Spent part of the evening working on and cleaning up the patch for LTPD. I found another place that ended up having a house 3/4 buried, and smoothed that back out as well. All in all, I won't be ashamed to say I have done it.
Cleaned it up, renamed it. It kept wanting to grab Cobl.esm for a master, so got that out of there too. That part of the CS is a pain too. Just because I check LTPD so I can see the pilings, the CS has to grab it for a master. Bah! I say. At any rate, it's yours if you want it. No credit needed, I just wanted it to fit in. Also ran Gecko and added silent.mp3s to your mod, so now that is all good to go too.
Off to go figure out what the deal is with a ring, Happy Gaming!!
That's great! I don't use LTPD myself, so feel free to post a link here or send it to me and I'll upload it in Nexus
Some more comments.
Loved the wolf lair! Hard to find, even with directions, and felt "real", with the dead prey. Maybe add some bones from previous kills (unless I didn't notice them, that is)?
Delivering corn to the Feed Bag and getting paid 150 gold is way too much. I liked being able to cheat the owner of the Feed Bag, though. That should teach him to steal potato bread from innocent little pvssycats...
Gald you liked it and those bones are a neat idea, will add them when I've time
Well that might be too much for a bag of corn I admit, but that's high quality stuff
. I might lower it a bit.
I found that two more mods have conflicts with LR: Natural History Museum by Phitt (small land tear) and Dexwood's Hideout by Berzdex (larger land issue).
Is there a tutorial on creating patches dependent on two esps other that http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial?
How do you do it?
I'm still trying to figure out a way to make patches with TES4Gecko. I haven't found any other way ot toturial to make patches... Maybe someone wiser could help here?
@Washington: I got a bit of guidance from the Patch Master (Arthmoor) :toughninja: But, ended up doing in this manner, which no doubt could benefit from more sage advice. I loaded the plugins involved (in my case, RR - LR, and LTPD) by checking them, not activating, and proceeded to make my landscape changes and saving the new plugin. Then, when reworking my patch, I loaded all 3 in, and only activated my patch. Doing that causes CS to add the other checked, unactivated plugin's masters to your patch's master list. So, to make it independent afterwards, I used Gecko to edit the master list, and removed Cobl.esm, so that only Oblivion.esm was left as a master. Then, fired up edit, and cleaned it up.
This is the way I made the Fuse patch, but I think this only works for landscape editing. Can't move statics/ other objects, right?