I forgot to mention in my previous post that I absolotely love Region Revive, and wasn't trying to be rude in my previous post. Anyway, keep up the good work, and hopefully we'll all be seeing some more Region Revives?
EDIT: I've found a few more errors, but this is only with the AFK Weye patch (I THINK), some rocks in the middle sandbank near the bridge are floating above the ground (if you're facing Weye from the bridge, the rocks are to the left). Also, there's a levitated rock near the inn, if you follow just down the hill towards the water (directly down) you will find the rock, it is quite obvious so you wont miss it.
I'm checking the rocks then as soon as I can. I'm not making any new Region Revives atm, maybe in the future :shrug: . I want to try something different and actually started one project sometime ago.
Nice mod; I ditched UL - Imperial Isle for it. The Imperial Isle really needed more life to it.
There are some landscape conflicts with Let the People Drink, but nothing too ugly or game breaking.
The quests are a mixed bag. Most of them so far are rather low level fed-ex quests.
One (The Crypt) is brutal in comparison. My lvl 4 character managed to sneak past the two first guardians that spawned, thanks to an Invisiblity potion. Being trapped, she headed down and was able to snipe the third guardian. Using all her best potions, scrolls and powers she was able to defeat the two next ones, but defeating the next two at the same time in melee turned out to be impossible.
I think it's rather unfair to *trap* characters in such a death trap, in an area which is otherwise low level. Maybe use leveled guardians instead, or don't trap the PC?
Sweet Skooma - I tried to give the Skooma to Muz-ra but she just says "what's that?".
The Wayshrine Inn needs ownership assigned to it, I think.
All in all a nice and needed mod, but could use some polishing (at least the dialogue).
I have to admit I didn't playtest that dungeon that much as I've little time to actually play the game :shakehead: Please feel free to give input/suggestion about it and other parts of the mod. What could be the appropriate level range for it? I'm horrible when it comes to balancing things <_<
Sweet Skooma -
Spoiler Raise Muz-Ra's disposition over 80 and you should be able to proceed with it
I fixed the Inn ownership. Must have missed it in the first place
As for dialogue.. I'm not a native english speaker. Maybe someone wants to spellcheck it? :shrug: