[RELEASE) Nehrim - At Fate's Edge (English version)

Post » Sun Sep 05, 2010 5:35 pm

Is there a way to get OBSE to run with nehrim? I want to use OSR.


Anyone?

I am guessing modifying the plugin list to only include the 3 nerhim plugins and then launching OBSE.
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Christine Pane
 
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Post » Sun Sep 05, 2010 10:29 pm

I just dumped OSR and OBSE in the Nehrim folder and it worked with no ill effects for me.
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sara OMAR
 
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Post » Sun Sep 05, 2010 6:35 pm

Any idea as to how to improve the framerate without decreasing graphical quality? I get about 80 FPS steady in vanilla, but about 20 in Nehrim (even the interiors!).
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Queen Bitch
 
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Post » Sun Sep 05, 2010 9:48 pm

I've been playing Nehrim now for a bit, and I really love it. Only I find the invisible borders that I come across from time to time really annoying, because I want to have the risk to fall down from high places and stuff like that. Does anyone know how I can deactivate them?
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Jack Moves
 
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Post » Sun Sep 05, 2010 11:28 pm

They are collision boxes placed in the CS, so you have to go into the CS and delete them by hand. Please release it as a mod if you do, those things completely ruin the immersion for me.
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Jarrett Willis
 
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Post » Sun Sep 05, 2010 10:55 pm

lol nehrim has quest markers? lol I was playing blind then I thought Markers were removed you know, for that good ol morrowin'esque feel :D

I left the mine and got to the camp of course, I just went back in and am kinda lost since I went from a completely different entrance to the mine, back to where I walked through previously when I first started....4 hours of gameplay and im still not out of the tut XD Incomptetence or mod amazingness? I don't know.
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Mashystar
 
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Post » Mon Sep 06, 2010 4:06 am

Congrats on the release everyone! I'm about 5 hours in, and this mod has been nothing but pure quality.

Oh, and I guess I should mention this as well. I ported over the Moonshadow elf race as a personal mod, but if you guys wanted me to, I could try getting permission, and possibly upload it. I'm not sure if Nehrim would need a custom race fix like Oblivion did, but I imagine I'll find out at some point. :P
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NIloufar Emporio
 
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Post » Sun Sep 05, 2010 9:46 pm

Any idea as to how to improve the framerate without decreasing graphical quality? I get about 80 FPS steady in vanilla, but about 20 in Nehrim (even the interiors!).


I also have performance problems in Nehrim and I don't think there is a way to get even close to vanilla performance without a substantial loss of visual quality. There are simply too many objects and NPCs at once. Have you been to one of the big towns yet? My game became almost a slide show in some town areas. In vanilla I get a constant (capped by Stutter Remover) framerate of 55 (with ~100 mods, many of them very large and complex), in Nehrim the framerate hovers between 10 (some town and other heavy performance areas) and 40 (average forest away from the crowded streets). Not counting interiors, of course a small interior with only one or two NPCs gives a great framerate. It is playable as the framerate is ~30 most of the time, but after getting used to my 55 FPS it feels a bit sluggish.

The only tweak I know of that gives a slight performance boost without decreasing visual quality is to change these settings in the ini:

uGridDistantTreeRange=15
uGridDistantCount=25

In Nehrim you can't see very far usually and it has lots of VWD objects (much more than vanilla for sure). I set mine to 15/15, which is enough imo and gave a small performance boost.

Maybe Low Poly Grass might help as well, just not sure whether they use custom grass types.
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Ymani Hood
 
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Post » Mon Sep 06, 2010 4:23 am

They are collision boxes placed in the CS, so you have to go into the CS and delete them by hand. Please release it as a mod if you do, those things completely ruin the immersion for me.


Aww dang, that's probably gonna take a while to do :P Well, I might try it, and if I do try it, then I'll release it publicly.
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Lisa
 
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Post » Mon Sep 06, 2010 6:50 am

I also have performance problems in Nehrim and I don't think there is a way to get even close to vanilla performance without a substantial loss of visual quality. There are simply too many objects and NPCs at once. Have you been to one of the big towns yet? My game became almost a slide show in some town areas. In vanilla I get a constant (capped by Stutter Remover) framerate of 55 (with ~100 mods, many of them very large and complex), in Nehrim the framerate hovers between 10 (some town and other heavy performance areas) and 40 (average forest away from the crowded streets). Not counting interiors, of course a small interior with only one or two NPCs gives a great framerate. It is playable as the framerate is ~30 most of the time, but after getting used to my 55 FPS it feels a bit sluggish.

The only tweak I know of that gives a slight performance boost without decreasing visual quality is to change these settings in the ini:

uGridDistantTreeRange=15
uGridDistantCount=25

In Nehrim you can't see very far usually and it has lots of VWD objects (much more than vanilla for sure). I set mine to 15/15, which is enough imo and gave a small performance boost.

Maybe Low Poly Grass might help as well, just not sure whether they use custom grass types.


I'll try it out, thanks. I'm really just wondering what is actually causing the slow down: at times, it seems like it should work fine. The interior of the sanctum place gets 25 fps at best (and is a slideshow at worst), and theres really nothing there that should cause that much lag. I'll have to check it out in the CS once I have time.
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Horse gal smithe
 
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Post » Sun Sep 05, 2010 8:12 pm

I've been playing Nehrim now for a bit, and I really love it. Only I find the invisible borders that I come across from time to time really annoying, because I want to have the risk to fall down from high places and stuff like that. Does anyone know how I can deactivate them?


Aww dang, that's probably gonna take a while to do :P Well, I might try it, and if I do try it, then I'll release it publicly.


Just keep in mind that the collision boxes probably weren't placed to prevent the player from falling down, but to prevent NPCs and creatures from falling down. There is a reason why Bethesda called it Lemming AI...or was it Radiant AI? Can't remember.
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Blaine
 
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Post » Mon Sep 06, 2010 5:20 am

Man, this game is BEAUTIFUL! I haven't even gotten out of the starting dungeon, and I'm still super impressed. Just taking a break because that troll scared the crap out of me XD

By the way, the intro video REALLY tripped me out, because I have 5.1 speakers and that voice completely surrounded me. It was so surreal!
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Josh Lozier
 
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Post » Mon Sep 06, 2010 8:42 am

Got some questions here
Spoiler

In the part where you trade yourself in to the slavers and Kim rescue's you, where is my equipment!?! I've searched everywhere and it's nowhere and I get a crash If I leave via the exit

any help?
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luke trodden
 
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Post » Mon Sep 06, 2010 5:48 am

Got some questions here
Spoiler

In the part where you trade yourself in to the slavers and Kim rescue's you, where is my equipment!?! I've searched everywhere and it's nowhere and I get a crash If I leave via the exit

any help?


Spoiler
Keep going because your not out of the castle yet and Kim will say there's your stuff. Which exit are you leaving by that gives you the crash? The one you need a key or the other one?

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Ells
 
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Post » Mon Sep 06, 2010 4:25 am

Spoiler
Keep going because your not out of the castle yet and Kim will say there's your stuff. Which exit are you leaving by that gives you the crash? The one you need a key or the other one?



The one when you go left out of your cell -- I figured it was that way as I found no key for the door unless I already have it
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Miss Hayley
 
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Post » Mon Sep 06, 2010 4:01 am

The one when you go left out of your cell -- I figured it was that way as I found no key for the door unless I already have it



I think you mean to the right. If you can go out the one to the left then something is wrong. More info in spoiler to make sure. Has the game played fine up unto this point?

Spoiler
To the left is a room with one guard and a cell door that needs a key, to the right is a cell door that lets you go down a tunnel then there is a room with 2 guards and a tunnel/hall to a door that you can exit without a key. So is this is where the game crashes?

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Project
 
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Post » Mon Sep 06, 2010 12:29 pm

Oh thank you GOD. All the oblivion visual goodness without the cliché world and lore. Now if we can just get people to do more content and mods for this instead of Oblivion..
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X(S.a.R.a.H)X
 
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Post » Mon Sep 06, 2010 12:34 pm

To Quote Cartman,
This mod is Hella cool!
An amazing achievement, but my old pc does get to creakin' in some areas. I can't get streamline to work with Nehrim but OSR works well. I'm Pyffi'ing the unpacked Nehrim meshes now so I'll pop in and let you guys know if it does any good performance wise.
I look forward to any tips you may uncover Lady Nerevar.
:obliviongate:
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Elisha KIng
 
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Post » Mon Sep 06, 2010 12:06 pm

We should also consider a "Mods that work with Nehrim" thread. There are probably not many, but there might be a few.
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Nick Pryce
 
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Post » Mon Sep 06, 2010 10:32 am

I've just downloaded this mod - if I can even call it that - and am in the starter mine. I'm already astounded - this blows both the Oblivion tutorial dungeon and the Oblivion mines clean out of the water. I do have a question, though, as I'm kinda stuck:

Spoiler
How do I get rid of the black troll that's waiting for me when I take the "lift" over to the other side. I'm talking about the place where you can witness the horrible fate of the poor guy who didn't make it. Also, I think there is a black troll in a room in that area - how do I get rid of that one? I tried using the lever right next to where I get off, but it said that's broken.

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Suzie Dalziel
 
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Post » Sun Sep 05, 2010 11:04 pm

I've just downloaded this mod - if I can even call it that - and am in the starter mine. I'm already astounded - this blows both the Oblivion tutorial dungeon and the Oblivion mines clean out of the water. I do have a question, though, as I'm kinda stuck:

Spoiler
How do I get rid of the black troll that's waiting for me when I take the "lift" over to the other side. I'm talking about the place where you can witness the horrible fate of the poor guy who didn't make it. Also, I think there is a black troll in a room in that area - how do I get rid of that one? I tried using the lever right next to where I get off, but it said that's broken.


Stop playing like you are in Cyrodil.

do this...
Spoiler
LEG IT!, run your under supplied, outgunned keester out of there!
There is only one Troll you "have" to fight in the opening dungeon and you don't fight him [don't wish to fully spoil that so that's all I'll say, head for them doors, it may be your only chance!

:shifty:
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Tina Tupou
 
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Post » Mon Sep 06, 2010 10:29 am

Spoiler
I know I should run, but I can't seem to find any place to run to. I can only find one small room, and that holds another troll. There is no place to go! At least I haven't found it yet. I have encountered two other black trolls that I have ran away from, but I can't seem to find where to go here


Edit: Never mind, I figured it out. Thanks. :)

Edit again: Sorry, I seem to be somewhat stuck again.

Spoiler
Still in the mine. I've been in the tavern, and walked up the stairs outside it. I've fought a few cave trolls, and am walking on some railing that seem to lead down to a manhole. There's a dead man lying there. I saved and jumped in - is this where I should go? Instincts tell me I should be going upwards to get out, not down. Besides, I can't seem to find much room to walk in down there either. Should I be somewhere else?

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Andrea P
 
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Post » Mon Sep 06, 2010 2:46 am

Just a heads up for everyone - I went ahead and created a Mods that work with Nehrim thread here: http://www.gamesas.com/index.php?/topic/1116000-mods-that-work-with-nehrim/

The aim is to keep that as a repository of knowledge separate from this thread so that less rooting around for info is needed.
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Jordan Moreno
 
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Post » Mon Sep 06, 2010 8:32 am

Tabris93
You are on the right track keep going. Remember Celbro said it was a large mine. So the only thing to do is to keep going forward. The arrows pointing down is the biggest hint you'll get.
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Lavender Brown
 
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Post » Mon Sep 06, 2010 2:11 am

Just wanted to say congrats to the modding team on getting the English version out this week! :celebration:
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Phillip Brunyee
 
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