Regarding The Infernal City *Major Spoilers*

Post » Thu Feb 03, 2011 2:54 pm

I just finished The Infernal City, and while I loved the book, two things are getting to me.

Number one, why in Azura's name did they destroy Morrowind? That was my favourite gameworld I have ever been immersed in by far, and they level the place. It was bad enough when they changed the very gritty and interesting Dunmer of TES 3 into the sunshine lollypop elves in Oblivion, but to completely destroy their entire culture and have them scattered and settled in Solstheim? This is too much for me. I am angry. What do you guys think?

Second, I am a little confused about the ending. I didn't find the author's description of what happened very clear. I mean, I get the idea, but can anyone share what they think about it?
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Evaa
 
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Post » Thu Feb 03, 2011 6:41 pm

Number one, why in Azura's name did they destroy Morrowind?

I hope you realized, that they did not destroy the whole Morrowind. Only Vvardenfell (I know, it's sad but true).
And this is one of the questions we can never get an answer.

And I think there is a topic about the book somewhere...
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Josh Sabatini
 
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Post » Thu Feb 03, 2011 10:48 am

On the Imperial Library it says that "most of Morrowind's cities" were destroyed.
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Milad Hajipour
 
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Post » Thu Feb 03, 2011 11:28 am

Bethesda typically has to wipe the setting of each game to reset the world to a consistant state.

Daggerfall had a bunch of endings. Bethesda made them all happen at once through non-linear time. Substantial localized devestation occurred. Most of the states in the region were subjugated without a fight, and politically no longer exist. The localized effects are limited in scope to the new border regions, but there the destruction is total.

Morrowind simply had the timebomb built in (hint: replay the game and pay attention to the cause-effect that happens)

Oblivion actually let you pay through the first stage of detonation: the end of the Septim line.

That's the price you pay for having any degree of freedom in a TES game.
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Amanda savory
 
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Post » Thu Feb 03, 2011 4:00 pm

Reason 1: Avoid gamers to be stuck on a previous game too much
Reason 2: Change the environment for a new title to avoid complainings about how the previous one was better.(may be for the MMO Zenimax is doing at the moment or a 2 provinced game Skyrim and Morrowind-without vvanderfell)
Reason 3: REVENGE...After those oblivion bashing reviews, they killed Morrowind :nuke: :whistling:
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Amiee Kent
 
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Post » Thu Feb 03, 2011 11:30 am

I'm pretty sure it was foretold that morrowind was gonna get wasted.
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Tinkerbells
 
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Post » Thu Feb 03, 2011 9:39 am

This has been a long time coming, dude. Die-hard fans knew this was gonna happen years ago.
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patricia kris
 
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Post » Thu Feb 03, 2011 2:18 pm

There is already an official http://www.gamesas.com/index.php?/topic/1098819-the-infernal-city-discussion-thread/page__hl__infernal%20city%20discussion
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matt white
 
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Post » Thu Feb 03, 2011 8:45 pm

Reason 1: Avoid gamers to be stuck on a previous game too much
Reason 2: Change the environment for a new title to avoid complainings about how the previous one was better.(may be for the MMO Zenimax is doing at the moment or a 2 provinced game Skyrim and Morrowind-without vvanderfell)
Reason 3: REVENGE...After those oblivion bashing reviews, they killed Morrowind :nuke: :whistling:


Reason 3
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james reed
 
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Post » Thu Feb 03, 2011 3:54 pm

Vvardenfell is most of Morrowind, from what I understand.
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Ilona Neumann
 
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Post » Thu Feb 03, 2011 11:51 am

Guys, don't be so dense. Remember that they've been playing to destroy Vvardenfell since...well, Morrowind! Its literally in the Sermons.

When Nerevar returned, he saw the frozen comet above his lord's city. He asked whether or not Vivec wanted it removed.

'I would have done so myself if I wanted, silly Hortator. I shall keep it there with its last intention intact, so that if the love of the people of this city for me ever disappear, so shall the power that holds back their destruction.'

Nerevar said, 'Love is under your will only.'


And yes, I understand that there was a machine holding it up in the book because of Vivec's absence, but its pretty clear that Vivec knew they would die from it pretty much no matter what if he ever left or they stopped loving him.
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Rodney C
 
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Post » Thu Feb 03, 2011 12:10 pm

I'm actually confused about what happened at the end as well, it seemed like there were a lot of magical energies flying around and I couldn't really keep up with what was going on.
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glot
 
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Post » Thu Feb 03, 2011 12:13 pm

Even though the destruction of Morrowind was foretold since the game itself, I think what finally drove Bethesda to nuke the province was out of spite for Morrowind fans being the most meticulous and critical section of their fanbase. :angel: :ninja: :sad:
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Alexx Peace
 
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Post » Thu Feb 03, 2011 3:36 pm

Second, I am a little confused about the ending. I didn't find the author's description of what happened very clear. I mean, I get the idea, but can anyone share what they think about it?

It's been awhile since I read the book, but here's how I remember it:

Sul realized that the fight wasn't going well, so he teleported himself and Attrebus off the city.
Annaig and Glim try to escape, only to find that they've become bound to the city and wouldn't survive leaving and so they head back.
The city continues on its course to the Imperial City.

And then the book just kinda ends.
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Jessie
 
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Post » Thu Feb 03, 2011 5:40 pm

Morrowind was always doomed. I was asking myself what would happen to the Ministry of Truth the first time I played through. I am just as upset about it as I'm sure a lot of you are. I loved Morrowind dearly. But, I think the dunmer are a tough people and they'll pull through in the next few hundred years.
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biiibi
 
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Post » Thu Feb 03, 2011 10:02 pm

Morrowind was always doomed. I was asking myself what would happen to the Ministry of Truth the first time I played through. I am just as upset about it as I'm sure a lot of you are. I loved Morrowind dearly. But, I think the dunmer are a tough people and they'll pull through in the next few hundred years.


I'm really not upset by the annexation of Morrowind or the destruction of Vvardenfell. I loved Morrowind as much as the next person, but I'm glad that BGS isn't afraid to make drastic changes to their game-world. It really makes Tamriel more dynamic.

If you think about it, it HAD to be Morrowind that got decimated. Any other province wouldn't have the same impact.
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DarkGypsy
 
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Post » Fri Feb 04, 2011 12:01 am

.
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Greg Cavaliere
 
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Post » Thu Feb 03, 2011 10:37 am

I'm really not upset by the annexation of Morrowind or the destruction of Vvardenfell. I loved Morrowind as much as the next person, but I'm glad that BGS isn't afraid to make drastic changes to their game-world. It really makes Tamriel more dynamic.

If you think about it, it HAD to be Morrowind that got decimated. Any other province wouldn't have the same impact.


Yeah, they kind of had it coming, and now the Argonians can finally get their long overdue revenge! :frog: :turtle: :chaos:
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Lil Miss
 
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Post » Thu Feb 03, 2011 10:27 am


Reason 3: REVENGE...After those oblivion bashing reviews, they killed Morrowind :nuke: :whistling:

I think what finally drove Bethesda to nuke the province was out of spite for Morrowind fans being the most meticulous and critical section of their fanbase. :angel: :ninja: :sad:

If this is the case, why didn't Bethesda destroy Hammerfell and High Rock afterl Daggerfall fans criticized Morrowind? ;)
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FoReVeR_Me_N
 
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Post » Thu Feb 03, 2011 10:28 am

I think they destroyed Mw just to have a hook for the book. Morrowind is arguably the most popular place in the TES universe. It's kind of like kililng off Chewbacca in the Star Wars books - they had to have something to get the audience to read the book. I didn't think much of the book or its ending, but the destruction of Morrowind got me interested. I agree with all of the other ideas as well - wiping the slate, getting the fans to shut up - at the same time, it makes the Dunmer even cooler. Now they're the homeless drifters of the TES universe. They've got nothing to lose and they're out for vengeance. I wonder if the Dunmer will even be a playable race in the next game. Well, I'm sure they will, but I think their status went up a lot now that their home is done.

Here's a twisty thought: What if TES5 centred around the rebuilding of Morrowind? Destroying it could be a used as a way of explaining why it no longer looks like it did in TES5. What happened to Vivec etc? Destroyed. This is what it looks like now. and so on.
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Sudah mati ini Keparat
 
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Post » Thu Feb 03, 2011 10:45 pm

I treat the book like Greedo shooting Han Solo first in the retconning of Star Wars, the original movie...didn't happen(in my respective timeframe that I enjoy the games.) Yes, many love it, and that is good for them, and it is already spoken of in absolutes by those that hold to it as canon and lore. For me, I have always been of the mind that when an artisan or writer is given the opportunity to deliver something about a game series, with a heavy lore and memorable personalities, it would be keen to develop something that those who love the game and those that never played it can go to it and really see things they enjoy. Far too often, you get the obtuse...the creator that wants to "stake a claim", "shake things up", usually by attrition. While it makes sense for those that hold to the lore books, it is sad really, because there are better writers in the world, and more than likely, those that might even still enjoy the game or the game series. Destroying a game fantasy land that many still enjoy several years after the creation of it, aurtomatically prevents many other talented people from ever writing stories, tales, legends, or changes to the said world because not only does it no longer exist to build upon, but those that hold to the canon of a series will automatically negate any probabilities that a writer could entertain, such as exiles, those that managed to escape destruction, teleportations, or simply hatchets being buried so the refugees can look forward to a new future.

Oblivion in-game street talk already gave three great ideas that could have made interesting novels; the destruction of Ald'ruhn by an Oblivion gate, the fall of Raven Rock, and the disappearance of the Nerevarine to the isles, lands, and waters of Akavir. While we fans can "have at" with regard to the telling of our own tales and such through fan fiction, it will forever find invisible walls like that of Oblivion in the knowlegde of what is puported in the Infernal City novel.
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Paula Ramos
 
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Post » Thu Feb 03, 2011 5:35 pm

If this is the case, why didn't Bethesda destroy Hammerfell and High Rock afterl Daggerfall fans criticized Morrowind? ;)


Cause they hadnt updated their Game Byro technology back then.. actually i dont think they even had it.
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ANaIs GRelot
 
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Post » Thu Feb 03, 2011 11:35 pm

Soz double post
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KiiSsez jdgaf Benzler
 
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Post » Thu Feb 03, 2011 11:02 am

What's the problem with destroying Morrowind ? Is that all you loved with the game : the landscape ? Truly ? No, you must be kidding. Or the first time you tried the game you found Suran and never got further.
Most of Vvardenfell is Ashlands. Then you get the Grazelands (quite nice, but absolutely empty), the Azura's coast/Telvanni Isles (rocky landscape, I can't find anything interesting in it), the west gash (except the region north to Gnisis, quite boring), the bitter coast (woooh, so beautiful... em, kidding), and the Ascadian Isles (the only really beautiful place in the game, though quite odd). Do you really feel angry at Beth's for this being destroyed ? I don't think so.
You're angry because you loved the culture, and the people. So what ? For Azura's sake, Dunmer's aren't dead ! And I'm pretty sure they'll face these events like the others, and survive. And that's going to be very interesting : you loved them ? Then I'm sure that you'll love helping them tame their new home.
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Anna Watts
 
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Post » Fri Feb 04, 2011 1:23 am

I think they destroyed Mw just to have a hook for the book. Morrowind is arguably the most popular place in the TES universe. It's kind of like kililng off Chewbacca in the Star Wars books - they had to have something to get the audience to read the book. I didn't think much of the book or its ending, but the destruction of Morrowind got me interested. I agree with all of the other ideas as well - wiping the slate, getting the fans to shut up - at the same time, it makes the Dunmer even cooler. Now they're the homeless drifters of the TES universe. They've got nothing to lose and they're out for vengeance. I wonder if the Dunmer will even be a playable race in the next game. Well, I'm sure they will, but I think their status went up a lot now that their home is done.


... Morrowind was set up for this a long time ago. It was likely still the 20th century when the actual decision of "Hey guys, how about we put in cryptic warnings that the events of this game will lead to the destruction of the setting that only ultra-nerd fans will even find, but nobody else will see it coming?" Seriously, Sermons of Vivec, Loveletter, all of it. It wasn't made up "for the book" as a hook at all, it was conveniently set to happen at the same time they decided to have a novel set in.

If it is a hook, it is coincidence. However, you'll get no argument from me that it does make the Dunmer more interesting, since now that the Orcs have a stable homeland the Dunmer have become themselves "Orsimer," Pariah Folk.
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JD bernal
 
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