Registration asks 'What fallout game did you prefer', but...

Post » Sun Jul 19, 2009 4:01 pm

I think the results of that poll (at least going by my own example), are somewhat hard to really interpret.

Now this is all based purely on my own choice and why I picked the one I did, and perhaps I am the one singular example of this, but I find that hard to believe. :)


To start with, I picked Fallout 2. Yet in terms of look, feel and general design I much prefer the original game, so why did I pick Fallout 2?


Fallout 1: The game I feel really excelled in how civilisation 'felt'. The towns were mostly rag-tagged and shanty, the townsfolk were often overly paranoid of newcomers, and even trading towns felt little more than just the collection of some traders under the watchful eye of a few guards.

Exploring the world also just felt 'right', such as going to the glow and having to make your way down there using nothing but a piece of rope, exploring the pre-war base ruins and trying to get through restricted doors and fix consoles whilst Rad-X and Rad-away seeped from every pore in your body really made the whole thing interesting, and stumbling on the masters underground vault after wandering around an already spooky run down church of brainwashed follower really added to the whole thing.

BUT the thing I always felt made me like Fallout 2 more than Fallout was quite simply your character...

In Fallout, you were the vault dweller. That's who you are, that's how you get identified throughout the game and anything else you do in the game always felt more like a part-time job you were doing just to make ends meet whilst you served your obligation to the vault, and never really seemed to determine 'who' you actually were, beyond deciding if certain people liked you, or hated you.

In Fallout 2 however, you may get called 'The chosen one' by your tribe... but it's only really your tribe who give a rats arse about that fact. To everyone else you're initially just a stinky tribal, and how your character gets identified is based entirely on what you have done with that character over the space of playing. So rather than being 'The chosen one who also became a boxer', Fallout 2 felt more like my character was 'The destroyer, well known boxer from new reno who comes from a tribe who see him as some heroic figure'.

And that to me made Fallout 2 much more enjoyable.

My character didn't feel pre-labelled into who they were in the game, but instead became known almost entirely through their deeds rather than a backstory that was based before I had even started playing.

So I have always felt the game was simply 'better' even though I much preferred the original Fallout in all other regard... other than that Fallout 2 had more 'choices'. ;)
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gemma king
 
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Post » Sun Jul 19, 2009 4:13 pm

I wanted to tag fallout, fallout 2 and fallout tactics >_<

Fallout 1 had a great story, it where lots of fun on so many parts and also somehow very realistic to me :P (yes even if there where super mutants and.. stuff in it). Sadly it is a bit slow and choppy. Fallout 2 also had a great story (think f1 had a tad better story, that including sidequests etc) it felt a bit smoother than f1 and it had lots of fun moments :P

Tactics lacked story and was a bot too linear but the combat.. mmm, if f1,f2 would have had tactics combat.. I can't even think of it.

So I would like to tag all xD Still had to choose one :( sadness, sadness right in my eye. Image
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Marguerite Dabrin
 
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Post » Sun Jul 19, 2009 9:12 am

With all of the mods for Fallout: Tactics I can't believe no Insane person remade fallout 1 or 2 with tactics mechanics... IT WOULD HAVE BEEN AMAZING!!!.

I was always soooo dissapointed that you could only control one character in fallout 1/2 sure you could get companions, but you couldn't control their development. Another drunk conquistador conquering the governor's ball...
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{Richies Mommy}
 
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Post » Sun Jul 19, 2009 4:54 am

I love both F1 and F2, but a little more F2 and that's why I checked it too. F:T is for me not as good as earlier games, but good enough to play it with fun.
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lillian luna
 
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Post » Sun Jul 19, 2009 4:52 am

I prefer each for various reasons
Main Story - Fallout 1, hands down
Sense of world and options/sidequests - Fallout 2

Special mention goes to Fallout 3 when I got kicked out of Vault 101 the second time (some tears may have been involved). I played 3 before the full version of 1, so that's my excuse why getting kicked out of 101 was sadder than getting kicked out of 13.

So in short, I don't think any one was particularly better than any other. Although a really big pet peeve of mine regarding Fallout 2 is how your dialogue options are limited to uneducated Tribal stupidity. Forced roleplaying much? Why do games studios have to fight and die? War, war never changes : (

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Dina Boudreau
 
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Post » Sun Jul 19, 2009 6:59 pm



This actually only happens if you make a character with low intelligence.

The game isn't forcing anything on you... you made the choice to be a dumb tribal by making a dumb tribal. :P
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patricia kris
 
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Post » Sun Jul 19, 2009 3:30 pm



This actually only happens if you make a character with low intelligence.

The game isn't forcing anything on you... you made the choice to be a dumb tribal by making a dumb tribal. :P

Err, no. I'm not talking about the grunts and other musings of a <4 intelligence character, I'm talking about a 9 intelligence character here. The dialogue is still limited to stupid questions even when the answer is right in front of your face. Why do games studios have to fight and die? War, war never changes : (

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dav
 
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Post » Sun Jul 19, 2009 4:18 am



Hmmm, can't say I ever really noticed.

Unless you're referring to the fact that the game implied that a tribal that has never really left their village other than in small gecko hunting parties wouldn't know the full workings, name and ownership of a vertibird from sheer intelligence alone and the like.

If that is what you meant.. unfortunately I don't think intelligence is tied to plucking information from the abyss. hehe
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Ashley Hill
 
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Post » Sun Jul 19, 2009 3:37 am

No, it's not plucking information out of the abyss, but it most certainly is responding to non-technical dialogue (Harold's, Vault City's and Redding's in particular) with something other than "I don't follow", which is your only choice. Yes, I know it's a role playing game and therefore it has to in theory let players role-play as a character with intelligence superior to their own and not miss the entire plot but it really does begin to drag on after a while... :x Why do games studios have to fight and die? War, war never changes : (

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El Khatiri
 
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