Regenerating health

Post » Thu Dec 05, 2013 1:31 pm

IMO, auto-health-regen was added purely as a game mechanic to speed play. As stated above, the older games required you to rest if you didn't want to spend a healing spell or potion (or if you possessed neither). Resting could typically be accomplished easily, the biggest problem was that nearby creature that didn't see you, you had to hunt around for a place out of its range. It just seems clunky to have to do that, so I bet the auto-regen was added to be attractive to a wider range of players.

The big effect, as I see it, is on potion consumption. In MW I frequently used potions or spells or scrolls to heal if I was close to the end of a task and simply wanted to get through it before I went home. In skyrim, all the restore-x potions are useful only in combat to stay alive. Given my often mediocre alchemy skill and tendency to get in over my head with multiple enemies, it means I often use a bunch of healing pots. It's ok, though, because I can carry a bunch of them even with "wimpy" characters.

Given regenerating magicka, it is irrelevant if I use an easily-available spell to heal after combat or simply let it happen as I get on. Except for those sabre cats who pop up right after the dragon fight. . . . .

Seems the biggest challenge would be to a player who wishes to play a bit more hardcoe and only heal in safe zones. Now you need a mod to stop the auto-regen.
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Tanika O'Connell
 
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Post » Thu Dec 05, 2013 3:30 pm

I don't mind either. Health regeneration is very slow, especially in battle, so it's a potion chugfest unless you spend a lot of level-ups on health and make heavy-duty armor upgrades ASAP.

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Leonie Connor
 
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Post » Thu Dec 05, 2013 6:51 pm

They can be killed by traps then in knocked down status.

Lydia has been killed this way twice for me.

Draugr knocks down Lydia, moved towards me and trigger an spike door trap who hits both. I was using melee against another draugr on the other side of the hall.

Room in dungeon north-west of Whiterun where you has to gather two weapons to open a door, one of the weapons has one of the nasty rotating lawn mover blades in floor and a deathgurard in a chair.

I snipe the deathlord, lydia runs in and get knocked down, I run out and up the corridor to avoid hitting her but then I get down she was dead.

The blade trap hit both of them

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Ricky Rayner
 
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Post » Thu Dec 05, 2013 7:18 am

Skyrim was released after CoD was invented. ;-)
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Connie Thomas
 
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Post » Thu Dec 05, 2013 7:46 am

I'm fine with health regen, maybe it should require to have eaten and/or slept in the last few hours but I dont see how resting for a few hours is any better than what we currently have. I did play DF, and (in my opinion) there's no strategy about taking a few steps back and pressing T.

So I guess Lydia is not marked as such, cuz I saw her get killed by others a few times.

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Cathrine Jack
 
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Post » Thu Dec 05, 2013 6:09 pm

I'm gonna say that the health regen was added as a mechanic to make the game less tedious. It doesn't remove challenge, because it's extremely slow and doesn't help much if you're hurt severely, in or out of combat. There have been a number of times where, instead of waiting for the crawling regen, I just drank a potion or waited an hour inside a dungeon. Which is fine, I think the health regen accomplishes its job. If you get scratched up by a minor enemy, you can recover from it without too much trouble while continuing along. Get some major damage by something a bit fiercer, and you'd have to sit around waiting for regen. It'd be even more fitting if, with the way the timescale worked out, letting health regen heal you takes an hour of game time, just like resting.

In short, I don't think the health regen is noticeable enough to take any strategy out of the game. Especially since, y'know, it's a mechanic the game was built around. It just removes a lot of tedium that was present in Oblivion and older games, and makes it easier for pure warrior and pure thieves to do stuff without waiting.

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OJY
 
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Post » Thu Dec 05, 2013 12:11 pm

If all it takes is an hour to fully recover, I don't mind waiting in real time to get the same benefit.

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Sylvia Luciani
 
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Post » Thu Dec 05, 2013 8:27 am

I get that it's totally a preferential thing, but drinking a potion / using a spell seems like something to be doing in battle. Pratting around with menus between fights is just a waste of my gaming time.

I played WoW for a little while when it first came out. Sitting down to eat after every fight was so tedious, I gave up on the game after a week.

Furthermore - what if you don't have healing spells, and have run out of health potions? You could find yourself deadlocked in a dungeon and effectively 'kill' your character. I'm thinking back to when that happened to me on Resident Evil, and I was very annoyed. Having it happen in a game that's thousands of times larger would just be crushing.

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Emma Copeland
 
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Post » Thu Dec 05, 2013 7:45 pm

Its suppose to make the game more casual friendly (esp. for console players).

For some its tedious to heal up with the thousands possibilities that are already ingame (spells, rest, 2 kind of potions, levelup, even fuc.. food heals). For others its an immersion breaker.

But good thing, we can mod this game to our liking, and others can play it as action RPG. All are happy

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Portions
 
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Post » Thu Dec 05, 2013 7:26 am

I prefer my fantasy medieval video games, medieval video games, and modern day video games to be tedious I love extremely hard challenges I like taking my time doing things I don't like easy, extremely easy, and normal difficulties or the video game doing a lot of stuff automatically for you. I like working hard my for my progression I like it being a chore. It makes playing video games more funner for me.

Because of regenerative health I cannot play The Elder Scrolls V: Skyrim for no more than 30 minutes a day to 1 hour a day it gets extremely boring. Since I play on PC only I downloaded a mod for the PC version of The Elder Scrolls V: Skyrim that gets rid of regenerative health permanently and I made my own mod that gets rid of level scaling permanently.

The easier the video games gets the less fun it is playing video games is to play. The harder the video games are the more funner they are for me to play and keep on playing. I am not saying to make it impossible to play at all just saying they should all be hard.

Regenerative health is noticeable in The Elder Scrolls V: Skyrim to me I can charge in on about 4 NPC's on hard master difficulty and kill one NPC to two NPC's at at time then run away and heal while running away and having the other NPC or two NPC's chase me then kill both of those NPC's. No idea what legendary difficulty is like because I still have not tried it to this day today at all. Maybe master difficulty is this easy for me because I have been playing video games since 1996 on the Nintendo 64 (N64) and since 1997 on the PC. Which in the 1990's video games were pretty hard and there was basically no regenerative health in video games back in the 1990's.

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Siobhan Thompson
 
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Post » Thu Dec 05, 2013 3:10 pm

I think it was added for two reasons.

1. To get rid of the tediousness of casting Heal after every battle like you did in Oblivion.

2. To dumb the game down so that it's easier

I don't like Health Regen at all, it makes the game extremely easy, unlike say Oblivion where I had to manage my inventory, in Skyrim it's basically hide behind a rock, wait half a minute and then go back out. You pretty much lose the challenge of making the game difficult by having it be in the game.

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Iain Lamb
 
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Post » Thu Dec 05, 2013 7:26 am

I may be wrong, but I swear I remember somewhere that someone from Beth stated that auto health regen was introduced becausse people could (and were) simply pressing "T" to wait. I guess their thinking was that this way, it would eliminate the need to do that...unfortunately for people like me (and a few others) we really don't like this idea. I would've been happy enough if they just removed the "T" to wait thing and left out auto regen entirely.

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Sierra Ritsuka
 
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Post » Thu Dec 05, 2013 7:45 pm

I'd be fine with that. It's such a challenge in Arena to stock up on potions and healing agents to survive a dungeon that it makes things much more interesting.

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john palmer
 
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Post » Thu Dec 05, 2013 9:00 am

Then they should have removed the health regen from "waiting." Or at least paced it better with respect to in-game. Why are they emphasizing the action sections so much anyway? The most interesting part of Morrowind was exploration, not fighting enemies. Why does everything have to be action-heavy?

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Kit Marsden
 
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Post » Thu Dec 05, 2013 3:17 pm

That challenge to stock up on healing potions and healing agents to survive a dungeon that The Elder Scrolls Arena has is what The Elder Scrolls V: Skyrim should of had. I would of been so much happier. That is a real The Elder Scrolls video game right there with that and a real RPG element. The Elder Scrolls VI having what The Elder Scrolls Arena has will be a instant purchase for me if it has regenerative health again I will not purchase it. Regenerative health Is just such a bad feature to me to never purchase a The Elder Scrolls video game ever again.

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how solid
 
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Post » Thu Dec 05, 2013 9:36 am

Health regen is negligible as is and pretty slow out of combat. No regen on magicka is a stupid idea. And it's regen in combat is very slow.
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Bambi
 
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Post » Thu Dec 05, 2013 5:47 pm

Just [censored]*ck off this thread, your guys are just playing dumb....ppl who really disliked it already did their mods, so whats this fuss about???

You can Shout Fire as dragons do, your BLOOD is DRAGON BLOOD, for me it seems pretty clear about it.

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Mariana
 
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Post » Thu Dec 05, 2013 7:17 pm

Theres always someone in the forums, stating that forums are useless. Have you tried Alt+F4 Stenny?

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Guy Pearce
 
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Post » Thu Dec 05, 2013 2:01 pm

If you want to ignore what the game is about, so go on. Even with the mods ppl still complain, simply can't understand.

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FITTAS
 
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Post » Thu Dec 05, 2013 7:46 pm

Not played Arena but played Daggerfall. You cast healing on yourself, then rested to restore magic pretty much as in Morrowind. main difference was that at least healing spells was cheaper to cast, at least healing was not an huge problem, don't think I ever bought healing potions and never used alchemy in Daggerfall.

Did plenty of enchanting however.

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Ben sutton
 
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Post » Thu Dec 05, 2013 1:47 pm

Maybe Beth could or should have put in a "hardcoe" mode with no regen for those who wanted more of a challenge, leaving the regular game for those of us who just want to blow off a bit of steam after a hard day's work by lopping off draugr or bandit heads left right and centre.

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Laura Shipley
 
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Post » Thu Dec 05, 2013 8:19 pm

Bah, I disagree, the regeneration is so damn slow even out of battle that I cast Heal anyway to level up Regeneration, and use potions in-battle instead.

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Ally Chimienti
 
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Post » Thu Dec 05, 2013 3:21 pm

It usually cheats me out of one more cast of healing as it tops up :cry:

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Natalie Harvey
 
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Post » Thu Dec 05, 2013 11:11 am

Pretty much. I guess its a mindset thing. I always roleplay I started regenerating after I first met Alduin. and figure its a dragonborn thing. What I hate is Magika regeneration slowing down in combat. IMO lots of issues with the magic system just disappeared when I modded that out.

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e.Double
 
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Post » Thu Dec 05, 2013 9:15 pm

Yeah, the magicka regeneration is so painful that it makes using more than one school of magic at a time completely and utterly impractical. Which is usually a problem I solve by using the Fortify Restoration exploit to enchant items that remove magicka cost entirely for some trees.

I dunno, maybe it's because I've always played stealth or mage characters, but it'd always seem like if I didn't heal up now instead of waiting twenty minutes for my bar to fill back up, I'd die. Suddenly and very painfully, lol. But I mean, even coming out of a battle and jogging to a city...it takes several minutes for the bar to fill up, which makes it really annoying if a bear attacks you or something. So why not just heal immediately and keep going...?

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xxLindsAffec
 
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