[RELz] Region Revive - Lake Rumare

Post » Thu Nov 25, 2010 2:24 am

Had to dig this one up.

So testing various armor and weapons mods today and and got around to testing the mods with shops attached. As it is now http://www.tesnexus.com/downloads/file.php?id=4167 is barely compatible with this mod.

It places a shop right square in the middle of where the horse pen is next to the fisherman's hut It fits but then nothing can get in the stalls/pen.

Picky folks would not accept this.Gonna have to get my mod added weapons elsewhere.
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Javier Borjas
 
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Joined: Tue Nov 13, 2007 6:34 pm

Post » Thu Nov 25, 2010 2:38 am

I liké this mod and from time to time I visit the various sites but I have a problem a while back
I meet a redguard that complained that he had no work, and while visiting a farm I found work for him,
here is the problem I cannot find the redguard, I thought I left him at Vilverin and have searched there
but no luck, where is he?
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Big mike
 
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Joined: Fri Sep 21, 2007 6:38 pm

Post » Wed Nov 24, 2010 9:41 pm

I'm running this mod and really like it, but I seem to have found a weird issue with it. I am kind of surprised nobody else in this thread seems to have found it, so it may 'just be me". However, I loaded a save with only the official DLC and no other mods installed, and I was still able to reproduce it every time.

The symptom is that if you travel overland to Weye from the south -- for example, start at Clavicus Vile's shrine and then follow the road north and west around the lake -- the Wawnet Inn disappears. Only a door stands floating in its place. If you approach it from the north, e.g. starting at Fort Empire and following the road down, the Inn is right where it should be. You can make it happen in the same session: start at the shrine, ride to Weye, and the Inn is gone; then fast travel to Fort Empire, ride back to Weye, and the Inn is there.

After beating my head against this for a while, I discovered that when the Inn was invisible, there was a broom (form ID C764) embedded in the ground where the Inn should be. It turns out the broom is supposed to be located in the open barn across the road from the Inn. You would think the broom would be part of the WawnetInnExterior cell, since that is where the barn is. However, the broom is actually part of Wilderness cell -1, 14. For whatever reason, if you pass through that cell before getting to the WawnetInnExterior cell, the broom is moved and thus prevents the Inn from being added.

I verified that the broom was causing the problem, by deleting the broom and retesting. I then fixed it "properly" by cutting the broom out of cell -1,14 and then pasting it back into WawnetInnExterior and moving it into the same spot.
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Rozlyn Robinson
 
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