Relationships in fallout and beyond.

Post » Sat Apr 24, 2010 5:35 pm

The Morrowind and oblivion system of relationships was based on their mood toward you. Typically if you had 65 dis, they would be your friend and sale at a discount and give you a smile and not yell at you when you stopped talking to them. In fallout the way people treated you was based on your personality and your karma.

So it makes you very aware that you are playing a game, which isn't a good thing. So obviously, some development on relationships in the game would be greatly appreciated.

How could you go about doing this? You tell me?

________
What I think they could do.

As someone becomes your friend the more and more information and benefits you can have become available. Things like, they follow you around and protect you, barter with you (should be able to barter with everyone), give you presents, repair things, give information such as quest, items, ect. If the public agrees actually relationships should be allowed as a sub plot to the game a lot like what mass effect has except you won't be doing the titanic palm on glass with another chick probably lol It would be nice to see things like this go in. But all of it is entirely up to you guys and people like me who suggest it and tell them what we want.
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Farrah Lee
 
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Post » Sat Apr 24, 2010 5:58 pm

mmm six would be nice. Maybe she can have kids too. But that's a little much.
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Racheal Robertson
 
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Post » Sat Apr 24, 2010 10:45 am

This is obviously a topic for future Fallout games, please use http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/
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Lizzie
 
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