[RELz] Region Revive - Lake Rumare

Post » Wed Nov 24, 2010 11:03 am

Alright folks, vesion 1.2 file is now ready and uploaded into TesNexus with some new screens. Be sure to go and get if you use RR-LR.

As always, if you find bugs/issues report them here or send me a PM and some feedback too. I hope you like it :)
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Jerry Cox
 
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Post » Wed Nov 24, 2010 5:16 am

Absolutely love the screens and mod idea
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Laura Simmonds
 
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Post » Wed Nov 24, 2010 1:06 pm

Thanks, downloaded, installed and cleaned. As I wrote to the creator of the Guards of Cyrodiil thread, it would be great if you could clean the mod before release. There was no longer any deketed objects, but still 242 "Identical to Master" records.

Anyway, thanks for the mod. If I now just can get me to the area to actually play your mod now... (I'm in the Return of Dagoth Ur cave at the moment).
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SaVino GοΜ
 
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Post » Wed Nov 24, 2010 8:55 am

How do you clean mods?

Thanks

:D
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noa zarfati
 
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Post » Wed Nov 24, 2010 8:44 am

Thanks, downloaded, installed and cleaned. As I wrote to the creator of the Guards of Cyrodiil thread, it would be great if you could clean the mod before release. There was no longer any deketed objects, but still 242 "Identical to Master" records.

Anyway, thanks for the mod. If I now just can get me to the area to actually play your mod now... (I'm in the Return of Dagoth Ur cave at the moment).


I did clean the esp using this toturial http://cs.elderscrolls.com/constwiki/index.php/TES4Edit/Mod_cleaning_tutorial_with_TES4Edit. Is there something else I should do or should be aware of?
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Craig Martin
 
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Post » Wed Nov 24, 2010 3:55 am

I did clean the esp using this toturial http://cs.elderscrolls.com/constwiki/index.php/TES4Edit/Mod_cleaning_tutorial_with_TES4Edit. Is there something else I should do or should be aware of?

No, that is the correct tutorial, though there is one more step to perform as well that isn't mentioned there (see below).

You can completely ignore the "Checking step first" part, and jump straight from "Warming up" to "Finally cleaning the mod", ending with the output "[Removing "Identical to Master" records done] Processed Records: 5560 Removed Records: 242"

This is the actual ouput from cleaning v1.2 of your esp. As you see, there were 242 records removed. Maybe you didn't have the correct options checked when filtering?

Also, the additional step to do after Remove "Identical to Master" records is to just right-click on your esp and choose Undele and Disable References, but it seems you have done so, because the result was 0.

Then you can close and save the esp. :)
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Andres Lechuga
 
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Post » Wed Nov 24, 2010 10:32 am

I'm curious, are there any plans in the works for other projects like this?
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~Amy~
 
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Post » Wed Nov 24, 2010 3:02 am

I'm curious, are there any plans in the works for other projects like this?



Not at the moment. If you mean are there any Region Revives planned for other regions than Imperial Isle/Lake Rumare that is...
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koumba
 
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Post » Wed Nov 24, 2010 2:16 pm

No, that is the correct tutorial, though there is one more step to perform as well that isn't mentioned there (see below).

You can completely ignore the "Checking step first" part, and jump straight from "Warming up" to "Finally cleaning the mod", ending with the output "[Removing "Identical to Master" records done] Processed Records: 5560 Removed Records: 242"

This is the actual ouput from cleaning v1.2 of your esp. As you see, there were 242 records removed. Maybe you didn't have the correct options checked when filtering?

Also, the additional step to do after Remove "Identical to Master" records is to just right-click on your esp and choose Undele and Disable References, but it seems you have done so, because the result was 0.

Then you can close and save the esp. :)


Yes, this is why I prefer the procedure here: http://www.uesp.net/wiki/Tes4Mod:Tes4View

It lists both steps in a less confusing way.
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no_excuse
 
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Post » Wed Nov 24, 2010 6:43 pm

I tried to install TES4 Edit but it wouldnt let me. It was looking for directx 9 files which I didnt have because I have directx 10 with Vista

:D
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Mylizards Dot com
 
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Post » Wed Nov 24, 2010 3:49 pm

Yes, this is why I prefer the procedure here: http://www.uesp.net/wiki/Tes4Mod:Tes4View

It lists both steps in a less confusing way.



Yes, I got it now... I must have missed something in the first place. Version 1.21 is now uploaded
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Alexandra walker
 
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Post » Wed Nov 24, 2010 1:26 pm

I tried to install TES4 Edit but it wouldnt let me. It was looking for directx 9 files which I didnt have because I have directx 10 with Vista
Just go to Microsoft's site and install http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displayLang=en. And no, it will not make problems for your DirectX10 installation.


Yes, I got it now... I must have missed something in the first place. Version 1.21 is now uploaded
Thanks :foodndrink:
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Terry
 
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Post » Wed Nov 24, 2010 11:00 am

I have OOO installed, but I don't get what you mean by where to put it in my load order.
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Jessie
 
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Post » Wed Nov 24, 2010 4:20 pm

I'll put my Load Order here if that's going to help some. Region Revive - Lake Rumare.esp should be loaded before Oscuro's_Oblivion_Overhaul.esp.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.57]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.6beta3]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  AWS-Core.esm**  TNR ALL RACES FINAL.esp08  Unofficial Oblivion Patch.esp  [Version 3.2.0]**  Ethereal - Armor Imperial Legion Edition.esp  [Version FINAL]09  Francesco's Optional Chance of Stronger Bosses.esp0A  Francesco's Optional Chance of Stronger Enemies.esp0B  Fran Armor Add-on.esp0C  Fran_Lv30Item_Maltz.esp0D  Natural_Habitat_by_Max_Tael.esp0E  Natural_Vegetation_by_Max_Tael.esp0F  phinix-waterfix.esp10  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]11  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]12  Slof's Oblivion Robe Trader.esp13  Cobl Glue.esp  [Version 1.55]14  OOO 1.32-Cobl.esp  [Version 1.41]15  FCOM_Cobl.esp  [Version 0.9.9]16  FCOM_Francescos.esp  [Version 0.9.9]17  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Bob's Armory Oblivion.esp1A  FCOM_BobsArmory.esp  [Version 0.9.9]1B  Loth's Blunt Weapons for Npcs.esp1C  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]1D  Oblivion WarCry EV.esp1E  FCOM_WarCry.esp  [Version 0.9.9]1F  Region Revive - Lake Rumare.esp20  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]21  FCOM_Convergence.esp  [Version 0.9.9]22  FCOM_RealSwords.esp  [Version 0.9.9]23  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]24  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]25  FCOM_SaferRoads.esp  [Version 0.9.9]26  FCOM_LessRats.esp  [Version 0.9.9]27  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta3]28  FCOM_FriendlierFactions.esp  [Version 0.9.9]29  FCOM_MoreRandomItems.esp  [Version 0.9.9]2A  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]2B  FCOM_Archery.esp  [Version 0.9.9]2C  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]2D  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]2E  SM_OOO.esp  [Version 0.80]2F  SM_MMM.esp  [Version 0.82]----> Delinquent MASTER: SupremeMagicka.esp30  SM_COBL.esp  [Version 0.82]----> Delinquent MASTER: SupremeMagicka.esp31  SupremeMagicka.esp  [Version 0.85]32  [GFX]_Initial_Glow-all.esp33  Skip Tutorial.esp34  Bashed Patch, 0.esp

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Toby Green
 
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Post » Wed Nov 24, 2010 12:16 pm

I thought that signs for the new inn and two shops would be nice and handy, but unfortunately I, at the least for now, lack the needed skills to make them. So if someone is interested in making them for the mod be sure to contact me. Full credit will be given of course.

Thanks.
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Agnieszka Bak
 
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Post » Wed Nov 24, 2010 6:37 am

Which inn and which shop? What kind of the signs do you want (IC square ones or those sheild like that swing? I prefer IC type.)
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Allison Sizemore
 
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Post » Wed Nov 24, 2010 3:31 pm

Which inn and which shop? What kind of the signs do you want (IC square ones or those sheild like that swing? I prefer IC type.)



Wayshrine Inn, Jholdin's Forge and Valeinus Sisters Low-Price Goods. I would want them to look as much as vanilla Outdoor Inn signs as possible (Wawnet Inn sign).
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Genevieve
 
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Post » Wed Nov 24, 2010 1:26 pm

Wayshrine Inn, Jholdin's Forge and Valeinus Sisters Low-Price Goods. I would want them to look as much as vanilla Outdoor Inn signs as possible (Wawnet Inn sign).



So you would prefer having standard moon & stars sign than custom picture of wayshrine for the Wayshrine inn?
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DAVId Bryant
 
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Post » Wed Nov 24, 2010 4:32 pm

So you would prefer having standard moon & stars sign than custom picture of wayshrine for the Wayshrine inn?



Well I'm not that picky, either one will do I think. I'd want to see the custom picture first though.
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Angela
 
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Post » Wed Nov 24, 2010 3:54 pm

Ok, I'll give it a try.
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leni
 
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Post » Wed Nov 24, 2010 11:01 am

Ok, I'll give it a try.


:bowdown:
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ezra
 
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Post » Wed Nov 24, 2010 9:49 am

http://i285.photobucket.com/albums/ll54/pero_lozhach/Clipboard02-4.jpg what I have done.
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RObert loVes MOmmy
 
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Post » Wed Nov 24, 2010 11:43 am

http://i285.photobucket.com/albums/ll54/pero_lozhach/Clipboard02-4.jpg what I have done.


That's really good :icecream: I like it!
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JESSE
 
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Post » Wed Nov 24, 2010 7:51 am

That's really good :icecream: I like it!


In that case, http://rapidshare.com/files/204835082/Wayshrine_Inn_Sign.7z. I'll do other two for you if you fix conflict with Fuse Snail Racing for me. :) I have fixed it myself but it would be pain in the ass if I would have to repeat it when ever you update the mod. It takes few seconds, just load both mods with your last and active and do a little flatten/soften vertices at the edge of the cell and then repaint that missing part of dirt and cobblestone texture. Here's the http://rapidshare.com/files/204837360/FuseSnailRacing.esp if you don't have it.
Edit: It's by the Imperial City gate, to the right.
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mimi_lys
 
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Post » Wed Nov 24, 2010 2:23 pm

http://rapidshare.com/files/204903193/Wayshrine_Inn_Signs.7z
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Naomi Ward
 
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