Regenerating health and food.

Post » Tue Sep 20, 2011 6:55 am

I wish Beth never mentioned health regen. Honestly, if they never said anything, half the people complaining would probably never notice that it's even in the game when they play it. It's that slow.
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marina
 
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Post » Tue Sep 20, 2011 5:23 am

Is it just me who think that if something isn't mostly noticable, it's better not to have it in?


that, atleast in Oblivion when you choose to have health regen (up to 80%) you gained a disadvantage as well. (which wasn't exactly that much of a disadvantage unless your a oblivion plains lover)
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kasia
 
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Post » Tue Sep 20, 2011 2:54 pm

Actually, if there's still wait healing, then slow health regen would make perfect sense.

waiting will increase the speed for it passes 1-24 hours in nearly an instant so it heals you in the time 2 min real life per hour waited (game/reallife time ratio is 1:30) this has not been confirmed but its pretty obvious so yes i agree with you it would make more sense
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Josee Leach
 
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Post » Tue Sep 20, 2011 4:05 am

No, that would make it even more pointless and redundant than it already is. It was obviously added for newbs and shooter fans.


So you think it makes more sense that if you stand in the middle of the wilderness for an hour, you should heal more rapidly than if you're walking?
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josh evans
 
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Post » Tue Sep 20, 2011 2:29 pm

No, that would make it even more pointless and redundant than it already is. It was obviously added for newbs and shooter fans.

assumption. that is all I have to say. because forum rules prohibit me from saying what I REALLY have to say

personally, I have mixed feelings about the whole thing. it could be really good for exploration, as you just have to be cautious when moving through a dungeon, exploring while recuperating from a fight without having to waste all your magic, a valuable potion or food, or just stopping to wait. just don't get noticed :tongue:
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Jade
 
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Post » Tue Sep 20, 2011 5:08 pm

So you think it makes more sense that if you stand in the middle of the wilderness for an hour, you should heal more rapidly than if you're walking?

I dont think you should auto heal at all. I dont think waiting should heal you either.

assumption.

Not really, why else would they add it? Especially if there is still wait healing?
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Taylor Bakos
 
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Post » Tue Sep 20, 2011 7:28 am

I dont think you should auto heal at all. I dont think waiting should heal you either.


Not really, why else would they add it? Especially if there is still wait healing?

I just said why. it makes magic, food and potions into choices you use when you actually need them, instead of blowing off right after a fight that almost reunited you with your ancestors
and you think waiting shouldn't heal you, while I think that idea should die a slow, excruciating death. in a deep hole. ALONE.
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Stat Wrecker
 
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Post » Tue Sep 20, 2011 8:37 am

I just said why. it makes magic, food and potions into choices you use when you actually need them, instead of blowing off right after a fight that almost reunited you with your ancestors
and you think waiting shouldn't heal you, while I think that idea should die a slow, excruciating death. in a deep hole. ALONE.

I dont get this post. You are for wait healing? No wait healing and no regen health (what I am for) would make magic food and potions actual choices that mattered. Having wait and regen healing would take them away. What choice is there when you can just wait, or hide behind a rock and walk away from the screen while you heal? I dont think you read my posts right, or something.
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Steph
 
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Post » Tue Sep 20, 2011 7:26 pm

I dont think you should auto heal at all. I dont think waiting should heal you either.

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Kayla Bee
 
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Post » Tue Sep 20, 2011 11:02 am

I dont get this post. You are for wait healing? No wait healing and no regen health (what I am for) would make magic food and potions actual choices. Having wait and regen healing would take them away.

On the contrary. It adds another choice on top of the originals. If you lack the willpower (no pun intended) to not use the wait and health regen to heal up, then that is your problem. Not ours. And certainly not Beth's. ;)
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Trevor Bostwick
 
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Post » Tue Sep 20, 2011 7:59 pm

On the contrary. It adds another choice on top of the originals. If you lack the willpower (no pun intended) to not use the wait and health regen to heal up, then that is your problem. Not ours. And certainly not Beth's. ;)

What are you talking about? I never used wait heal, and how would we have a choice for auto health regen, if its auto? Reread my posts and the posts that quoted me.

If there's wait healing, it makes regen health even more redundant than it already is. You apparently have no idea what we were talking about.
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Felix Walde
 
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Post » Tue Sep 20, 2011 8:34 pm

What are you talking about? I never used wait heal, and how would we have a choice for auto health regen, if its auto? Reread my posts and the posts that quoted me.

If there's wait healing, it makes regen health even more redundant than it already is. You apparently have no idea what we were talking about.

Idk. All I read was you were saying you are against wait healing and health regen. And how those things take away choices in the game. And I am saying to you that if you lack the will power to stop yourself from using those options, then yeah it does take away the other choices because you made the choice to heal by that method.
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xemmybx
 
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Post » Tue Sep 20, 2011 10:53 am

Idk. All I read was you were saying you are against wait healing and health regen. And how those things take away choices in the game. And I am saying to you that if you lack the will power to stop yourself from using those options, then yeah it does take away the other choices because you made the choice to heal by that method.

Read Arctorius post, he said that health regen and wait healing makes potions, food, and magic healing actually matter. I dont see how, since you never have to use them outside of battle if there's wait and auto regen. you take away wait and regen and healing outside of battle is an actual choice that matters.
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Lilit Ager
 
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Post » Tue Sep 20, 2011 5:20 am

I dont get this post. You are for wait healing? No wait healing and no regen health (what I am for) would make magic food and potions actual choices that mattered. Having wait and regen healing would take them away. What choice is there when you can just wait, or hide behind a rock and walk away from the screen while you heal? I dont think you read my posts right, or something.

I like wait healing. it's great for non-mage characters, and is an alternative to carrying around a small fortune in steaks or healing potions

and you misinterpreted me far worse than I did you. read what I said again
Potions and food matter because they work best in combat, the time when you need them the most. magic works too, but it svcks ass because you've got to run around like a moron wasting your magic on healing while your enemy is chasing you, cutting your health down as fast as you can regenerate it. in that time, you could be using that magic to do other things, like actually killing your opponent.
As a D&D player, I can tell you one thing about it: if you use magic to heal in combat, then you are a moron. healing damage is reactive, while successful combat is proactive

And, to illustrate my point as to why waiting doesn't take away from other healing methods:
What choice is there when your only option for survival is carrying around a whole hospital's worth of potions or the entire food supply of a nearby town?

Read Arctorius post, he said that health regen and wait healing makes potions, food, and magic healing actually matter. I dont see how, since you never have to use them outside of battle if there's wait and auto regen. you take away wait and regen and healing outside of battle is an actual choice that matters.

sure, they matter. in a "greatsword up the player's ass" kind of way
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Daniel Holgate
 
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Post » Tue Sep 20, 2011 7:12 am

Read Arctorius post, he said that health regen and wait healing makes potions, food, and magic healing actually matter. I dont see how, since you never have to use them outside of battle if there's wait and auto regen. you take away wait and regen and healing outside of battle is an actual choice that matters.

Oh haha. I see your point. Yeah idk what that guy is smoking. Health regen and wait healing are completely independent of your other choices. They dont make any choices more or less important. If anything, the opposite of what that guy is saying is more true, however isnt quite the truth. If you know what I'm saying lol.
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OnlyDumazzapplyhere
 
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Post » Tue Sep 20, 2011 2:35 pm

I like wait healing. it's great for non-mage characters, and is an alternative to carrying around a small fortune in steaks or healing potions

and you misinterpreted me far worse than I did you. read what I said again
Potions and food matter because they work best in combat, the time when you need them the most. magic works too, but it svcks ass because you've got to run around like a moron wasting your magic on healing while your enemy is chasing you, cutting your health down as fast as you can regenerate it. in that time, you could be using that magic to do other things, like actually killing your opponent.
As a D&D player, I can tell you one thing about it: if you use magic to heal in combat, then you are a moron. healing damage is reactive, while successful combat is proactive

And, to illustrate my point as to why waiting doesn't take away from other healing methods:

I never made that post at the bottom. Wait healing makes auto regen totally redundant. having both is pointless. the only way id be down with regen is if its a really high leveled restoration perk, and even then Im not a huge fan. But having regen and wait healing? That's the epitome of redundant features. Its not even about hating wait healing, its just how auto regen makes it totally pointless. Why wait to heal in real time, when you can just hit the wait button for an hour?
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Laura Samson
 
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