[RELEASE) Nehrim - At Fate's Edge (English version)

Post » Mon Sep 06, 2010 1:48 am

Thanks guys - sorry to be a nag.

TarlofGor-
It makes a new game directory so most of those questions are moot it will access resources from a new data directory and so no the question becomes can I add OBSE and maybe even port Wrye Bash? Because I already see Nehrim mods on Nexus - not many, but Oblivion is hard to imagine without Bash and the mods I mentioned before like TQP and Menu escape.

But first things first - going to at least try and get it up and running tonight. This is like getting a free game - so cool.


It makes a new game directory but it inports/modifies load order. When I left all of my esp and esm files checked in the Nehrim launcher, it crashed upon loading the game. When I disabled everything but the Nehrim esm and esp, it worked perfectly but when I went back to Wrye Bash, all of my mods were disabled. It's not a huge deal as it's still there; I'll just have to recheck them all and run BOSS. It is a minor nuisance though.
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kitten maciver
 
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Post » Mon Sep 06, 2010 1:06 am

Downloaded via torrent. Appears to have installed correctly, except for this.

---------------------------
Error
---------------------------
C:\Games\Elder Scrolls\Nehrim\Data\Video\Nehrim Outro.bik


An error occurred while trying to copy a file:

The source file is corrupted.


Click Retry to try again, Ignore to skip this file (not recommended), or Abort to cancel installation.
---------------------------
Abort Retry Ignore
---------------------------


Can someone post Nehrim Outro.bik on a temporary file share somewhere? I'd prefer not to have to download 1.6GB again just to get it.
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ijohnnny
 
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Post » Sun Sep 05, 2010 8:12 pm

It makes a new game directory but it inports/modifies load order. When I left all of my esp and esm files checked in the Nehrim launcher, it crashed upon loading the game. When I disabled everything but the Nehrim esm and esp, it worked perfectly but when I went back to Wrye Bash, all of my mods were disabled. It's not a huge deal as it's still there; I'll just have to recheck them all and run BOSS. It is a minor nuisance though.

So wait are you saying you are using the same Wrye Bash as for the Oblivion folder? Or that Nehrim installer also copied the esp/esm?

Not clear - I'd think that one would have to make a new Mopy folder and all that - but not at that stage yet.
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-__^
 
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Post » Sun Sep 05, 2010 6:55 pm

I only have one copy of Wrye Bash and it's in my C:\Games\Bethesda Softworks\Oblivion\Mopy directory. I installed Nehrim to C:\Games\SureAI\Nehrim. When I opened the Data tab of the Nehrim Launcher, all of the esp and esm files that were active in my Oblivion install were checked. I proceeded anyway and Nehrim crashed. I figured that it was a mod conflict, so I went through and unchecked ~150 Oblivion esp and esm files, leaving only the three Nehrim files at the bottom of the list. I the launched Nehrim again, and it worked just fine. However, when I launched Wrye Bash to check on my Oblivion load order, all of the patches that had previously been checked were deactivated. I also got a message that the Nehrim ESP was no longer present and would be removed from the mod list. When I fired up Oblivion, all of the mods were indeed removed from the load order and I was missing most equipment/companions/etc. Getting it all back should be a simple matter of reactivating all of the patches (and remembering what was unchecked), but it would be nice if Nehrim maintained a separate load order from Oblivion.

Hope that clears up my post,

Dan
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Benjamin Holz
 
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Post » Sun Sep 05, 2010 8:43 pm

Oh well that blows hard.

So the load order must be recorded at the level of save games in the user profiles, which means that the two are not so discreet from each other.

Yuck.

Nehrim developers - is there a way to address this?

[edit] Oh wait - maybe it is save ga,me related. My main characters/profiles are in separate profiles and I only have like 4 save games files in the generic folder. It may not be so bad for me.
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Judy Lynch
 
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Post » Sun Sep 05, 2010 4:46 pm

Truely this is a work of art... they had me at the interesting intro.. :wub:



Now...to get rid of the vanilla body and camera.
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lolly13
 
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Post » Sun Sep 05, 2010 11:11 pm

Ok so I made sure my default save game folder was empty and that my other Wrye Bash profiles are OK and then made sure the only esm active in the default was the Oblivion.esm as per the Oblivion launcher.

Installed Nehrim. It copied the files into a new game folder (SureAI). Also I asked for a desktop icon and it did not give me one.

Start ---> crash

the installer did not by default install NetFrameworks (I think it was) due to my already having a vista OS.

The game is not installed in a default location and neither is Nehrim.

Suggestions?
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Code Affinity
 
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Post » Mon Sep 06, 2010 7:09 am

I don't think this is quite as separate from Oblivion as some of you would like it to be for continuing to run a regular Oblivion game while playing. I think that Wrye can help if you have different save game profiles set up and you may want to give that a try. When I played this previously, I installed Oblivion fresh and went from there. However when I gave up because I felt I was missing too much of the story (my German isn't good enough), I found I had to reinstall Oblivion. Now in my case, the problems might have been solved by blowing away the ini file and letting it generate a new one, but that's another thing to remember. You are going to want to backup your current oblivion.ini file and let Nehrim create a new one. When you are done with Nehrim, you are probably going to have to remove that and restore your Oblivion ini.

So I would go with two ini files: one for the real Oblivion and one for Nehrim. If you are switching back and forth, you might be able to switch the ini files around and continue. Also I think WB's save profiles will help with isolating the saves and the mod lists. I've never tried to point WB to my Nehrim install, so I am making some guesses there.
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Reven Lord
 
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Post » Sun Sep 05, 2010 11:27 pm

OK got it running and then to make sure Oblivion was OK - I just figured out everything you just posted.

They share the same ini file.

Having no mods active in my default profile folder seems the way to go. So yeah swapping ini files is what will have to happen.

(I'm predicting another wrye bash feature request or two here).
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Jeneene Hunte
 
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Post » Mon Sep 06, 2010 12:34 am

Yey, it works even on my main PC where I have 200 mods installed :celebration: ! I was afraid that an install here would mess up everything but the idea with the new folder where Nehrim installs is awesome. :D

Also, Psymon, Nehrim setup creates a oblivion.ini backup, but just in case you might wanna copy the original somewhere safe before you run the setup, like andalaybay said.
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Ilona Neumann
 
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Post » Sun Sep 05, 2010 5:18 pm

Is there anyway to give nehrim a separate save folder.And My nehrim ini doesn't have general at the top.Wdit strange it does but wyre bash says the opposite
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James Shaw
 
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Post » Mon Sep 06, 2010 2:14 am

Ok got it going.
So here is what I recommend for running both Oblivion and Nehrim.

1. You must have a save game manager or use Wrye Bash
2. If you have saves in the default profile move them to alternate profiles as Nehrim will want to use the default folder.
3. Manually back up your ini file for Oblivion (I just made two temp folders where the ini is usually found one for Oblivion and one for Nehrim).

At this point the default save game folder should be empty and your ini is safe. When you click on the Nehrim settings it will back up your Oblivion ini but it will not act as an ini swapper, so you have to manually back up the Nehrim ini and then replace with the Oblivion ini.

So with each load of either game you'd have to make sure the you are on the right save game profile and have the right ini installed.

If when you switch profiles even the Oblivion mods will not be deactive again. Just go tot he last save and right click then choose load masters that will activate them again. Although usually having the wrye bash save profiles swapped will also activate or deactivate mods. To deactivate all plugins with Wrye Bash: Mods tab, file column header, right-click, load->none. OBMM has similar feature.

Going to make more Wrye Bash requests for that and ini swapping.

If you load either game with the wrong ini - expect to have to reconfigure settings.

Also if you open Wrye Bash when it is all set up for Nehrim it will deactivate the Nehrim plugins and you have to reactivate them via the Nehrim Launcher.
==================================

Impressions of character creation.

Basically this mod/game needs beauty/body mods. I just was not able to get the nose how I liked for my half-Aeterna.

I would think that shouldn't be too hard but so far it seems this is running on the old Archive Invalidation txt file system and so having http://www.tesnexus.com/downloads/file.php?id=10724 would make modding it much easier. Probably could be easily adapted to the Nehrim ini. I hope Nivea makes her results available.

I'm also really missing Darn Dark UI.

Thought I saw a thread about modding Nehrim - probably best to bring that stuff up there: http://www.gamesas.com/index.php?/topic/1115780-how-to-make-a-mod-for-nehrim/
====================================

How do I get the settings to stick. I mean I have the ini in place I clicked accept settings and have not moved the ini or anything, yet exiting the game and checking online and suddenly I got to click the settings and it backs up the ini (again) and all new options. How do I get the settings to stick, so that if I open the settings tab again it allows me to edit before without starting all over with settings?
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ruCkii
 
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Post » Sun Sep 05, 2010 5:22 pm

After the room in the mine where you torch the troll with the 4 torches and there is all this cool looking fungus - I'm getting persistent crashes on harvesting shrooms (not a double nintendo).

Not right away but at about the 20th one it crashes always right when I pick something.

The game has been smooth so far.
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James Smart
 
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Post » Mon Sep 06, 2010 7:56 am

After the room in the mine where you torch the troll with the 4 torches and there is all this cool looking fungus - I'm getting persistent crashes on harvesting shrooms (not a double nintendo).

Not right away but at about the 20th one it crashes always right when I pick something.

The game has been smooth so far.


Just want to make this clear does it freeze or is it a crash? I know I have gotten freezes where you have to alt-tab-delete to get out. Mine are never consistant nor at set intervals. Never on a shroom only a change of cell or too much action just as I killed a beast.

One extra note: For all who are going to mod the game, when modding do not tick the NehrimData.esp also because it will cause problems with the game. It is a needed file for play only but not for modding the game. It seems like it changes other parts of the game and adds them to your modded esp. I make a small 1kb file which turned into a 2,500kb file and caused many errors removing the esp and all was normal.
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tegan fiamengo
 
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Post » Sun Sep 05, 2010 7:22 pm

wait wait Im confused with all this talk of Oblivion mods and nehrim installer, are you discussing that when running the Nehrim installer everything in Oblivion gets copied? am I missing something or not reading right? becaues when I ran the installer, it pfft'ly copied only what it needed(oblivion vanilla BSA's) and made another game in a folder I designated?


About the Shovels

ok so I am so deep into the mine that from the upper entrance I've gotten into the main area were you trek through in the beginning (meaning I've left the *Upper* mine and reached a main segment) have I gone to far lol
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BEl J
 
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Post » Sun Sep 05, 2010 8:50 pm

I've just reached the abbey for the first time. I have to say congratulations to the devs, this is absolutely amazing.
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Dezzeh
 
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Post » Sun Sep 05, 2010 7:09 pm

Double post slipped in here some how???

Delete me!
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chirsty aggas
 
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Post » Sun Sep 05, 2010 10:06 pm

wait wait Im confused with all this talk of Oblivion mods and nehrim installer, are you discussing that when running the Nehrim installer everything in Oblivion gets copied? am I missing something or not reading right? becaues when I ran the installer, it pfft'ly copied only what it needed(oblivion vanilla BSA's) and made another game in a folder I designated?


About the Shovels

ok so I am so deep into the mine that from the upper entrance I've gotten into the main area were you trek through in the beginning (meaning I've left the *Upper* mine and reached a main segment) have I gone to far lol


Once you leave the mining camp you are out of the tutorial area, if you want to call it that, so you haven't missed the shovels nor can you. Once the gate opens you are free to make choices to where and when you go anywhere. You don't even have to go to the abby until you want to.
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Suzy Santana
 
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Post » Mon Sep 06, 2010 5:11 am

Just want to make this clear does it freeze or is it a crash? I know I have gotten freezes where you have to alt-tab-delete to get out. Mine are never consistant nor at set intervals. Never on a shroom only a change of cell or too much action just as I killed a beast.


Well it seemed that it was tied to harvesting only the wisp stalks on the far side of where you enter. If I avoided them then no crash. The first time was a freeze and two crashes after that. Having avoided those stalks no crash since.

OmegaX-
No I was mistaken you are correct it only copies what it needs.

Now I hate this feeling - I found the Alembic and have already a bunch of ingredients, bot nor morter - did I miss it?

I found a locked door that needs a key after the burning dead guy and the baby trolls, no key - did I miss it?
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latrina
 
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Post » Mon Sep 06, 2010 7:32 am

Well it seemed that it was tied to harvesting only the wisp stalks on the far side of where you enter. If I avoided them then no crash. The first time was a freeze and two crashes after that. Having avoided those stalks no crash since.

OmegaX-
No I was mistaken you are correct it only copies what it needs.

Now I hate this feeling - I found the Alembic and have already a bunch of ingredients, bot nor morter - did I miss it?

I found a locked door that needs a key after the burning dead guy and the baby trolls, no key - did I miss it?


Still in the mines, huh? You don't need all the tools for alchemy, you just make better potions with all of them. You're lucky, I haven't been able to get an Alchemy tool in the mines. Got a good blade once and that was only once. Won't comment on missing something, just explore and keep going.
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Johanna Van Drunick
 
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Post » Mon Sep 06, 2010 4:39 am

wait wait Im confused with all this talk of Oblivion mods and nehrim installer, are you discussing that when running the Nehrim installer everything in Oblivion gets copied? am I missing something or not reading right? becaues when I ran the installer, it pfft'ly copied only what it needed(oblivion vanilla BSA's) and made another game in a folder I designated?


About the Shovels

ok so I am so deep into the mine that from the upper entrance I've gotten into the main area were you trek through in the beginning (meaning I've left the *Upper* mine and reached a main segment) have I gone to far lol


I think your in the wrong mine dude :P
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ladyflames
 
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Post » Mon Sep 06, 2010 4:21 am

About the shovels: They are marked with quest markers. To find them, you only have to set the quest active.
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Nims
 
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Post » Mon Sep 06, 2010 6:04 am

Still in the mines, huh? You don't need all the tools for alchemy, you just make better potions with all of them. You're lucky, I haven't been able to get an Alchemy tool in the mines. Got a good blade once and that was only once. Won't comment on missing something, just explore and keep going.

Yeah but now I'm at the exit and it bothers me no end that I passed a door that needed a key. I know I missed that key - and hope it is not further back in an area no longer accessible.

C'mon people - spoiler tag me.

That dungeon was amazing!!
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~Amy~
 
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Post » Mon Sep 06, 2010 1:00 am

Yeah but now I'm at the exit and it bothers me no end that I passed a door that needed a key. I know I missed that key - and hope it is not further back in an area no longer accessible.

C'mon people - spoiler tag me.

That dungeon was amazing!!


How much spoiling do you want? Sorta fun to see some have to figure this out the hard way like I did during translation any way how about a little spoil.

Spoiler
You haven't missed the key yet. But you must explore or you'll never find the wooden gate again that should help you when you get a key.

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Nathan Hunter
 
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Post » Mon Sep 06, 2010 5:17 am

How much spoiling do you want? Sorta fun to see some have to figure this out the hard way like I did during translation any way how about a little spoil.

Spoiler
You haven't missed the key yet. But you must explore or you'll never find the wooden gate again that should help you when you get a key.


Well I've looked in every crevice of that mine it seems - now I feel I've missed a wooden gate. Wooden gate? Hmmm.

I just went outside - oh wow ... this is gonna be great!
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I love YOu
 
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