RELEASE NEWS!!!

Post » Fri Jun 03, 2011 12:05 am

So, now I bought this **** mag, 5.5€ ... donations per PN please ... the thing is, I don't like this mag, cause their personal opinions are trash ... but the facts are objective

for translation try leo dicct or want you want

http://img846.imageshack.us/i/pcaction.jpg/

http://img837.imageshack.us/i/c2dx10dx11.jpg/

For weapon setup on the fly ... I'm sorry, it's the SP, so no confirmation for MP ... but as I said, I read it in the shop, so I hadn't much time and I hadn't the mag here while writing the post.

MP is completely different because all suit functions will made a great balance ... from very fast to very strong to very invisible with nearly endless gradiations

high rez plastically textures, aliens with uncountable details, best light effects ever, best particel effects ever ... and all with DX9 ... as you read above DX10/11 shall be available at retail release
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Tom Flanagan
 
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Post » Thu Jun 02, 2011 10:54 pm

I read that a DX10 version (patch) is planned but only DX11 will be available as day one patch.
So Gamers with DX10 Cards have to wait longer for their improved version i think... it svcks buffalo ass.
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Setal Vara
 
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Post » Fri Jun 03, 2011 12:01 am

Thanks Masterdid!

Did a quick translation of the article, not perfecet but you can get the points they're trying to convein:


In normal 2D mode. also invoked the long-term play in 3d, the eye makes spurbar and it costs more to hardware performance, which control the wear of two crysis pretty. Here you decide mmuss even if the optics is a wichtigeer as tempo. But who has the right equipment should try out the remarkable effect of 3d-unbendingt.

What about DX11?
Nvidia has revealed on his website: Crysis 2 is of little surprising - DX11. Crytek we confirmed this in conversation and bekraftigte that the leak had the beta version does not affect the DX11 development. The corresponding Grafikeffkte be replenished but only with a patch which will be available for publication of the game. Then is the image of tessellation, dashing benefit post-processing effects and a higher shader level. A DX1-Support is planned. Therefore allowed to look at Crysis 2 Release Hubscher again as our screenshots, because only the DX9 version could play.
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Prisca Lacour
 
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Post » Thu Jun 02, 2011 10:46 pm

So dx11 is a patch, seems it will more than likely just be tacked on effects that won't make much difference to the game visually =/

That is a baseless assumption. Dx11 Effects can be very easily added, which is the reason why they can be patched it in the first place.

I assume, that they were just very low on time. They could have either delayed the release for a week, or patch it right on release like they do now.

Theres plenty of games out there now with dx11 features enabled that make barely any difference visually. Bad company 2 for example has dx11 support but all it does is makes shadows smoother with anti aliasing enabled. If dx11 made such a difference to this game i would have expected crytek to show the 2 modes side by side, but it seems like we'll have to wait for review or buy the game to see the modes ourselves.
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Rachell Katherine
 
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Post » Thu Jun 02, 2011 10:47 pm

In normal 2D mode. also invoked the long-term play in 3d, the eye makes spurbar and it costs more to hardware performance, which control the wear of two crysis pretty. Here you decide mmuss even if the optics is a wichtigeer as tempo. But who has the right equipment should try out the remarkable effect of 3d-unbendingt.

You all can ignore this ... that is one of there trash opinions ... there are some other informations, from representative 3D gamern -> 3D will be awesome too and it need only 1.5x the hardware performance ... not like other games with 2x or 2.5x
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Sebrina Johnstone
 
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Post » Thu Jun 02, 2011 7:23 pm

What about DX11?
Nvidia has revealed on his website: Crysis 2 is of little surprising - DX11. Crytek we confirmed this in conversation and bekraftigte that the leak had the beta version does not affect the DX11 development. The corresponding Grafikeffkte be replenished but only with a patch which will be available for publication of the game. Then is the image of tessellation, dashing benefit post-processing effects and a higher shader level. A DX1-Support is planned. Therefore allowed to look at Crysis 2 Release Hubscher again as our screenshots, because only the DX9 version could play.

Thx for that ... so I made the rest ;)

What about DX11?
Nvidia has revealed it on his website: Crysis 2 is of little surprising - DX11 supported. Crytek confirmed and bear out in conversation that the leak of the beta version does not affect the DX11 development. The corresponding graphic effects will be replenished but only with a patch which will be available for publication of the game. Then there will be available the image of tessellation, dashing benefit post-processing effects and a higher shader level. A DX10-Support is planned too. Therefore would be the look of Crysis 2 release nicer as our screenshots, because only the DX9 version we could play.
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Big mike
 
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Post » Fri Jun 03, 2011 8:52 am

So tessellation is in. Good I think the game will really benefit from this.
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Emma Copeland
 
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Post » Fri Jun 03, 2011 1:14 am

@Acerimmer1

Why do you think so?
Games which arent DX11 only havent benefit from tessalation at all.
Stalker COP: Michelin guy inflated charackters but real improvements: None.
Metro 2033: Michelin Guy charackters again plus slightly better lighting: A huge difference compared to Dx10: Almost none.
Aliens vs. Predator: No difference at all to Dx10.

The only differences could be mentioned in benchmarks which are espacially created to praise DX11:
Unigine Heaven and the Nvidia Golem benchmarks are such ones.
In my opinion tessalation is unacessary.. just use the "more" polygons to create more detail.. but dont lock us gamers with DX10 hardware out.
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Czar Kahchi
 
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Post » Thu Jun 02, 2011 4:47 pm

In my opinion tessalation is unacessary.. just use the "more" polygons to create more detail.. but dont lock us gamers with DX10 hardware out.
Tesselation is done exactly so you don't have to push more polygons and get that eye candy with less of a performance impact. And DX10 hardware is compatible with DX11. So "get your **** straight".

But yes so far DX11 hasn't been used decently on any game (just like DX10 was never more than DX9 with some minor borderlining unoticeable lighting improvements), I believe Crysis 2 will be the first.
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Katie Louise Ingram
 
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Post » Thu Jun 02, 2011 7:30 pm

uh....Xbox 360 has been using tesselletion since 06-07 without DX11
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Steve Fallon
 
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Post » Thu Jun 02, 2011 8:22 pm

uh....Xbox 360 has been using tesselletion since 06-07 without DX11

Uh... it's there but in such limited amounts it's hardly relevant. And is that hardware tesselation?

Tesselation is done exactly so you don't have to push more polygons and get that eye candy with less of a performance impact. And DX10 hardware is compatible with DX11. So "get your **** straight".

Uh... I believe Tesselation allows a variable polygon count in the sense that when you get closer to an object the geometry increases and hence the level of detail. Have you never run/seen the wireframe scene from Unigine Heaven for example? So... "get your **** straight"?

As to the actual benefits of DX11 for Crysis 2 I'm very curious if it can bring something worthwhile to the table. I agree with some1 posting above stating the limited benifits for DX11 games released in the past.
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Eibe Novy
 
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Post » Fri Jun 03, 2011 7:21 am

I understand your points ... but there are enough DX10/11 threads open ... please keep this thread clean

this thread is only for "release news"
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Anthony Santillan
 
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Post » Thu Jun 02, 2011 10:46 pm

uh....Xbox 360 has been using tesselletion since 06-07 without DX11

It has a crappy hardware tessellator but I don't think it has ever actually been used. If it was it certainly wasn't in many games.
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His Bella
 
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Post » Thu Jun 02, 2011 11:16 pm

I understand your points ... but there are enough DX10/11 threads open ... please keep this thread clean

this thread is only for "release news"

Are you kidding me everything you posted that was news relates to DX11.
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Veronica Flores
 
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Post » Thu Jun 02, 2011 7:50 pm

In my opinion tessalation is unacessary.. just use the "more" polygons to create more detail.. but dont lock us gamers with DX10 hardware out.

Then you need to calculate the position of every vertex independently and you would need at least a £5,000 PC to run the game. So now only people with a £5000 PC can have more polygons and thats a lot less people than have a DX11 card.

It's almost like asking why do you have children in a hair particle system.
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Noely Ulloa
 
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Post » Fri Jun 03, 2011 12:26 am

I understand your points ... but there are enough DX10/11 threads open ... please keep this thread clean

this thread is only for "release news"

Are you kidding me everything you posted that was news relates to DX11.

yes, and that was a news and for sure there come some more ... and no one wants to search through 4 or 5 pages to find the news!

Where is your problem go to a DX11 thread and write your informations about ... and by the way, we have DX11 for at least 1 year now, that is not kind of new thing ... why do nobody knows what the specifications are

or make a new thread, for example: "What is DX11"
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Claire Jackson
 
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Post » Fri Jun 03, 2011 12:04 am

Release News is thin on the ground. The best I could do...

http://www.develop-online.net/features/1152/The-Crytek-way
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Brooks Hardison
 
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Post » Fri Jun 03, 2011 6:41 am

Yeah, that's a beginning ;P

I loved this comment:
CryEngine 3 has yet to have its proof of concept released, and Crysis 2 will be our showcase for this.

:)
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Natalie J Webster
 
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Post » Fri Jun 03, 2011 7:17 am

Yeah it sounds promising. But it all depends what features they want to showcase and to whom. I think one of the Mods already said they were using almost everything the CryEngine 3 can do though. Although I don't recall Tessellation having ever been promoted as part of the feature set.

PS: I think this targeting of the CryEngine at the film industry explains the story about James Cameron seeing the game anyway. Just in case there is somebody still wondering about that.
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lucile davignon
 
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Post » Thu Jun 02, 2011 9:10 pm

http://www.youtube.com/watch?v=zdKU2V3paFE&feature=related
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Vicki Blondie
 
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Post » Thu Jun 02, 2011 8:40 pm

Also DX11 in a patch doesn't mean tacked on. Maybe there was some major bug with the way DX11 was implemented in game so they need the patch to fix it.
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Suzie Dalziel
 
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Post » Fri Jun 03, 2011 1:04 am

In my opinion tessalation is unacessary.. just use the "more" polygons to create more detail.. but dont lock us gamers with DX10 hardware out.

Then you need to calculate the position of every vertex independently and you would need at least a £5,000 PC to run the game. So now only people with a £5000 PC can have more polygons and thats a lot less people than have a DX11 card.

It's almost like asking why do you have children in a hair particle system.

Thats sweet man I got a $5000 machine!
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Alkira rose Nankivell
 
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Post » Thu Jun 02, 2011 9:23 pm

Also DX11 in a patch doesn't mean tacked on. Maybe there was some major bug with the way DX11 was implemented in game so they need the patch to fix it.

Indeed, the game has a dx9 codepath and dx11 (strangely no dx10, but ah well, dx10 is old tech anyway and it wasn't that hot when it was new), and they'd rather release the game with the dx9 codepath perfectly fine with maybe a day or two wait on the dx11 patch than delay the game by 3 weeks or so to get dx11 on the disc.
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Elizabeth Davis
 
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Post » Thu Jun 02, 2011 9:33 pm

I assume that the Dx11 components were in development, but not complete in time for the retail release to be shipped so a day oen patch was nessecary to get these components to users as fast as possible. ts not an uncommon occurence in game development. Deadlines are a pain like that.
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Cathrine Jack
 
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Post » Fri Jun 03, 2011 5:15 am

There will be a day 1 patch they don't say if it will offer DX11 or any graphical improvements.

http://www.gamesas.com/forums/viewtopic.php?f=35&t=9886
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Spooky Angel
 
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