Regarding Low-Res Textures

Post » Wed Jan 26, 2011 3:18 am

I am pretty much sure that the trailer was made using Xbox 360/PS3 graphics, so that some idiot won't come complaining that the end product doesn't look better (if it was on PC, uneducated console people will be raging and trying to sue).

An Xbox has a tiny 256MB of VRAM, meaning that it can't handle very many high-res textures. A normal PC usually will have 512MB-1GB VRAM which means that the texture resolution on the PC version will probably be slightly better.

Don't fret people, not all hope is lost.
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Brooke Turner
 
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Post » Tue Jan 25, 2011 11:54 pm

Norm gaming PCs have 2-4 gigs :P. But yes I see your point, Beth takes seriously advertising what they are selling after Oblivion. Makes sense what you said.
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Tiff Clark
 
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Post » Tue Jan 25, 2011 5:45 pm

;)
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djimi
 
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Post » Tue Jan 25, 2011 10:54 pm

Yeah, but not really if they don't put some higher res textures on the disk. Which they won't as it's not cost-effective.
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Gracie Dugdale
 
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Post » Tue Jan 25, 2011 11:43 am

Don't bother, I already tried getting something stickied concerning Alpha stages, etc. People aren't going to look into tweets, and they're certainly not going to use the search function. My best bet is to take a deep breath and pretend some posts don't exist.
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Quick Draw III
 
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Post » Tue Jan 25, 2011 3:01 pm

Norm gaming PCs have 2-4 gigs :P. But yes I see your point, Beth takes seriously advertising what they are selling after Oblivion. Makes sense what you said.

That's RAM, not VRAM. 512-1GB VRAM is about right.
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louise hamilton
 
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Post » Tue Jan 25, 2011 9:49 pm

Yeah, but not really if they don't put some higher res textures on the disk. Which they won't as it's not cost-effective.

Anyone have the quote where a dev said PC will have higher rez and AA?

@ PhYoshi Oh my bad, yeah you are right. I have 1gig vram here.
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LADONA
 
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Post » Tue Jan 25, 2011 12:51 pm

Yeah, but not really if they don't put some higher res textures on the disk. Which they won't as it's not cost-effective.

I miss the days of "choose your texture pack size" during installation. :sigh:

One of my gripes with TESIV were the low-res textures. My modded Morrowind looked better! :P
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Justin Hankins
 
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Post » Wed Jan 26, 2011 3:04 am

I miss the days of "choose your texture pack size" during installation. :sigh:

One of my gripes with TESIV were the low-res textures. My modded Morrowind looked better! :P

I hope Quarl is still around and about and active and willing.
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Roanne Bardsley
 
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Post » Wed Jan 26, 2011 4:37 am

Norm gaming PCs have 2-4 gigs :P. But yes I see your point, Beth takes seriously advertising what they are selling after Oblivion. Makes sense what you said.


2-4 gig video? :ermm:

And I thought my dual 512 cards were normal.
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~Sylvia~
 
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Post » Tue Jan 25, 2011 11:14 pm

Anyone have the quote where a dev said PC will have higher rez and AA?

@ PhYoshi Oh my bad, yeah you are right. I have 1gig vram here.

You do know that higher global rez and higher texture rez are two entirely different things, right?
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Andrew Perry
 
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Post » Wed Jan 26, 2011 12:59 am

Isn't alpha stage onwards pretty much perfecting gameplay and fixing bugs? I'm pretty certain that the graphics we see now are almost identical to what we'll see upon release.

Which is fine. I'm one of those bastard console players holding the PC user demigods back, so it really doesn't affect me.
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Taylrea Teodor
 
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Post » Tue Jan 25, 2011 10:56 pm

We already know that the trailer was done using the 360 version and that the PC version will have higher res textures.
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Eric Hayes
 
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Post » Tue Jan 25, 2011 2:30 pm

You do know that higher global rez and higher texture rez are two entirely different things, right?

Yeah, aka blowing up a 800x600 rez texture to 2048x1152 looks like crap. Idk what the dev was commenting on exactly, but I hope he was talking about textures not our monitors max resolution...
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amhain
 
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Post » Tue Jan 25, 2011 10:02 pm

You do know that higher global rez and higher texture rez are two entirely different things, right?


I do know that.

I expect the devs to at least put some effort into the PC version, like making higher res textures since PCs can handle it easily.
If you compare vanilla Oblivion maxed to console Oblivion maxed, the visuals are quite different.

And I don't mean resizing textures either. I think they would do something like Qarl did, but less... big?
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herrade
 
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Post » Wed Jan 26, 2011 2:17 am

Yes, but in order for us to be able to choose higher rez textures, they need to put them in the disk first. Wanna bet if they'll do that?
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Krystina Proietti
 
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Post » Tue Jan 25, 2011 4:16 pm

Yes, but in order for us to be able to choose higher rez textures, they need to put them in the disk first. Wanna bet if they'll do that?

Couldn't they compress them? I mean, they have the .bsa compression, maybe there could be even more compression when it is on the disc. And if you choose hi-res, they get uncompressed, but if you choose lo-res, then they aren't installed...?

Frankly, I wouldn't be troubled if there was an extra install disc with different texture packs (hi-res) and other optional features for installation. :shrug:
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Sara Johanna Scenariste
 
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Post » Tue Jan 25, 2011 10:47 pm

I suppose they could, but I find it highly unlikely since their main user base is on the consoles and they already know the community will fix it.
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Veronica Martinez
 
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Post » Tue Jan 25, 2011 6:11 pm

Yeah, aka blowing up a 800x600 rez texture to 2048x1152 looks like crap. Idk what the dev was commenting on exactly, but I hope he was talking about textures not our monitors max resolution...

You're using screen resolutions... And textures don't get "blown up" in size. They stay at the same resolution no matter the screen resolution. Also, textures are almost always NxN where N is a power of 2. In Oblivion you see anywhere from 32x32 to 512x512 ... There may be some 1024x1024, but I somehow doubt it.

I do know that.I expect the devs to at least put some effort into the PC version, like making higher res textures since PCs can handle it easily.If you compare vanilla Oblivion maxed to console Oblivion maxed, the visuals are quite different.And I don't mean resizing textures either. I think they would do something like Qarl did, but less... big?

Couldn't they compress them? I mean, they have the .bsa compression, maybe there could be even more compression when it is on the disc. And if you choose hi-res, they get uncompressed, but if you choose lo-res, then they aren't installed...?Frankly, I wouldn't be troubled if there was an extra install disc with different texture packs (hi-res) and other optional features for installation. :shrug:

Textures are already compressed. And then compressed again. They are stored in DXT1/3/5 (for DirectX anyway) to be uncompressed by the GPU at runtime, but they are further compressed in the BSA. The textures folder takes up about twice the space outside the Textures BSA. There is no more compression available, so to speak, unless they use a proprietary texture format and a higher BSA compression. Both which will have tradeoffs for CPU/GPU time spent doing the decompression.

Games barely fit on DVDs anymore... I doubt they have the room to double the texture size. It also depends on the time they have to devote to asset creation... Maybe the higher level of detail needed for a 2x texture increase pushes the time needed per asset up too high, and keeps them from reaching deadlines.

The other clincher is of course "modern" console GPU limitations. Vanilla Oblivion already pretty much maxes out the 256MB of VRAM at all times. Skyrim appears much more visually detailed, and this is due to optimization in their new engine. But they're still probably maxing out the VRAM.
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Bek Rideout
 
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Post » Tue Jan 25, 2011 4:32 pm

I ain`t fretting baby..i`m stoked! I wouldn`t care if that was PC or Xbox. Gameplay is what matters..

I ain`t no graphics [censored] :hubbahubba:
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Latisha Fry
 
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Post » Tue Jan 25, 2011 11:36 pm

Anyone have the quote where a dev said PC will have higher rez and AA?

@ PhYoshi Oh my bad, yeah you are right. I have 1gig vram here.

Higher resolution textures for pc is verified, reason is that you sit much closer to a pc monitor and will see details you would not see on a TV.
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Sarah Bishop
 
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Post » Tue Jan 25, 2011 8:04 pm

Hey guys imagine if they add in some dx11 support but dont fully utilize it in game; that way we'll have a quarls texture pack skyrim AND tessellation overhaul.
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Lindsay Dunn
 
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Post » Wed Jan 26, 2011 4:22 am

Norm gaming PCs have 2-4 gigs :P. But yes I see your point, Beth takes seriously advertising what they are selling after Oblivion. Makes sense what you said.

He's talking about Vram, not RAM.

EDIT: Sry, too late.
Anyway, on a pc we'll have better textures by default, and there will also be mods.
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Fanny Rouyé
 
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Post » Wed Jan 26, 2011 5:12 am

One of my gripes with TESIV were the low-res textures. My modded Morrowind looked better! :P

I was thinking the same thing. Westly's heads give Bethesda a run for their money as well.
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Liv Staff
 
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Post » Wed Jan 26, 2011 4:18 am

Hey guys imagine if they add in some dx11 support but dont fully utilize it in game; that way we'll have a quarls texture pack skyrim AND tessellation overhaul.

The ting about DX11 surprises me a bit as this is a new engine, I would expect it to use future technologies as they probably want to use it in Fallout 4, and probably later games and would think about the next generation consoles to who will run DX11 or 12.
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Kelly Tomlinson
 
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