Regarding romantic options.

Post » Sat Feb 19, 2011 5:23 am

I wonder if there will be something like romantic options with selected NPCs, and something like the LadyKiller/Black Widow perks from Fallout 3?

Just to clarify, I am not asking about mature content as such, but the possibility to pursue romance, and to have your characters gender recognized and reacted upon, in both positive and negative manners.

In Daggerfall/Morrowind/Oblivion it was, aestethics aside, utterly pointless what gender you played, and that has always made immersion troublesome for me, in afore mentioned games. Fallout 3, and especially Fallout: New Vegas went a way to remedy this, although I missed romantic options, and found far to few situations were the LK/BW perks were useful.

This is a delicate balance to strike, I am aware, and once again, mature content as such is not needed at all. However, I did find it strange that sand-box RPGs with so much explicit violence,went out of their way to avoid mentioning any form of sixuality/desire/love/jealousy etc.

P.S.
I certainly hope this question is not against any forum rules; I've tried my hardest to phrase the question in an non-offensive manner.
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Queen Bitch
 
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Post » Sat Feb 19, 2011 2:04 am

I'm hoping they leave it out entirely. I can understand some minor changes to questlines perhaps; maybe a female PC would have a better time getting a female NPC to open up about her abusive husband, or something like the Siren's Deception quest in Oblivion, but romances are never handled very well in games, especially open-world games.

It always strikes me as forced, creepy, and unnecessary.
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Joe Alvarado
 
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Post » Fri Feb 18, 2011 10:03 pm

http://www.uesp.net/wiki/Morrowind:Gender had some differences for male and female characters, and every race has different attributes for males and females. Though I would definitely like this feature to be fleshed out more in Skyrim, because it adds to the overall world and gives more reasons to replay the game as different characters.
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brandon frier
 
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Post » Sat Feb 19, 2011 7:25 am

or something like the Siren's Deception quest in Oblivion

Was that the quest where those chicks tried to six you up in Anvil?
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Teghan Harris
 
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Post » Sat Feb 19, 2011 2:33 am

Was that the quest where those chicks tried to six you up in Anvil?



haha that was quality! Was disappointed how it turned out though..aka dead chicks :evil:
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Mandy Muir
 
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Post » Fri Feb 18, 2011 9:32 pm

I dont really care for any romance systems escpecially when they wont be anything like in Dragon age...so I dont think theres any point in it
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Hussnein Amin
 
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Post » Fri Feb 18, 2011 10:04 pm

Romanticizing Ruins Games.
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Tinkerbells
 
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Post » Sat Feb 19, 2011 1:34 am

Romanticizing Ruins Games.


I am curious why you think that? I think the only thing that ruins games is immature kids creating silly mods dealing with this subject.





(spoiler alert)

In New Vegas, e.g. I thought it would have been cool if a female character could cause Boone to fall on love with her, and so creating a conflict if she decided to against NCR.

Likewise, a male character could create a sticky situation for Veronica, if he decided to go against The Brotherhood.

(End spoiler)
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mollypop
 
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Post » Fri Feb 18, 2011 9:06 pm

It should exist in the world, but it shouldn't take a big role in a game about Slaying Dragons.
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Miss K
 
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Post » Fri Feb 18, 2011 10:43 pm

In New Vegas, e.g. I thought it would have been cool if a female character could cause Boone to fall on love with her, and so creating a conflict if she decided to against NCR.


Spoiler
Given how the situation with Carla Boone played out, I don't see as it would have created much conflict...just another "last goodbye look- through my rifle scope."
:shrug:

Likewise, a male character could create a sticky situation for Veronica, if he decided to go against The Brotherhood.


The situation isn't that sticky.
Spoiler
She tells you to piss off and goes her own way.

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lillian luna
 
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Post » Sat Feb 19, 2011 12:09 pm

Spoiler
Given how the situation with Carla Boone played out, I don't see as it would have created much conflict...just another "last goodbye look- through my rifle scope."
:shrug:



The situation isn't that sticky.
Spoiler
She tells you to piss off and goes her own way.


not to mention
Spoiler
Plus she pretty much admits to being gay.

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Jade Muggeridge
 
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Post » Sat Feb 19, 2011 1:28 am

not to mention
Spoiler
Plus she pretty much admits to being gay.



Yep. Doesn't really matter though, situation plays out exactly the same whether the PC is male or female, and does/doesn't have any combination of Lady Killer/Black Widow or Confirmed Bachelor/Cherchez La Femme.
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sw1ss
 
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Post » Sat Feb 19, 2011 5:43 am

I'm all for love! If Bethesda decided it's time to add kids to their world it means family is given a more visible role. Family, love, romance, they can be done right if and only if you have good writers. The dialogue is crucial for building believable relationships in games. So far with all due respect I didn't feel any emotional connection with any of Oblivion's characters. Some may argue that its not *my* love story, it's my characters, and I'm willing to role play that, but I can't without proper tools. Proper tools being very expressive personalities and very rich dialogue. Todd said that he prefers the companions to be more in numbers and less depth of background. If that is the case I don't need romance.
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Leonie Connor
 
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Post » Sat Feb 19, 2011 5:39 am

Romance is....








Spoiler
BORING

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Amy Gibson
 
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Post » Sat Feb 19, 2011 6:58 am

A Black Widow/Lady Killer-type perk would be an interesting addition to dialogue, although Skyrim's perks appear to work less like Fallout 3's, and more like Oblivion's. With the notable exception being that you can choose them, rather than having them handed to you at certain skill levels.
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 7:06 am

Yep. Doesn't really matter though, situation plays out exactly the same whether the PC is male or female, and does/doesn't have any combination of Lady Killer/Black Widow or Confirmed Bachelor/Cherchez La Femme.

Ya usually obsidian goes against romance in game except for KOTOR 2 but even then the hottest girl (IMO)
in the game you can't romance because she rejects you on the spot lol :flamethrower: Too Old.
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.X chantelle .x Smith
 
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Post » Sat Feb 19, 2011 11:44 am

I would definitely be for it in the game... that said I would like to see it more alluded to/subtle as opposed to being an akward pseudo-dating sim mini game lol.

Example: A companion that you like may greet you with a smile, flirty remark, compliment or a caring gesture/gift.

No more then this I think would be great if it was done well. I don't want kids and family/marriage to worry about while I'm off smashin in dragon brains :P
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Alex Vincent
 
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Post » Sat Feb 19, 2011 1:38 am

Romanticizing Ruins Games.

How so if it's an added choice to pursue?
I wouldn't mind it.
I would rather otjher things were spot on first though,but still it's an extra option.
After all,it is a roleplaying game.
My view.
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Taylor Thompson
 
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Post » Fri Feb 18, 2011 11:11 pm

Romances in RPG's don't have to be boring. Sure, they can be, but when done properly, they add another layer to the experience - often a complicating layer.

In Baldur's Gate II, for example, you have the option of romancing other members of your party. This invariably causes "interesting" interactions between the party members - which is already interesting enough. Naturally, the whole thing was optional - and you could nip things in the bud real fast if *you* weren't interested.

That said, I always romanced Jaheira (the druid) The side quests associated with that romance were very interesting, and it made for some fun times. That, ultimately, is key. Make the romance interesting from a role playing perspective, so that it adds to the story. There should be consequences to any action, including romances.

For Morrowind, I always play with Emma's companions. I never leave Vivec without Laura Craft, and I generally pick up Constance on Gnisis. Do they sometimes cause problems? Sure, but walking in the wilderness is a lot less lonely with companions, and Emmas companions always come with interesting stories. I will admit, Laura's stalker was a bit of a problem - but other than that, she is a great companion (even if she did require I keep a supply of Gold Kanet flowers at all times...)
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Nikki Morse
 
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Post » Sat Feb 19, 2011 1:47 am

I would just hit it quit it,and avoid all the pix-elated emotional baggage.That is about as far as I would go.Then get back to killing dragons.
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Chris Duncan
 
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Post » Fri Feb 18, 2011 10:29 pm

For Morrowind, I always play with Emma's companions. I never leave Vivec without Laura Craft, and I generally pick up Constance on Gnisis. Do they sometimes cause problems? Sure, but walking in the wilderness is a lot less lonely with companions, and Emmas companions always come with interesting stories. I will admit, Laura's stalker was a bit of a problem - but other than that, she is a great companion (even if she did require I keep a supply of Gold Kanet flowers at all times...)


A bit of a problem? :ahhh: I took him on once, and got my corn creamed, and said, "ok, uh, you got me. I'll just come back and pay you another visit in a few levels". Came back and got it handed to me again. Third time was the charm though, but many levels later, with Aryon's Helper as my secret weapon. Good times. Emma's companions are a load of fun. Constance is my personal favorite. She's a class act.
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Julie Ann
 
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Post » Sat Feb 19, 2011 3:21 am

I am curious why you think that? I think the only thing that ruins games is immature kids creating silly mods dealing with this subject. (spoiler alert)In New Vegas, e.g. I thought it would have been cool if a female character could cause Boone to fall on love with her, and so creating a conflict if she decided to against NCR.Likewise, a male character could create a sticky situation for Veronica, if he decided to go against The Brotherhood.(End spoiler)


romanticizing ruins a game because there are a lot of people out there that take it way to far. not just immature kids. I am sure plenty of advlts do it to.

For example: I was over at one of my friends house and he was playing mass effect 2. He was bragging so much and was all excited that he was one step away from getting to see "the scene" with his character and his romantic option.

thats gross and disgusting.

Romanticizing should be saved for real life, not for playing in a video game. it isn't needed. period
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Lavender Brown
 
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Post » Sat Feb 19, 2011 5:28 am

Skyrim Romance is



TOTALLY BORING
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Hussnein Amin
 
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Post » Sat Feb 19, 2011 2:12 am

romanticizing ruins a game because there are a lot of people out there that take it way to far. not just immature kids. I am sure plenty of advlts do it to.

For example: I was over at one of my friends house and he was playing mass effect 2. He was bragging so much and was all excited that he was one step away from getting to see "the scene" with his character and his romantic option.

thats gross and disgusting.

Romanticizing should be saved for real life, not for playing in a video game. it isn't needed. period

You're absolutely right, six is downright disgusting. Thank goodness your parents never did such a horrible thing. :P

But you don't have to have six scenes when you have romantic options in video games (in fact, most games that do have such options don't have six scenes), and the OP specifically stated that he didn't want that either.
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Janette Segura
 
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Post » Fri Feb 18, 2011 11:17 pm

How so if it's an added choice to pursue?I wouldn't mind it.I would rather otjher things were spot on first though,but still it's an extra option.After all,it is a roleplaying game.My view.


you have a good point, but here is my view: just look at what everybody is posting in here about all the romantic options about girls being gay and all that. its not needed. it adds a perversion to the game that is only used to fill up game space in my opinion. leave out the romantic options and make room for something way better like another awesome faction. I would be totally fine if it was like "See the girl, talk to her a few times, marry her and you got a wife." but they have to add six scenes and sixual talk and options where the girl could be gay or not or whatever. that really isn't needed in a medieval game, a post apocalyptic game, or a futuristic space game. and sometimes romantic options get you achievements or (what I'm afraid all games are resorting to) the romantic option you choose will effect what happens to you in the next game, aka mass effect 2. Save it for the actual dating games like the Sims games.
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Lynne Hinton
 
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