Regenerating health

Post » Thu Dec 05, 2013 7:22 pm

As a speed run the main quest take around an hour (google)

Very low probability that you finish the man quest in 10 hours if you play as an causal with no clues.

Makes me wonder if the forced introduction to the guilds was designed to derail causals. The collage does this very effectively, even if I know they tries to fool me I always end up doing the excavation.

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lucile
 
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Post » Thu Dec 05, 2013 3:17 pm

No clues?

Errm, you did notice that big fat quest markers that guides you thru every step you take? Even a casual can follow an arrow :icecream:

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Hairul Hafis
 
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Post » Thu Dec 05, 2013 3:42 pm

Just as in Oblivion yes, however, you tend to accumulate quests fast, unless you keep focus on the main quest you can easy find yourself doing thief guild radial quests for a long time.

I was wondering if this was intentional. Plenty of people who tried to finish the nirmroot quest in Oblivion then they got it and complained on the forum that it was to long :)

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Devils Cheek
 
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Post » Thu Dec 05, 2013 2:01 pm

No matter how you look at it, you can't get away from the fact that Bethesda made the game super casual friendly and to put things like health-regen and perks into the game just adds to the fact that they wanted the COD crowd that Todd Howard loves so much.

I mean Perks? Perks in a TES game? They could've at least renamed it to something else to better fit TES, like I don't know... Blessings, Endowments, Benefactions...... but nooooo that would be too confusing to you know whom... so PERKS and health-regen it is.

and yes i know perks are in FO3 but at least that's in a similar setting to THAT game.

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GRAEME
 
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Post » Thu Dec 05, 2013 4:05 pm

Considering how health-regen is in literally everything, it's a boon to the "hardcoe" player that Skyrim's health-regen is virtually useless, especially for the twitch "casual" gamers who apparently don't have the patience to sit there for...twenty minutes while their bar regenerates.

Playing on normal, I've run out of potions before on a regular basis, even as someone who does alchemy often. Also, gold overload is very, very common in RPGs: I've had money overload in Skyrim, Pokemon, Final Fantasy I, Persona 3, Devil Survivor...note how half of those are really, really hard/niche RPGs.

Psh, catering to casuals, or compensating for the fact that the game is glitchy and has bad design that makes many quests buggy or incredibly vague?

I've literally had ten playthroughs before I realized that I could keep Keening at the end of Arniel's Endeavor. Because the lack of a quest marker for it ensured that I wouldn't find the damn thing buried in the floor at the end of the quest.

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Ash
 
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Post » Thu Dec 05, 2013 9:13 pm

I'm not sure how anyone can claim the health regen is fast, sure it might be noticeable but why does this matter? Oblivion, Morrowind, Arena and Daggerfall were all primitive old games that they weren't able to have health regen in the game. The regen is so minuscule it's pointless to even complain about it at this stage, even if it was added to make the game a bit more casual that isn't a bad thing. For alot of gamers skyrim is there first TES game they played and loved it. I played Oblivion and really loved it when I fully got into it but truth be told spamming for health potions or Healing spells is a bit tedious and at times repetitive, potions should really only be used in a tight spot within battle. Healing spells should be used mostly outside of combat or do what I did in oblivion and spammed wait feature to save my magicka and potions when I needed them.

I'm really happy they added a health regen it added to the immersion of the game and role playing cause lets face it your health regenerates to a point in real life. However whether you want to add mods to make it more hardcoe combat go right ahead or for console users just change difficulty to legendary or something and health regen would be irrelevant.

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Terry
 
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Post » Thu Dec 05, 2013 7:54 pm

has anyone ever been saved by health regeneration? because I sure as hell haven't its so freaking slow during combat it might as well be off and if there's no enemies around I rather wait for an hour then stand there for how ever long it takes for my health to come back.
god help you if you put all your points into health and get to level 80!
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helliehexx
 
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Post » Thu Dec 05, 2013 7:21 pm


perks were in oblivion too.
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Rude Gurl
 
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Post » Thu Dec 05, 2013 8:47 pm

Um . . .

Paarthurnax clearly states that the Dov are children of Akatosh.

Also where did you get the whole aspect of Aka-Tusk from?

And how does this have anything to do with regenerating health?

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+++CAZZY
 
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Post » Thu Dec 05, 2013 4:10 pm

I don't believe I've ever been saved by health regeneration. In fact health regens so slowly during combat I can barely tell it's regenerating at all.

I think it regenerates pretty slow out of combat too. But I tend to play a lot of melee characters and put nearly all of my points into health. So, like you say, at higher levels it takes forever for one of my characters to regenerate. I usually use a heal spell or a potion rather than wait around for health to regenerate. Or I may sleep, if that is an option.

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TASTY TRACY
 
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Post » Thu Dec 05, 2013 8:41 am

thank you! some people complaing that it makes the game too easy when for me it doesn't really make much of a difference. on another note I wish magic regen didn't slow down during combat but its whatever.
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Sunny Under
 
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Post » Thu Dec 05, 2013 6:51 am

Akatosh is Auri-El is Alduin, mirrors of each other. The Akatosh Alduin is referring to is Aka-Tusk, not the Cyrodilic deity.

See the Seven Fights of the Aldudagga for more.

It was in response to the quoted poster's "Alduin is the son of Akatosh..."

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Lily Evans
 
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Post » Thu Dec 05, 2013 9:59 am

Now I know people are being dishonest claiming that a 'casual' is going to power through the game in an hour.

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vicki kitterman
 
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Post » Thu Dec 05, 2013 8:39 pm

Wow i posted on the first page and i can't believe how many people are whinging or negative about minor heath regen when out of combat. Maybe if it took 10 or even 30 seconds to them from bottom to full health.

But it takes almost two and a half minutes!! You shouldn't have to go into a menu to use something else which is probably more unrealistic like eat 20 sweet rolls or drink 5 potions etc. This whole catering to casuals thing is silly. I think it's adfing features into a game to keep the player playing on the move and enjoying the content.
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Fanny Rouyé
 
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Post » Thu Dec 05, 2013 8:46 pm

You could be saved in an setting where the total damage you took during the fight is more than your total health but less than total health + regen during fight.

An more likely scenario is that you take some small damage, did not bother to heal and take an major damage afterward.

This would be pretty hard to know as the regen is so slow in combat, would pretty much require that you go to stats and see that you was down to 2 health or something just after the fight, selecting to raise health one time more during level up would have larger impact.

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Kate Murrell
 
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Post » Thu Dec 05, 2013 4:18 pm

Thats not the point. After a fight your down to say 50%, so it takes no 40-50sec till your at full health again. Not sure how many encounters you have per min. but for me that would eliminate the need to heal by other means (and there are many, health regeneration potions for starters :cool: )

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Manuela Ribeiro Pereira
 
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Post » Thu Dec 05, 2013 5:47 pm

Why can't companies like Bethesda stay consistent to their game design from ten years ago? They are trying to make it less and and less of an RPG and I don't understand why remaining niche is considered a bad thing.

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Sarah Bishop
 
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Post » Thu Dec 05, 2013 5:07 pm

This is hogwash. The majority of games cater to the player surviving, one way or another, and has nothing to do with "casuals".

When I first joined this forum, I spent a good deal of time in the Oblivion thread, and the first thing I noticed was the comparisons to Morrowind of all the changes. Quest items that can't be dropped (because hard core players sold it). Fights that aren't dice rolling (while hard core players whined about the misses).

Don't take my word for it. Go read it. For every generation of gamers in one game, the next game takes the feedback and hopes to improve the game because of it.

In other words: it's not the casuals making the complaints. It's the hard core gamers who whined and cried they couldn't finish the game because their gaming skills svck. Trying to fight a mountain lion at level 9 and it's so hard. Bethesda, do something!

This is the excuse I get tired of people making, hiding behind a lie and trying to convince us the older game was better.

No, it wasn't. It had its flaws, and because they were flaws, any repair now make them "coding for casuals".

If gamers really thought an older game was "better", then perhaps they shouldn't have complained it was a poor game to begin with.
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Reanan-Marie Olsen
 
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Post » Thu Dec 05, 2013 9:14 pm

Mesonoxian Eve, your an XBOX player? That would explain it

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lolly13
 
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Post » Thu Dec 05, 2013 5:34 am

No it doesn't. You're just in denial because the truth hurts.

As I said, you can look this up yourself. Not just on this forum, but pretty much every game that's somehow turning "casual" (aka, fixing the problems people had with the previous version).
:smile:
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steve brewin
 
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Post » Thu Dec 05, 2013 3:21 pm

No it don't, I'm an pc player and agree with her. On the other hand the casuals don't come here and complain, they do it other places, main exception was the dwemer puzzle box in Morrowind.

Probably the thing who caused the quest arrows, they should put it in a boss chest not on a low shelf in a dark room.

On the gripping hand, my first TES game was Daggerfall who I played a lot also played plenty of CRPG before that. Yes I remember the forum previous to Morrowind release.

It was lots of the same complains about cutting features, most who was non functional or shells.

People complained a lot that money in Morrowind did not have weight, yes its unrealistic, however the money system in Daggerfall was more unrealistic, in short one septim weighted 0.1 unit or the same as the lightest item, elven gear or better had an price/ weight factor far over 10, luckily you had an drop gold button to drop your gold to carry more expensive stuff. In real world money don't weigh much, neither do gold in realistic quantities.

More fun many claimed that the removal of pants from Oblivion to Skyrim was because of casuals, guess people get dumb-folded by the concept of pants or skirts. Pretty common is all sort of super causual rpg on cell phones or flash. WOW as twice as many equipment slots as Skyrim and is pretty causal.

Real reason was that fewer equipment slots let them shoehorn in a couple more soldiers during the civil war battles without running out of memory on consoles. As a bonus for the designers it made it easier to make armor as they don't had to fit the armor at hip.

Removal of spell making, everybody complained that Oblivion spell effects was boring and ugly. They managed to make good looking spells, however I doubt few causal players finished the main quest as mages as least not if they did some of the guild quest first as they would run into the max spell damage wall with low health and armor.

Yes its possible to play as an mage but not as an clueless destruction mage.

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Darren Chandler
 
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Post » Thu Dec 05, 2013 7:07 pm

Or Aka-Tusk, Cyrodilic Akatosh, and Auri-El are one and the same and yes the children of Akatosh would probably be able to heal easily without magic too. And when I say Akatosh I am just going by what Paarthurnax said.

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Marine Arrègle
 
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Post » Thu Dec 05, 2013 10:00 pm

Can't say i'm surprised by any of that i've been a gamer for over 20 years and i've seen it all, and this pretty much sums up all games that has released to date.

Also let me comment about Zaria statement in daggerfall gold weight being 0.1, 200,000 gold is equivalent to 20,000 pounds in inventory. It's completely ridiculous and immersive breaking for a RPG if you can't carry more than 1000 gold at a time because of the weight.

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stephanie eastwood
 
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Post » Thu Dec 05, 2013 2:36 pm

I think Fallout New Vegas's hardcoe mode had this down very well. Not only you can't regenerate health over time automatically, but you can't rest and regenerate health either(though sometimes I slept in a bed in the game and found I was healed. Strange, it seemed to do it when I was close to full health). You had to either eat, drink, or use some stempacks to heal.

This style of taking care of your character is fun for me and it would be nice to see it in the next Elder Scrolls game as a hardcoe option :P

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Susan
 
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Post » Thu Dec 05, 2013 7:36 pm

Actually fallout games never had regeneration for health. You had to use stimpacks or food to heal yourself. So the hardcoe mode only made it so ammo and everything had a weight, sleeping and eating was required or you had side effects. In essence hardcoe mode was attempting to be a true RPG experience which at times was immersion breaking cause it kinda slowed the pace down from normal. It's a cool idea for people wanting a new challenge but overall pointless.

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Patrick Gordon
 
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