Something like Fallout.
If there are, say, 15 points you can freely spend on skills you could still have a character at the start customised to your playstyle and roleplaying preference.
I really hope it will be something like this and not even scores on all skills, as that would be, well, lame.
Well, it looks like it is going to be "lame."
Why not just imagine that your character is a commoner, with no noteworthy combat, magic, or stealthy abilities? Whatever the baseline starting skill level is, just think of that as being the skill possessed by the average commoner (modulo racial benefits).
It is totally unrealistic (and it removes a major TES RPG element). In real life we don't all start out the same . . . every person has inherent strengths and weaknesses. And Skyrim leaves that out. In real life, not every person is naturally gifted in music, or in athletic abilities . . . we all have unique differences, even from a very early age. Plus, as I'm personally all too aware of, there are birth defects and injuries that can result in disabilities (which each come with their own strengths and weaknesses). In the beginning of the game, your character is an advlt (like 20 years old or more) . . . so they would have 20 years worth of experience . . . presumingly 20 unique years of experience . . . so they should have some learned skills, along with innate abilities (they should be better than average at some things and worse than average at other things)
No it isn't. My character always started out a bit different and I NEVER maxed out all my skills in MW or in OB (or in FO3).
How am I "overblowing" the FAST leveling? Todd stated that Skyrim's leveling speed would be a LOT faster than Oblinion's leveling speed . . . because "leveling up is fun."