easier to play, it's just that everyone would understand the game without ever having touched a 20 sided die.
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Silencio
 
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Post » Fri Jul 01, 2011 2:15 am

You are a hard man Xarnac :D I guess I just see a more forgiving character creation/development system as a positive thing, at least to the extent that you can more quickly get into the game and start exploring the world, learning the stories, doing some quests, talking to NPCs, and so on.

I just want the name. I can handle the skills. Honestly the part I do like is being able to have less "majors". Which will definitely help for making a more unique, but limited build. If people want to switch all day, its their game and their business, i just like sticking to the character Im trying to create.
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alicia hillier
 
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Post » Thu Jun 30, 2011 12:45 pm

2. Yeah Sorry I do, you know...because...its a Game, and I kinda need the game to identify why my CHARACTER in the game is good at, bad at, and what can be improved, what my CHARACTER should be afraid off in relation to the Game, its rules and the NPC's that follow the same Rules. no to RP as in make up stuff in my head no I don't need stats and numbers but at the same time They exist once place, In my head, and only effect one thing, whats in my head, Im playing Skyrim, Thinking my character can levitate and is a pink dagon in disguise doesnt translate into actual Gameplay....so yes I need stats as per the games rules in relation to my characters functioning in ITS world, in addition to all the other NPC's Stats effect as well, not just me.

- Play Skyrim.
- Open skill menu.
- Look at it and see stuff like "Archery 90", "Light armor 65", "Illusion 5"
- Conclude you have no idea what your character is good and bad at?


Skills will decide what you are good or bad at. You start bad at everything and you'll become good at the stuff you use the most while staying bad at the rest. If you use everything at once, you'll get to be "mediocre" in everything by the time the game throws as many Daedra Lords as there are rats in a sewer at you.
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Keeley Stevens
 
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