I think the point he's making is that even with abilities and classes being as expansive as they are, there are only 8 maps and each map is going to follow the same basic structure each time you play it regardless of how different you or your enemies are.
Map 1 (as an example) will have the "get here, then here, blow this up, move here, blow this up" structure every time you play it as a security player, where as in a game like CoD you can go to one of the 14 maps and play any number of different game modes on the same map.
Thank you...
Players have their own structure they follow every time. Brink does more to give you signs for where to turn than most games, but you still have to get there. For example, Black Ops gives you a destination; Nothing more. Take any route, stay where you are, ignore the objective, whatever. Brink is more going to give you the arrow, "take this shortcut", and essentially hold your hand. You have absolutely the same freedom as the Blops scenario. The thing is, each player already has their pre-set structure for how to approach "This is where you need to be". Some types are gonna get their AR and go up the middle, killing anyone they can. Some want to sit back and snipe, covering the AR up the middle types. Some are gonna want to parkour up to the roof tops and get there without shooting anyone who doesn't shoot at them.
Yes its true that eventually a fundamental strategy will always be used. but what im trying to express is that 8 maps with a single game mode in each one has its obvious core strategy, but 8 maps with several different games modes would have room for many many more fundamental strategies. just so you have an idea, in BO i play team tactical the most. so every time we change the map AND the game mode. that plus new players every time is pretty chill.
I haven't been here long, but I swear this kid brings up constant concerns about this game. No offense.
Back on topic I'm with Nobhdy817 on this one. I remember earlier in this conversation that the comment was made that different playstyles and perks are what keep cod fresh, in comparison to BRINK (a game in which no one has touched the final build).
Keeping in mind BRINK's 50 or so skills, 4 classes, and 3 different body types (the only thing blops beats BRINK in is gun count [and number of maps, and number of game modes]) I don't understand how BRINK could get stale faster than COD.
first off, please dont patronize me by calling me a kid. im 21, and chances are im older than you. even if im not i dont care either way.
Second, yes ive posted a couple of times of my "concerns" because first time i saw this game i thought it would be a perfect 10 out of 10, but my opinion has been changing of late. of course the game hasnt come out so when it does my opinion will always change. regardless i dont see what is your problems with my "concerns"
third, i added something in red to fix your statement that is indicative of my entire point...
oh and, "No offense" -_-