(REL)Thieve's Guild Overhaul

Post » Sun Nov 30, 2014 5:54 am

Description
Makes The Ragged Flagon and the Cistern look finished like it should have been.
Images have come out dark I'll try and fix this later... This mod should be consistent with Fort Dawnguard Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
Reworks all the lighting to look realistic (dependent on which lighting mod you're using).
Lighting made consistent between The Ragged Flagon and the Cistern.
Many changes and additions to the Delvin or Vex upgrades.
Upgrades now mainly only include upper furniture as I felt noble furniture was going too far for a sewer.
The vault upgrades after Shrine of Nocturnal.
Adds a player room.
Adds three bedrooms, single bedroom for Brynjolf and two for the other thieves for clearing up the main Cistern area.
Adds a quick route to and from The Ragged Flagon.
File cleaned with TES5Edit.
Loads of other stuff.
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Installation
New Game
1) Place Thieves Guild Overhaul.esp into your Skyrim data directory folder.
3) Set the load order.
If You Have Entered The Ragged Flagon and the Cistern
1) Place Thieves Guild Overhaul.esp into your Skyrim data directory folder.
2) Set the load order.
3) Load Skyrim and open saved game.
4) Open the console via the "~" key then type "TGM" in console to toggle god mode on/off.
5) Take all your possessions from The Ragged Flagon and the Cistern if you have any.
6) Go outside of The Thieves Guild and into the another building.
7) Open the console via the "~" key then type "PCB" (Purge Cell Buffer), hit enter.
8) Type "resetinterior RiftenRaggedFlagon" hit enter.
9) Type "resetinterior RiftenThievesGuildHeadquarters" hit enter.
10) Save game.
Load Order
Unofficial Skyrim Patch.
Lighting mod.
Thieves Guild Overhaul.
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Dependencies
Unofficial Skyrim Patch
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Lighting Mod Compatibility (Important)
This mod is intended to be used with Realistic Lighting Overhaul installed as the lighting has been modelled with this in mind but can be used without.
As this mod places as many lights at light sources as possible, using a torch or light spell may cause lighting of textures to switch off in these areas. If you use this mod with a lighting mod that replaces or changes The Ragged Flagon and the Cistern cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle...
Cells to remove from your lighting mod:
FormID / Cell
Block 5, Sub-Block3
RiftenRaggedFlagon "The Ragged Flagon" [CELL:00016BCF]
Block 6, Sub-Block3
RiftenThievesGuildHeadquarters "The Ragged Flagon - Cistern" [CELL:00016BD0]
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Bugs and Stuff
Don't use the quick route to and from The Ragged Flagon before becoming a guild member or you may have problems with hostile Thieves Guild members and possibly Thieves Guild quest problems. some time I'll have to get around to learning quest scripts so I can have the quick route appear after the player becomes a guild member...
Guild vault chest and loot does not reset.
This mod is dependent on Unofficial Skyrim Patch due to a Ragged Flagon issue described here.
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Recommended Mods
TES5Edit
Realistic Lighting Overhaul
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My Other Mods
Player Home Mods
Solitude Jetty
Fort Dawnguard Overhaul
Palace of the Kings Overhaul
Half-Moon Mill Player Home
Sinderion's Laboratory Player Home
Mighty Dwarven Centurions
Civil War Cleanup
Rorik's Manor Player Home
Noisy Fox Fix

Here's the link:

http://www.nexusmods.com/skyrim/mods/60382/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D60382%26preview%3D&pUp=1

This mod was done by MaxiumPain and has given me permission to post it here.

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