Regenerating health

Post » Thu Dec 05, 2013 12:27 pm

The regen is so slow that I almost always end up healing myself after battle(if I've been hit) anyway. If regen of magicka is also removed the only thing that will happen is that you'll have to drink more potions. I'm still really confused as to why this is an issue

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Sarah Bishop
 
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Post » Thu Dec 05, 2013 12:31 pm

+500.

I especially love how people complain it's immersion breaking, but drinking a thousand year old potion found in a ruin doesn't or that potions Insta-Heal™.
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Jesus Sanchez
 
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Post » Thu Dec 05, 2013 6:33 am

I don't like health regen but I think it is silly to complain about it.

If you want to slow it down just use the necromancer's amulet.
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Russell Davies
 
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Post » Thu Dec 05, 2013 1:54 pm

Because it appears to be an attempt to cater to action-oriented gameplay (despite them not putting any real depth to the combat system), seeing as you had to rest to recover in earlier RPG Elder Scrolls installments.

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lucy chadwick
 
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Post » Thu Dec 05, 2013 8:31 am

Magic regen should never be removed. It is a magical energy that builds up in a similar way to stamina.
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hannaH
 
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Post » Thu Dec 05, 2013 1:48 pm

I prefer the system in Oblivion with no health regen. The health regen in Skyrim is fairly quick, from being at deaths door after a battle you can be back to full health in about 90 seconds which is about 30 mins Skyrim time. It's just not realistic to fully heal in that short time and I agree it does seem like an attempt to cater to action orientated gameplay.
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Christine
 
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Post » Thu Dec 05, 2013 9:17 pm

Why should it? Its not milk, it doesn't go sour

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Invasion's
 
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Post » Thu Dec 05, 2013 7:54 am

Personally I hate it, and I removed it via console, so I play with no life regen since the character creation.

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suzan
 
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Post » Thu Dec 05, 2013 8:33 pm

Why does this game have food? Apparently because of health regen food doesn't have any real usefulness in this game. They restore such a pitiful amount of health that I would need to eat small mountain of apples/cheese/bread/etc. to get even half of my health back. Funny.

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Lil'.KiiDD
 
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Post » Thu Dec 05, 2013 11:16 am

I can only assume that there is food available in the game for serious role players because as you say it's pretty pointless otherwise.
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JUan Martinez
 
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Post » Thu Dec 05, 2013 3:52 pm

Food with the exception of some buff food works as weak and heavy healing potions.

Outside roleplay and needs mods its pointless as you say, however it would be equal pointless without health regen as you would just cast your healing spell.

Note however that its no reason not to use your healing spell after combat outside of role playing and you should if you have more than very minor damage.

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Sista Sila
 
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Post » Thu Dec 05, 2013 1:53 pm

Another one of those pointless fool-proofing mechanics.
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Taylor Bakos
 
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Post » Thu Dec 05, 2013 12:14 pm

Alduin is OLDER than Akatosh. The Akatosh everyone goes gibbering about is the compromise between the Nordic Alduin and the Mer Auri-El.

Alduin - and Akatosh, for that matter - is an aspect of Aka-Tusk.

“You will eat nothing here, aspect Ald,” said the Aka-Tusk, sensing trouble. “Do not forget that it was Heaven itself that shed you from me.”

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Susan
 
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Post » Thu Dec 05, 2013 2:05 pm

The combat system has more depth than Morrowind, which was just a bunch of dice-rolling. In Morrowind you could wait(rest), use a healing spell, or drink a potion. In this game you can wait(literally just stand there), use a healing spell, or drink a potion. It's a very slightly different way of handling the same thing. It's pretty much a non-issue, unless you want an entirely new mechanic to be introduced, one that is dissimilar from the previous titles as well.

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sarah simon-rogaume
 
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Post » Thu Dec 05, 2013 5:14 pm

That's somewhat inaccurate. You regenerate 0.70% per second of your total hit points outside of combat, 0.49% in combat. So if you have only 1% of your HP, at best that's about 140 seconds to get back to full health. (Of course enchantments/potions can make you regenerate faster).

I tend to agree with people saying that auto-health-regen is "catering to casuals" or "action gamers", but I think in this case it's a good thing. I did not find anything challenging or immersive about waiting/resting outside of combat, or spamming healing spells/potions. In fact, one could argue that auto-health-regen makes the game more challenging, in some respects, than previously. Previously, after combat you wait/rest, five seconds later you have full health. But now, the game encourages you to play on, even without having full health, so you run the risk of entering combat with less than full health.

Actually, I think the main reason why there's no point to not having auto-health-regen is because there's SO MUCH GOLD in Skyrim (and in all the previous games). And once you have lots of gold, you can buy heaps of healing potions. So every sort of character---warrior, mage, thief---always has an easy option to get to full health. All auto-health-regen means is that you don't need to buy/make a few extra health potions---which you could easily afford, if you had to.

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Rach B
 
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Post » Thu Dec 05, 2013 7:10 am

Exactly, Skyrim is a pretty [censored] and unbalanced game without mods :D That rabbit dropped a deadric 2handed Ax... again :blink:

There are Health Regeneration Potions ingame, too. Pretty pointless in its vanilla state.

There are several good mods tackling those issues you named:

Carrie Weight Overhauls - you can buy potions , but can you carry them all ?

Healing Potions over Time - doesnt matter how much you drink, healing takes it time. Drinking animation would be a good one too (1-2sec to ingest in mortal combat, your dead)

Barter Overhaul - to counter the gold inflation. Good when you want to buy all houses, regularly rely on trainers etc.

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Queen of Spades
 
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Post » Thu Dec 05, 2013 10:28 am

That's just further proof of catering to casuals. So much gold, so many potions, and on top of that health-regen. They could've easily taken out the wait to heal mechanic to make it more challenging but that's not what Bethesda's "http://www.youtube.com/watch?v=rivL5KYeBvk" wants.

It's an industry trend. Everything good, challenging and interesting about a game series must be sacrificed for the 10 minute attention span mainstream.

Here's another AAA franchise going the way of the dumbing down easy mode.

http://www.youtube.com/watch?v=iIjsRaBAAfs

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Peetay
 
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Post » Thu Dec 05, 2013 12:35 pm

Yes a game that takes like 50+ hours to complete(assuming you sprint through the main quest) is truly catered to "casuals with 10 minute attention spans". Drinking potions or using restoration is not challenging, just get over yourself

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Kanaoka
 
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Post » Thu Dec 05, 2013 11:21 am

A game could be about pressing one button for 50 hours to complete. I don't see your point.

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James Smart
 
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Post » Thu Dec 05, 2013 10:27 am

This. Playing as a Magic user in Morrowind was awful.

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Paula Ramos
 
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Post » Thu Dec 05, 2013 7:52 pm

Well if you wish to be pedantic and adopt the spreadsheet approach to the game that's fine. Even if it takes 140 secs to regen health to max that's still only approx (I'm not sure to the nearest second) 45 mins Skyrim time. Now lets say I'm playing as a "pure warrior" who uses no magic inc restoration, from laying on my deathbed after a battle I can essentially be running up a mountain 45 mins later (Skyrim time) with full health...doesn't make sense to me.
You could of course argue that without health regen I could take a hundred health potions with me but that would mean that I couldn't carry other things I may need and therefore would have to change my approach to certain situations. If I was to run out of potions after a battle and have very low health with no regen I would have to be extremely careful and change tactics whilst I made my way to a bed or a shop, especially as I don't ever use fast travel. This is why I don't like health regen and think Oblivion is way better in that department.
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Susan Elizabeth
 
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Post » Thu Dec 05, 2013 10:36 am

Gold overload was just as true in Morrowind, far more true in Daggerfall,

Gold overload at higher levels is also pretty universal in any single player rpg I have played.

You was very unlikely to run out of potions in any of the games after reaching the first city.

Morrowind and Daggerfall also had cast on use magic items who made healing and other common magic free even if magic did not regenerate.

Question is it anybody at all who who have ever waited for health to restore instead of using your healing spell? Magic regen is far faster.

No I do not talk about taking 10 in damage because an wolf jumped you, or 5 damage from an flying bottle and ignore it and continue.

I talk about loosing most of your health and just standing where looking stupid while the health bar restores,

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Jerry Jr. Ortiz
 
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Post » Thu Dec 05, 2013 11:47 am

Fixed the quote

www.youtube.com/watch?v=DQxojWRpayY

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Cheryl Rice
 
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Post » Thu Dec 05, 2013 8:45 pm

Now, if you roleplay and don't want to use magic at all you are not an causal player. You are an hardcoe special interest player.

Nothing wrong with it, had an Oblivion character who was unable to use any spells however I added an low level health regen function to the curse to avoid having to use potions for scratches. 10 health/ minute I think.

Still you can just press wait so you don't have to look stupid in 45 seconds. This is how you would do in in Morrowind and Daggerfall, it would work the same if the regen was slower (I think its 2-3 times too fast)

You could not wait to restore health in Oblivion as it was expected that you used the healing spell as magic regenerated. You could sleep but beds was mostly for leveling up or waiting until shops opened. Had Oblivion been designed to be played without casting spells you would still have the wait to heal function.

However this would also have made an mess out of your playstyle as you could just press T to restore health.

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Josephine Gowing
 
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Post » Thu Dec 05, 2013 12:54 pm

The main quest isn't long enough to justify 10 hours, much less 50.

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Nicholas
 
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