Reinstallation

Post » Wed Mar 30, 2011 3:36 am

I'm playing with a full fcom installation as well as some other mods thay are crucial to my enjoyment of the game. At first my installs were buggy and occasionally unplayable but have since reached a happy medium with only the occasional bug and or annoyance resulting from either incompatibiloty that could have been avoided or due to my installation. I'm using wrye bash to let the game run smoothly and obmm to install. My question is whether I should to with a clean install or not. Here are my reasons for asking
I've been told wrye bash will make mod installations much smoother and less buggy so I'm trying to switch over from obmm

Also I hear fcom has a new version coming out and I would really like to install it the proper way following all the guides to a tee.

Have some out if date mods I would like to upgrade

And lastly want to run a clean as game as possible

So please answer me this should I just keep my current game going, continue using obmm for ease and comfort and just upgrade each mod at a time and hope I don't suffer bugs later and just write off the new install as a case of my ocd. Or should I do a little of both? I'm really stuck here as devoting a days time of fiddling around compared to a day of gameplay isn't very appetizing albeit necessary.

Ps. I also have mods that need compatibility patches as some of my large mods were thrown in later
Pps. Also I need to learn what options to select in a based patch.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Mar 30, 2011 4:09 am

You do not really need to do a full reinstall, switching from OBMM to BAIN can be done one OMOD at a time. Use your BOSS Load Order to determine which OMOD's to convert first. Your Install Order will actually mirror your BOSS Load Order. The first and last links in my signature will become very useful during the transition, add a link to TESIV:Positive to your Favorites, and use Alt3rn1ties pictorial guide as a reference for the conversions.
When I said I have renamed objects before in the CS to fix the issue you are having with MMM and Crafty bits, I renamed a chest for a mod and applied a specific script to the chest to fix a conflict with Harvest Containers, You could use the CS to name one set of shears CBShears and apply the CraftyBits scripts to the renamed Shears, and place them in the game world for your character to use.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Wed Mar 30, 2011 5:42 am

Thanks for your consistent help bradley its much appreciated, I have bookmarked all those sites, now I have two questions is it easy to do an fcom reinstallation without bothering all my other mods and also I remember you mentioning a new fcom update that would add support for even more mods, any word on this?
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Tue Mar 29, 2011 11:25 pm

Thanks for your consistent help bradley its much appreciated, I have bookmarked all those sites, now I have two questions is it easy to do an fcom reinstallation without bothering all my other mods and also I remember you mentioning a new fcom update that would add support for even more mods, any word on this?

I am waiting for the FCOM team to release the neweest versions of FCOM/OOO/Cobl/MMM myself. I know they are close to a release, but they are in the bugfixing stage. I constantly check the release threads to see if there is an update on the project(s).
FCOM has optional esp's for many of the popoular overhaul mods, and if you read the topics here on this Forum, You will realise that many of the modders will work together to make patches. Most of the patches are available on TESNexus. Better Cities actually has quite a few patches built in, and is a BAIN ready mod, complete with wizard installation scripts. The Unique Landscapes OMOD is actually a BAIN archive as well, until it gets converted into an OMOD by OBMM.
The backbone of FCOM is OOO, so an OOO patch can be used in an FCOM setup for compatability with a mod.
I am actually considering making a thread about what to check in a Bashed Patch, because I am a slow typist, and somone really needs to make a list for some of the sections of the Bashed Patch that are used for a few specific mods, like the Replace Form IDs, Import Names, Tweak Actors, Tweak Names, Cobl Exhaustion, Morph Factions, and Power Exhaustion. I am not sure if this has been done in detail with links to some of the mods yet, and what checking the sections will do in a game. Hopefully it already exists on the UESP?
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Mar 30, 2011 1:26 am

Hunter2121, I sent you a PM on your reinstallation problems, I downloaded almost all of my FCOM resources from PES and had to deal with the execute installer issues personally, I did not know about TheNiceOnes OMOD installers either. and I actually followed the instructions on dev_akm's FCOM website,I knew about some issues from reading posts by Tomlong on TESNexus for FCOM users having problems with missing meshes and some compatability issues with other mods.
I extracted Frans to a folder in Documents with no additions, then I extracted it to the same folder with all of the options and converted it into an OMOD. I activated the OMOD using OBMM, then I switched to Wrye Bash and manually deleted all of the esm and esp files I did not need, then I ran BOSS to sort the esp's and the esm in my Load Order.
When I switched to a BAIN install, I used OBMM to turn the OMOD into an archive that I could place into the fifth slot of my BAIN installers tab, after the UOP, USIP, UOMP, and the Supplementals by Arthmoor. I just select the esp and esm's I want to install for FCOM and hit Anneal, I already had the FraNewItems.Bsa renamed to FCOM_Convergence-FraNewItems.Bsa, and I manually deleted the creatures Bsa from my Data folder
My OOO BAIN archive is the OOO 1.34 OMOD I created, My OMOD created an archive with OOO 1.34 in a OOO folder, I just renamed the OOO folder to 00 Core Files. I was going to create a folder called 10 Patches, but I never have. To activate my OOO I place a check in 00 Core Files in the Sub-Packages section, and then place checks on the esm and the esp files I want for an FCOM install in the Esp/m Filter section of the Wrye Bash Installers Tab.
Cobl is already a BAIN archive, just follow the readme and select the options you want, but you can replace the files in the 1.72 archive with the 1.73 updated ones first.
I merged my renamed MMM.Bsa into my esp and esm download and just selected the esm and esp files I needed for an FCOM install.
I did not need to watch my Install Order at all because I can manually adjust it by arranging the order in my Bash Installers Tab.
My UFCOM install is my original FCOM 9.9 archive with updated esp and esm files from the FCOM release thread, and if I can replace meshes and textures with a cleaned and PYFFI'ied Bsa<, I will use a Bsa.
I still use OBMM for configuration of the INI files for Enhanced Economy, Installing Sensual Walks for NPC's by Surazal, and converting OMOD's into BAIN archives and occasionally to turn a Bsa into meshes and textures.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am


Return to IV - Oblivion