In regards to a particular companion [Major Spoiler]

Post » Thu Nov 26, 2015 5:16 am

So, for those who don't know,

Spoiler
the mayor from Little Lamplight is all grown up and a companion in this game.

This has caused a massive outcry of ridicule and hatred all throughout the internet, but it made me wonder:

Am I the ONLY PERSON who didn't hate Little Lamplight?

Granted, I was a kid when I first played Fallout 3, so the idea of an entire civilization run by kids was hilarious and awesome to me. I hated half the characters, but the concept itself never offended me like it did so many others.

I know it's silly and ridiculous, but then again so was most of Fallout 2.

As someone whose been incredibly critical of this game, something as harmless as having a Lamplight character return as an advlt is not my primary concern for this game.

So, am I just insane? Is Lamplight the worst thing ever created since the dawn of time? Is having Mayor MacCready come back really so bad? What do you think?

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Bird
 
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Post » Thu Nov 26, 2015 12:46 pm

[qpoiler]He was the snot-nosed little kid who treated you, the big bad advlt with the deadly weapons, like poodoo. Unless you had the Child At Heart perk, or had a good enough Speech skill, you had to go on a diversion quest to rescue more kids from Paradise Falls just so you could proceed on with the main quest. Think about it. You were the advlt, armed with more weaponry than necessary and you were being bullied and railroaded by a snot-nosed kid. You had no choice but to either do what he said, or crack some immature joke about how your butt looked like his face or something.

For some, the fact that he's now back as a companion bodes ill. Imagine how he's going to act as an advlt if we had a glimpse of how he acted as a child? He's annoying, and to them, it was a waste of a character slot to give that to him of all people. May as well put the Adoring Fan back in The Elder Scrolls VI and have him be a companion again.[/spoiler]

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Kelly Tomlinson
 
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Post » Thu Nov 26, 2015 3:56 am

With the exception of Mayor MacCready, I actually liked Little Lamplight. If the game had let you kill kids, I would have smashed that little punk's head in. If he still has the same attitude, I'm probably going to kill him as an advlt just as belayed retribution for his disrespect.

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Dalton Greynolds
 
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Post » Thu Nov 26, 2015 2:47 am

Exactly. He was so rude and disrespectful. If he acts that way to Sole Survivor, possibly even belittling the pain and loss Sole Survivor went through during the War, I predict there will be YouTube videos on how to kill this punk.

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Angela
 
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Post » Thu Nov 26, 2015 8:19 am

Hey, it's been ten years since we last saw the guy, probably well kicked out of Little Lamplight-- if Little Lamplight has survived that long, who knows.

Trying to imagine him and where all his clout is now that he's not in Little Lamplight and is now, as they say, a filthy Mungo.

And if he's in Boston, makes you wonder how Big Town faired. Probably not well.

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Alina loves Alexandra
 
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Post » Thu Nov 26, 2015 2:13 am

The idea was kinda dumb imo. Maybe if the place was run by a robot designed to protect children it would have made more sense. As it is its kinda...nonsensical and dorky.

Also half the kids are just asking to be strangled, Mccready being chief among them.

From the leaks i've read he is an awesome companion this time around though.

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Amber Hubbard
 
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Post » Thu Nov 26, 2015 11:58 am

Well, hopefully he cleaned up his act. Would be pretty cool if he dropped references to the Lone Wanderer, maybe saying he knew a Mungo once who came out of a Vault.
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Elizabeth Lysons
 
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Post » Thu Nov 26, 2015 4:23 am

I think it was designed to be homage to those kids in Beyond Thunderdome, probably instilled in the notion that becoming a grown up, or Mungo, was a bad thing, because it meant you ate more food, and ultimately had to leave to go to Big Town. Kids being kids, and kids being notoriously prone to being nasty little buggers when you let them, it's almost like...well, how could they be anything else, really?

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Hairul Hafis
 
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Post » Thu Nov 26, 2015 9:34 am

The problem is - he's a companion in Fallout 4. He can't be killed, either as a child or as an advlt.

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Nadia Nad
 
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Post » Thu Nov 26, 2015 4:30 am

Where? Even on 4 Chan its been like "ohh, hes back, topkek!"

No, I found it a funny Mad Max reference.

Without spoiling too much, I will say he is in Boston for a specific reason.

Its not that big town got destroyed, though it may have I haven't heard anything about it, but hes there for a reason.

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Bek Rideout
 
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Post » Thu Nov 26, 2015 9:34 am

And actually... I think it's quiet logical that the Super Mutants don't attack Little Lamplight that much. I mean... why should they do it? They get nothing by this. But as long as Little Lamplight is living... they will allways have Big Town to kidnap more people to make them super mutants. That's my interpretation how they can survive.

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Portions
 
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Post » Thu Nov 26, 2015 6:04 am

It was very unclear as to how that would work, because according to Todd Howard, it just does. I was assuming, and in this case hoping, that you'd be able to personally kill your companions if you wanted to, but they'd be invincible in combat against enemies.

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JD FROM HELL
 
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Post » Thu Nov 26, 2015 1:13 pm

Nothing the Super Mutants do in Fallout 3 is logical.

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Facebook me
 
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Post » Thu Nov 26, 2015 3:15 pm

Nope. it works just like in Oblivion and Skyrim - people marked as 'Essential' are completely immortal and cannot be killed in any way, either by the player or by the AI.

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CSar L
 
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Post » Thu Nov 26, 2015 1:56 am

Building defenses, maintaining weaponry, using basic unit tactics, kidnapping people to make more of themselves/replace lost numbers, all fairly logical for a species whose sole mindset is that of destruction.

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Eddie Howe
 
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Post » Thu Nov 26, 2015 3:27 pm

Well crap.

Change of plan: dismiss him in a place where, if I act quick enough, I can imprison him in that place. Forever.
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butterfly
 
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Post » Thu Nov 26, 2015 1:36 pm

That last part is what makes none of the rest logical. Also, it still doesn't explain the 'gore bags'.

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Marguerite Dabrin
 
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Post » Wed Nov 25, 2015 11:15 pm

Even the most savage of races can be said to hold enough intelligence to manage their own survival, I would like to think. I would like to believe that is the Super Mutants ultimate goal, the survival of their own species.

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Quick Draw III
 
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Post » Thu Nov 26, 2015 9:58 am

http://fallout.gamepedia.com/Vault_87_super_mutant
"The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were simply following the "plan." When the exposed vault dwellers started transforming into Super Mutants, nearly the entire vault population had been exposed. Those who hadn't yet metamorphosed knew what was coming, and, well...it didn't end well for humanity.

The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asixual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.

Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel, is as follows: Grunt, Brute, Master, and Behemoth. Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."

Doing things that allow them to maintain their destructive nature isn't logical to being destructive?

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Annika Marziniak
 
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Post » Thu Nov 26, 2015 1:15 am

Plan B then. I shall throw him in a suit of power armor, dismiss him, and drop him in a deep body of water. I'm not sure if this counts as a spoiler or information that's not allowed, but you can't swim in Power Armor and will sink to the bottom.

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Blessed DIVA
 
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Post » Thu Nov 26, 2015 12:40 pm

sounds like a plan.

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Cccurly
 
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Post » Wed Nov 25, 2015 11:30 pm

Ha. For those who don't know?

Why would you think we do know, the game isn't out yet !

Yes I know the title said 'spoiler' (and I did look) but your turn of phrase was quite a thing, OP.... :wacko:

As for Mayor asshat,

the whole point of companions is that they be interesting.

If this companion is divisive and splits the community,

then well done Bethesda for making an interesting game :thumbsup:

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Alyesha Neufeld
 
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Post » Thu Nov 26, 2015 5:07 am

I had no idea MacCready evoked such ire. He was always just a somewhat annoying kid to me. A kid in charge of a bunch of other kids in a nuclear wasteland on top of a vault of supermutants. All things considered he could've been a lot worse.

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Siidney
 
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Post » Thu Nov 26, 2015 3:32 am

Ideally, really, you don't even have to give him the time of day, or even take him as a companion.

We may finally get to tell him to F off.

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Jade Muggeridge
 
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Post » Thu Nov 26, 2015 3:27 pm

Companions are not like collectibles.

If you don't like them, you can leave them (or shoot them in the face).

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Nany Smith
 
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