(REL) New Gnisis 1.0

Post » Sat Jun 05, 2010 10:48 am

Some of you guys (and girls ofc), may have missed that I've released New Gnisis 1.0. Kinda hard to notice it back in my New Cities Project - Thread. I'll try to keep WIP stuff in that thread from now on. :)

Screens
http://i50.tinypic.com/23h21qv.jpg
http://i50.tinypic.com/259dg78.jpg
http://i47.tinypic.com/2mzxy10.jpg
http://i48.tinypic.com/9prp12.jpg
http://i50.tinypic.com/w1qsmw.jpg

Download
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8506

- Trance
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Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat Jun 05, 2010 5:41 pm

You should put this in your signature, Trance. That way, no matter what forum in which you're posting, we'll always be able to find this mod. It really helps out a lot. Like how Vurt has in his signature a link to his PES page that has all his mods listed there.
Gnisis looks great by the way.
Is that wall in the fourth picture there to keep out critters? Can that guard still get inside the city with the AI path he has?
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Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Sat Jun 05, 2010 3:52 pm

You should put this in your signature, Trance. That way, no matter what forum in which you're posting, we'll always be able to find this mod. It really helps out a lot. Like how Vurt has in his signature a link to his PES page that has all his mods listed there.
Gnisis looks great by the way.
Is that wall in the fourth picture there to keep out critters? Can that guard still get inside the city with the AI path he has?


I guess that's a good way for people to find my mods :)

Yes, and I've edited the path grid for the whole city so it will work just fine, I hope lol.

And thanks btw! :P
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Misty lt
 
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Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Jun 05, 2010 6:52 am

Looks very nice, trancemaster. My personal preference for expansion mods has always been for subtle, atmospheric tweaks--small expansions, in other words. Which it looks like your New Gnisis mod is about, if the screenshots don't deceive me. ;) This is definitely going on my list of mods to check out once I get MW up and running again.
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Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat Jun 05, 2010 5:14 pm

Looks very nice, trancemaster. My personal preference for expansion mods has always been for subtle, atmospheric tweaks--small expansions, in other words. Which it looks like your New Gnisis mod is about, if the screenshots don't deceive me. ;) This is definitely going on my list of mods to check out once I get MW up and running again.


Agreed, glad you like it!
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Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Sat Jun 05, 2010 3:09 pm

New version in a couple of days! Added a few Npc's, new clutter and made some fixes :)

I'll post some screens in the OP shortly

- Trance
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Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat Jun 05, 2010 10:37 am

Hey, checked it out and like it. Thanks for this.

One suggestion; perhaps you can slip it in the update if you like it. It would be nice to have some type of crossing where the road coming from the south meets the river east of the fort. I've always thought it strange there was no way to cross there, other than swimming.

Also, right around that area, just above the underground stream entrance, there is is a floating large boulder, just in case you hadn't caught that already for your update. I don't think any of my mods alter that area but it might be something on my end causing it to float.
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Emmanuel Morales
 
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Joined: Sat Oct 06, 2007 2:03 pm


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