» Thu Feb 03, 2011 10:45 pm
I treat the book like Greedo shooting Han Solo first in the retconning of Star Wars, the original movie...didn't happen(in my respective timeframe that I enjoy the games.) Yes, many love it, and that is good for them, and it is already spoken of in absolutes by those that hold to it as canon and lore. For me, I have always been of the mind that when an artisan or writer is given the opportunity to deliver something about a game series, with a heavy lore and memorable personalities, it would be keen to develop something that those who love the game and those that never played it can go to it and really see things they enjoy. Far too often, you get the obtuse...the creator that wants to "stake a claim", "shake things up", usually by attrition. While it makes sense for those that hold to the lore books, it is sad really, because there are better writers in the world, and more than likely, those that might even still enjoy the game or the game series. Destroying a game fantasy land that many still enjoy several years after the creation of it, aurtomatically prevents many other talented people from ever writing stories, tales, legends, or changes to the said world because not only does it no longer exist to build upon, but those that hold to the canon of a series will automatically negate any probabilities that a writer could entertain, such as exiles, those that managed to escape destruction, teleportations, or simply hatchets being buried so the refugees can look forward to a new future.
Oblivion in-game street talk already gave three great ideas that could have made interesting novels; the destruction of Ald'ruhn by an Oblivion gate, the fall of Raven Rock, and the disappearance of the Nerevarine to the isles, lands, and waters of Akavir. While we fans can "have at" with regard to the telling of our own tales and such through fan fiction, it will forever find invisible walls like that of Oblivion in the knowlegde of what is puported in the Infernal City novel.