Replying to Relationships are a game breaker.
I corrected that title for you... Seriously, the set up of every Elder Scrolls game today... relationships just won't work and shouldn't be done, you'd either have to go the dragon age route (what considering companions sound like they aren't going to be indepth characters is just extremely unlikely) or the fable route (11 wifes and 3 husbands!!!! woo). Either way the relationships become nothing more then (a word that would likely be censored), it just doesn't work on these kinda games properly.
Too Fable-like for me. And like M'Aiq says:
"People always enjoy a good fable. M'aiq has yet to find one, though. Perhaps one day."
M'aiq's words are still right today too.
Agreed. I think the TES games have been sorely lacking in any real in-depth character interaction, which makes a good game great, or a great game the best (KOTOR!). Sadly, I feel there will be even less in Skyrim based on what we've heard. We'll see.
If you think KOTOR is one of the best games, I'd have to massively disagree with you. Personally straight up I think Half-Life 2 is probably the best game to have ever seen the light of day so far and that did not have in-depth character interaction at all. KOTOR was a good game, don't get me wrong, it had a fantastic plot and was well executed, but I don't think it's one of the best, games or even RPGs for that matter. Added to that the "relationships" in KOTOR really were not game makers, it'd have been just as great without them in my honest opinion. This said TES is not in the same position as KOTOR, KOTOR while it had customization had a solid backstory for the character and setting, it is different to the mentality of the, TES series what gives generally very little backstory on your character (other then generally starting in prison of course).