Regenerating health

Post » Thu Dec 05, 2013 12:17 pm

So what is the reason for constant health regeneration? I could understand if it occurred very slowly out of combat (reflecting natural healing processes), but as it is this mechanic greatly diminishes strategic planning from older games like Daggerfall and Morrowind where you had to be cautious. To an extent this applies to magicka regeneration as well.

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Kahli St Dennis
 
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Post » Thu Dec 05, 2013 7:09 am

I actually dont mind health regen... it makes more sense to consider it like adrenaline. I never liked in Oblivion how you can be a level 55 daedric knight, but because your health is low you get 1 shot by a mudcrab.

But an option to disable it should be in.

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Marta Wolko
 
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Post » Thu Dec 05, 2013 6:03 pm

I agree. Health regeneration just makes things easier and takes the suspense out a little of combat or exploring. Like you state, in Morrowind.....and Oblivion, it didn't regenerate unless you rest or use a potion/spell. You had to have some form of healing, to consider as a must have in the field.

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Nadia Nad
 
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Post » Thu Dec 05, 2013 4:34 pm

Not really. HR is already very slow to the point of irrelevance when in the middle of a heated battle.

Also, removing MR would not make the game anymore "strategic" or "tactical". If anything, it would make the game tedious and annoying if one is playing a character that relies heavily on magic.

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Sebrina Johnstone
 
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Post » Thu Dec 05, 2013 3:34 pm

Magicka regeneration is fine as I see it, and you must also consider the Atronach sign which prevents normal Magicka regeneration and forces the player to absorb magic attacks in order to regenerate their Magicka.

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louise fortin
 
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Post » Thu Dec 05, 2013 7:44 pm

Health regeneration is so slow in combat I don't get what the fuss is about. All you had to do out of combat anyway to heal was press "t" anyway. If they were smart, they'd have made some throwaway line about the dragonborn healing really fast and if it was part of the mythology it would have silenced a few complainers

As for no magika regeneration. To me magika is like magic fatigue. It made no sense for it not to regenerate to me. The first personal mod I did for Morrowind fixed that although others afterwards did a much better job.

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Alberto Aguilera
 
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Post » Thu Dec 05, 2013 7:26 am

Auto health regen is yet another thing I've removed from my game. I remember Beth stating prior to release that it was slow and barely noticeable, but that's not true, it's very noticeable, and regenerates far too quickly for my tastes, so it's be removed altogether in favor of something better: want to heal yourself? Drink a potion, or use a healing spell.

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sara OMAR
 
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Post » Thu Dec 05, 2013 12:08 pm

There was health regen in previous games, you just had to make a spell with a long effect time. If u dont want to regenerate health in skyrim, simply keep your weapon out. That stops it i think (cant regen with weapon drawn)
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Ross
 
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Post » Thu Dec 05, 2013 12:00 pm

Not an option to disable it. It should not be free. It should be given within the context of the game. Things such as the lady stone, health regen potions, special rings or armor, Cooking. Because of the free health regen. All of those things loose their value. But apparently the dragonborn is Wolverine so all of those things, like many things in Skyrim are just fillers.

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Dragonz Dancer
 
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Post » Thu Dec 05, 2013 9:36 am

in combat I don't think health regen even help me before its nowere near fast enough for that I don't even notice it while in combat.
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Robyn Howlett
 
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Post » Thu Dec 05, 2013 2:23 pm

I actually wish regenerative health never existed in The Elder Scrolls V: Skyrim but since I play the PC version of The Elder Scrolls V: Skyrim I downloaded a mod months ago that gets rid of regenerative health permanently.

I hate regenerative health so much in medieval video games even in fantasy medieval video games. Regenerative health only makes sense in video games like the Mass Effect video games having regenerative health and regenerative shields since it's in the future and has all this advanced technology and nano technology. The Halo video games also make sense having regenerative shields since it's in the future with advanced technology.

But for fantasy medieval video games, medieval video games, and any modern day type video games I hate regenerative health so much. That being said I hope The Elder Scrolls VI has absolutely no regenerative health it is one of the reasons I will never purchase it if it does have it.

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Mark
 
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Post » Thu Dec 05, 2013 6:03 pm

I loved the way it was in Morrowind where it wouldn't regenerate even near an enemy. I got chased into a cave by a pair of cliff racers. My health and magica almost gone, my ability to be invisible used up for the day. The cave turned out to be a tomb. I had to spend the whole night sneaking in a corner of the passage from the door trying not to be detected by the patrolling undead until morning and I could become invisible again long enough to get past the cliff racers outside the door and make a run for safety. I liked the challenge of no regeneration except in a place of safety where you can rest and meditate to regain health and magica. I would like it even more if you could only get back to 100% by resting indoors in a bed. Sleeping under a tree is all very well but no way to regain your full health.

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Breautiful
 
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Post » Thu Dec 05, 2013 9:51 pm

It's too inconsistent with prior TES games. You did not regenerate automatically in Morrowind (unless you wore items with a certain enchantment effect), so why would you regenerate here?

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Elina
 
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Post » Thu Dec 05, 2013 6:19 am

Bethesda are simply trying different things with each successive game.

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Sarah Bishop
 
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Post » Thu Dec 05, 2013 3:53 pm

And what exactly is the purpose behind regenerating health?

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Mari martnez Martinez
 
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Post » Thu Dec 05, 2013 12:50 pm

Is everyone forgetting about resting in the earlier games? In Arena, Daggerfall and Morrowind (don't know about Oblivion, but you had probably had to use a bed) resting restored magicka, fatigue and health. Sleeping on the stone floor of an ancient tomb made your almost mortal wound go away after a few hours of sleep. All you had to do was press T and rest until healed. Skyrim is not different in this aspect, you only skip pressing the button. One could explain the regeneration as resting after battle. One could see the health bar as non-serious injuries. You can still stand, even when the bar is almost emptied. The mortal wound is struck when the bar is empty, or something like that. Use your imagination!

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Ana
 
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Post » Thu Dec 05, 2013 2:34 pm

No we are not...well, at least I'm not. Automatic health regen is a bit different than pressing "T" to wait. This method actually require you to do something as the player in order to regenerate your health, Skyrim's method removes the control of me as a player, and has the game do it for me. That's something I do not like, this is also the reason why I have disabled killcams...because I do not want the game deciding this for me. Wanna know something else? Since disabling killcams, I've died far, far, far less than I did when I still used them.

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Jade Barnes-Mackey
 
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Post » Thu Dec 05, 2013 5:34 pm

Resting also required you be in a safe area, and there was a risk of being interrupted by an enemy encounter. This meant it was more strategic because you had to be more cautious.

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Krista Belle Davis
 
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Post » Thu Dec 05, 2013 6:42 pm

If you play totally without magic, health regen is nice as you don't have to rest or use potions to heal scratches.

One of my Oblivion characters had an custom mod making her unable to cast any spells. I then added an low level health regen, think it was 10 health minute.

Yes its a bit high in Skyrim, it should not be to restore from less than 50% just to deal with minor fall damage, getting jumped by wolves and similar.

I hated the system in Morrowind with passion, resting all the time kind of broke the flow in the game.

Always ended up using cast on use enchants for all common spells like healing, recall even attribute restore.

No the one who was high on intelligence potions did not but they was kind of unlikely to run out of magic :)

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Sherry Speakman
 
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Post » Thu Dec 05, 2013 5:30 am

You have Dragon Blood, a gift from Akatosh the God of Time....This isn't enough?? If you weren't the Dragonborn then I would have no explanation for this (like the follower's health regen, but just imply they got pots on their purses).

Akatosh had his sons, Alduin The World-Eater and Paarthunax, just examples of his badasses...

Guys take some lessons on history :tongue:

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Melis Hristina
 
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Post » Thu Dec 05, 2013 4:18 pm

Do followers even die unless I accidentally hit them when they have low health? They always seem to crouch down when they are critically wounded and then enemies just ignore them until they have gained some of their health back and re-join the fight.

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Chris Guerin
 
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Post » Thu Dec 05, 2013 7:03 am

If they are marked as "protected," they won't die except by your hand, which can happen fairly easily if you're not careful where you swing your weapon, shoot your bow, cast your spells, etc.. There have been some people that have claimed otherwise, that "protected" NPCs can die without you hitting them, but the coding in the game disagrees with them.

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Guy Pearce
 
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Post » Thu Dec 05, 2013 7:57 am

That still doesn't explain why health regeneration has become a standard.

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Andy durkan
 
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Post » Thu Dec 05, 2013 12:33 pm

They wanted to give everyone's T button a break. Save you guys $$$ on keyboard repairs

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John Moore
 
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Post » Thu Dec 05, 2013 11:59 am

I honestly don't understand all the fuss about this.

TES isn't RL, and everyone, including orcish warriors, are given a healing spell, I'm assuming it's understood that everyone uses said spell outside of combat.

That being said, it would be a severe pain in the @$$ to actually have to get it out and use it every time a pure warrior, for example, receives a small injury.

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Naomi Lastname
 
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