Regarding multiplayer gameplay

Post » Fri May 13, 2011 8:03 am

Okay theres a PAX demo video that shows some gameplay, and at the 4:20 or something they mention there is more than one objective in play. I'll post the link so you can check it out.


http://www.youtube.com/watch?v=kSXr_85Ctm8
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Etta Hargrave
 
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Post » Fri May 13, 2011 5:26 pm

Stern recognizes that the genre’s single-player campaigns seem to suffer from a lack of replayability, so Splash Damage has decided to do something about it. “What it’s all about is replay value,” said Stern. “It’s like ‘I’ve already played this map before,’ but you’ve only played it in one side! There’s these two separate storylines: Security and Resistance. We’ve got this one map called ‘Container City.’ It’s kind of a rusting [bunch] of shipping containers falling into the sea. If you play that map for the first time as part of the Security storyline, you’ll hear ‘men, I’m sorry to ask you to do this. I know you didn’t sign up to kick down the doors of civilians, but we’ve got credible intel that there’s a bio-weapon lab in there. You’ve got to secure the bio-weapon.’ You’ll think ‘okay! That’s what that mission is about.’ You’ll get through to playing it on the Resistance side and your commander will say ‘they’re coming into our homes and they’re trying to steal our vaccine!’ So clearly that [adds a new the dynamic of] Security are attacking and Resistance are defending. It’s not just that though, the map means something different now… the whole mission means something different. So maybe you’ve played that thing twice now. Why would you ever want to play that thing again? Because you’ve unlocked new abilities now! It [...] totally transforms the way I’m going to do those objectives.”

http://videogamewriters.com/brink-interview-lead-writer-on-conceptualization-popularity-and-replayability-5772
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Taylor Tifany
 
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Post » Fri May 13, 2011 6:44 am

Container City;
Blow up door
Escort bots through city
Activate crane
Escort bot to door
Defend bot while opening door
Escape with the intel

Sounds like a lot more fun than the other options :spotted owl:

In addition:
As a Soldier, you might also blow open additional routes.
As an Engineer, you might also want to block these routes.
As an Operative, you might want to capture a forwarded Command post.


However, there will be objective recylcing.

In the "A Choir of Guns" trailer you can see that the resistance have their own version of the Security-Bot as well (like the Orks in Warhammer have their version of Leeman Russ tanks).
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Taylor Thompson
 
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Post » Fri May 13, 2011 12:56 pm

It's like in BFBC2 main game mode... there are two important points and two sides and after both side are taken, they put two more sides to take... so on, and so on. Here on Brink you got a series of objectives that have more variety than other shooters, not to mention possibly more routes or ways to move along in the same area, but with also have class specific objectives,which we do not know if they are continuous, or if we just have a limited set of personal objectives that once they are done players need to focus on the main objective or submit to failure.
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Oyuki Manson Lavey
 
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Post » Fri May 13, 2011 2:41 pm

I. All of it still boils down to how much time the map takes, how active the objectives really are, and how different each of the 8 levels are. How many times will blowing a door be fun?

II. I don't know, and I'm not particularly worried at this point, I just get where the OP is coming from. I plan to try and make the most of all 16 characters and the possible combinations I can create, but some of that may depend on how the community takes on their roles.

III. All of this can be changed by opening up the 8 maps they have to new missions, without the need for new maps and still fitting into the story. It's all down the line, right now I hope there's enough content, and that the community doesn't splinter too badly before release, so that when the game comes out there's enough going on and enough to do so that they have time to put together more content if it's needed.


I. yep thats completely right!

II. yeah i keep hearing that making new character will keep it fresh...but what is the point?! from what i have heard you can reset at any time your character's skill and body type. so what is my incentive to level up new characters? why not just change the one i already have?

III. also very true. right now, if i was asked what i would want for dlc i wouldnt say guns, attachments (well maybe that), apparel, or even maps. i would only ask for more game modes! one, if possible two, for each map!!
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Shelby Huffman
 
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Post » Fri May 13, 2011 3:36 pm

Afraid of change bla bla .. givf old stuff plz :rolleyes:
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Nicole Mark
 
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Post » Fri May 13, 2011 11:02 am

Afraid of change bla bla .. givf old stuff plz :rolleyes:


um....what?
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Emily Jones
 
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Post » Fri May 13, 2011 4:36 am

bear in mind that there are a million billion other little objectives to pick and choose from, mid-match.
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Kayla Bee
 
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Post » Fri May 13, 2011 8:17 am

bear in mind that there are a million billion other little objectives to pick and choose from, mid-match.


At most there is about 4-5 and even then they are little, obvious task like buffing someone/reviving them or going to a command post. If you look in the A Matter of Class trailer then you can see some of the options for other objectives but there a plenty left out. However having a lot of side objectives would be a bad thing because if you only focus on those it's like boosting your XP while not contributing to the main objective. That's why the other objectives are secondary and are usually small simple task.
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Nichola Haynes
 
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Post » Fri May 13, 2011 9:05 am

At most there is about 4-5 and even then they are little, obvious task like buffing someone/reviving them or going to a command post. If you look in the A Matter of Class trailer then you can see some of the options for other objectives but there a plenty left out. However having a lot of side objectives would be a bad thing because if you only focus on those it's like boosting your XP while not contributing to the main objective. That's why the other objectives are secondary and are usually small simple task.

However, especially after you play a lot, you could decide "I'm gonna go for the Stern Challenge and play the game without firing a shot", and spend all game buffing allies and such. It's to mix up gameplay. Most players (and I as an Operative/Engineer hybrid include myself in this) will rush the main objectives. I do plan on being a bit of a support character too with some Engineer weapon buff abilities. There are a lot of Medics on this forum too; except for the "escort the VIP" style mission(s), they are completely support players, but they're going to get top scores in XP for their work.
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lucy chadwick
 
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Post » Fri May 13, 2011 6:57 pm

um....what?


Thought it was obvious enough, my bad.

You are judging Brink's objective based gameplay without really having played it.
I'm happy that they are STILL leaving out the old boring game modes and hope they will never add them.
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Jonathan Braz
 
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Post » Fri May 13, 2011 8:14 am

However, especially after you play a lot, you could decide "I'm gonna go for the Stern Challenge and play the game without firing a shot", and spend all game buffing allies and such. It's to mix up gameplay. Most players (and I as an Operative/Engineer hybrid include myself in this) will rush the main objectives. I do plan on being a bit of a support character too with some Engineer weapon buff abilities. There are a lot of Medics on this forum too; except for the "escort the VIP" style mission(s), they are completely support players, but they're going to get top scores in XP for their work.

Agreed, and that is a reason I like this game.
Support each other = Success!
Everybody for themselves = Failure!

But you also have to be careful about doing the objectives as stated http://www.youtube.com/watch?v=kSXr_85Ctm8
Where those playing the Resistance are doing other objectives some are forgetting about the main objective
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Dan Endacott
 
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Post » Fri May 13, 2011 5:33 am

If I remember correctly, weren't the original Team Fortress maps just one standard game type? I know you could make your own maps, but still that game had a long shelf and there are far more objectives and maps then what were included in the base TF package. I also think the missions are more involved, and more story driven then your standard team affair, especially compared to call of duty team modes.

Also people play Team Deathmatch, which has only one objective and that doesn't get old. Just the variation in what people are doing make it different enough.

Finally, there are many objectives per map that can change things up. There are two sides to each map. We also don't know how static the events are in these maps. Do escorts always take the same path? Is there multiple paths? How much does completing side objectives affect the flow of the main objective? Also I remember reading about the special objective that happens if one person is doing extremely poor. There seems to be enough factors to make each fight feel pretty different, or at the very least, stay engaging.
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Mike Plumley
 
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Post » Fri May 13, 2011 2:33 pm

I'm new here, so hey everybody! :) Ok, now for my comment. I've been reading all of your posts and I agree. Will the replay value be the same as other games? I'm really excited about BRINK but will playing the same level be fun, or shouldd i go with other games like Battlefield 3 and Crysis 2?
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christelle047
 
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Post » Fri May 13, 2011 1:53 pm

Playing BRINK will be at least as much fun as Battlefield or Crysis. Or Call of Duty. Or Counter Strike. Or Medal of Honor. Or Need for Speed. Or Command & Conquer. ...
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Shannon Lockwood
 
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Post » Fri May 13, 2011 7:11 am

i think BRINK will be an awesome game IF it has other game modes...
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Juanita Hernandez
 
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Post » Fri May 13, 2011 6:27 am

No wonder they are pumping out cod clones non stop. :rolleyes:
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Suzy Santana
 
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Post » Fri May 13, 2011 3:19 pm

Playing BRINK will be at least as much fun as Battlefield or Crysis. Or Call of Duty. Or Counter Strike. Or Medal of Honor. Or Need for Speed. Or Command & Conquer. ...


Funner my friend, all of those games rely too much on being "realistic" and not on colour or pure simple fun (with the exception of need for speed and C&C)
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Lauren Denman
 
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Post » Fri May 13, 2011 12:26 pm

Funner my friend, all of those games rely too much on being "realistic" and not on colour or pure simple fun (with the exception of need for speed and C&C)


"More fun", muchacho.
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mimi_lys
 
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Post » Fri May 13, 2011 6:07 pm

We just don't know how all this is going to work out. I hate repetitivity in games. A game can have all kinds of minor issues but if its repetitive i just can't play it. I have high hopes for this game if they can make this work.
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Ysabelle
 
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Post » Fri May 13, 2011 11:00 am

"More fun", muchacho.

...I suppose your right
Anyway...
OT
As a few people mentioned, I am sure the variety of maps we have are fine, I remember wasting about 20+ hours on the ET:QW demo alone, so I think the map point of view is fine.
The gameplay view (for me anyway) looks astounding, with SMART, classes, body types and the weapons.
I cannot really say much about skills, but from what I have seen and heard they themselves will be in a class of their own, whether this is a good or bad thing only time (or extra information) will tell.

If I've basically just repeated everyones points I'm sorry.
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Irmacuba
 
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Post » Fri May 13, 2011 11:24 am

...I suppose your right
Anyway...
OT
As a few people mentioned, I am sure the variety of maps we have are fine, I remember wasting about 20+ hours on the ET:QW demo alone, so I think the map point of view is fine.
The gameplay view (for me anyway) looks astounding, with SMART, classes, body types and the weapons.
I cannot really say much about skills, but from what I have seen and heard they themselves will be in a class of their own, whether this is a good or bad thing only time (or extra information) will tell.

If I've basically just repeated everyones points I'm sorry.


What about my right? My right hand, or more like a second amendment type of right?
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amhain
 
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Post » Fri May 13, 2011 2:38 pm

Have you guys ever played a really awesome game with a really short single player campaign? You can play it again and again but soon its going to get old. Then what? You buy a new game to do the same thing over again. The best games i've played are the ones that have the most replay value. There are games like 8 years old that i still enjoy playing.
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Craig Martin
 
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Post » Fri May 13, 2011 7:41 am

What about my right? My right hand, or more like a second amendment type of right?

Your right hand, oh it's got to be your right hand

Have you guys ever played a really awesome game with a really short single player campaign? You can play it again and again but soon its going to get old. Then what? You buy a new game to do the same thing over again. The best games i've played are the ones that have the most replay value. There are games like 8 years old that i still enjoy playing.


But with Brink, after you play single player again and again, sure it's going to get old, but then you have the whole online world open to you, and over the internet it's going to be much less story oriented and you'll be able to sit back and relax, not caring that their the same maps, as long as their fun maps.
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Ian White
 
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Post » Fri May 13, 2011 7:12 pm

Have you guys ever played a really awesome game with a really short single player campaign? You can play it again and again but soon its going to get old. Then what? You buy a new game to do the same thing over again. The best games i've played are the ones that have the most replay value. There are games like 8 years old that i still enjoy playing.


If your playing for single player alone, I think you might get bored. However if you can enjoy playing team deathmatch in a game like call of duty, which is essentially the same mission every time. Well then Brink should offer tons of replay ability. The missions are pretty diverse, the group your playing against is diverse as is there abilities and which side missions people expect to do. In my opinion, even with the ability to play all game types on all maps, this game has more variety then call of duty. People still play tons of team deathmatch in that. Personally, I expect to playing this game for a while.
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Guy Pearce
 
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