Releasing modder's packages

Post » Sat May 21, 2011 1:28 am

Just curious if Bethie would ever consider releasing model/texture packages as DLC? as we know TES has a very strong modding culture and community, independently of having or not exporters we all know that rarely modders get to work with new content that has the same level of quality. for me it would be interesting to have for instance new trees, tile set, flora, weapons, architecture et all, how about a Breton cloth set, or hammerfell architecture, maybe some fantasy trees for Valenwood, this could sell well, alongside dependences created with many new mods, how many modders would love to use this to recreate other parts of Tamriel? And how much general modding would improve?
Just as thought.
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Jodie Bardgett
 
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Post » Sat May 21, 2011 3:38 am

That would be really cool. The hardest thing about making your own mods is getting unique models and textures to work with. Many modders, including myself, can't really do modeling or texturing all that well.
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Charlotte X
 
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Post » Sat May 21, 2011 2:53 am

Just curious if Bethie would ever consider releasing model/texture packages as DLC? as we know TES has a very strong modding culture and community, independently of having or not exporters we all know that rarely modders get to work with new content that has the same level of quality. for me it would be interesting to have for instance new trees, tile set, flora, weapons, architecture et all, how about a Breton cloth set, or hammerfell architecture, maybe some fantasy trees for Valenwood, this could sell well, alongside dependences created with many new mods, how many modders would love to use this to recreate other parts of Tamriel? And how much general modding would improve?
Just as thought.

I think if they did this they should make it stuff that is actually able to fit in Skyrim. Nowhere near as many people would get as much value out of Valenwood resources.Anyway, I think maybe they could just do DLC with these resources put to use, like make one that adds a small region on the Hammerfell border and add a large town there with the tileset which other people can use later, or something like that.
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Eve(G)
 
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Post » Sat May 21, 2011 1:59 am

I think if they did this they should make it stuff that is actually able to fit in Skyrim. Nowhere near as many people would get as much value out of Valenwood resources.Anyway, I think maybe they could just do DLC with these resources put to use, like make one that adds a small region on the Hammerfell border and add a large town there with the tileset which other people can use later, or something like that.


I agree, but think that someone like Onra releases a map with the entire Tamriel continent then you could mod regions to your heart, it's happening with Oblivion but unfortunately all looks the same, because they use all the same models, now the same case scenario with proper resources would certainly be different.
Imagine the most popular mods using these resources, some do have hundreds of thousand downloads, dependencies for this would certainly justify Bethie to invest their time and money providing these resources. And we all know how serious and responsible modders are not to pirate resources but to ask players to download the official DLC.
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Ella Loapaga
 
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Post » Sat May 21, 2011 9:40 am

I agree, but think that someone like Onra releases a map with the entire Tamriel continent then you could mod regions to your heart, it's happening with Oblivion but unfortunately all looks the same, because they use all the same models, now the same case scenario with proper resources would certainly be different.
Imagine the most popular mods using these resources, some do have hundreds of thousand downloads, dependencies for this would certainly justify Bethie to invest their time and money providing these resources. And we all know how serious and responsible modders are not to pirate resources but to ask players to download the official DLC.

I think I see what you're saying. Still, though, if you released Valenwood stuff, it'd really only be good for one major mod, a Valenwood new lands mod, and the stuff built in that. It wouldn't be a resource the majority of modders could use, so I think it would be best not to release that. Some stuff that concievably fit in locally would be great though.
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Matt Bigelow
 
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Post » Sat May 21, 2011 5:53 am

Controlling how the DLC resources were distributed might be an awkward situation (presumably, players who wanted to use a mod that utilises DLC assets would need to purchase the DLC first). It'd be easy enough to set up a "required DLC" section for mod submissions, I guess.

And I don't know if it'd be viable from Bethesda's point of view (modders are part of the player audience, but only a fraction of players are part of the modding audience). Otherwise, I like the idea; I like the challenge and control of creating my own assets for projects, but I'd definitely pay for professional artwork in DLC form.
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tannis
 
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Post » Sat May 21, 2011 1:11 pm

The only issue I could see is if players on consoles complain that things are being done for PC users over console users, tho this could be fixed in Skyrim if Bethesda allowed mods to work on or be compiled for consoles, but I doubt that's going to happen... never know tho, it'd actually be good for the modders since it'd give a larger audience whom could enjoy your/our work.

That aside, yes it'd be a good idea, if they could release some textures/models/styles every so often, it'd mean that basic mods themselves don't stay just as static clones in style to the game and thus devalue the uniqueness of dungeons in the games, or of a modders work.
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Ice Fire
 
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Post » Sat May 21, 2011 4:51 am

It won't and Can't happen, modding is more than putting stuff in a game, its changing how it works, adding here and taking away there and putting in lines upon lines of information that at times needs an additional program to be understood, the CS as it stands eats more computing power than a console can muster in addition to games being run off the CD which cant and definently shouldnt be altered, and then theres installing the games on the harddrive now your in Sony's and Microsofts territory and I doub't they'd let such power stand in the hands of the players to such an extent. you also have to contend with them about the mods content that beth is going to compile, and then theres the issue of not ever mod being availible to everyone, and then it spills over into everyone wanting something and not getting it thus calling foul or some such.


I'm apprehensive about saying beth should take modders work and put it as a DLC...why not like, what beth is supposedly doing with every other game and their grandmother take inspiration from the mods of the past, like they are doing now(Dual wielding, Sprints, shield bash, locational damage ALL were mods) and then make some dlc or whatever similar to the mod instead of outright taking the work, copy pasting it and slapping a Beth tag on it. understand they can very well do this, I don't like it but they can and the modder will recieve no payment because they have no entitlement to the mod.
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Life long Observer
 
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Post » Sat May 21, 2011 6:20 am

It won't and Can't happen, modding is more than putting stuff in a game, its changing how it works, adding here and taking away there and putting in lines upon lines of information that at times needs an additional program to be understood, the CS as it stands eats more computing power than a console can muster in addition to games being run off the CD which cant and definently shouldnt be altered, and then theres installing the games on the harddrive now your in Sony's and Microsofts territory and I doub't they'd let such power stand in the hands of the players to such an extent. you also have to contend with them about the mods content that beth is going to compile, and then theres the issue of not ever mod being availible to everyone, and then it spills over into everyone wanting something and not getting it thus calling foul or some such.


I'm apprehensive about saying beth should take modders work and put it as a DLC...why not like, what beth is supposedly doing with every other game and their grandmother take inspiration from the mods of the past, like they are doing now(Dual wielding, Sprints, shield bash, locational damage ALL were mods) and then make some dlc or whatever similar to the mod instead of outright taking the work, copy pasting it and slapping a Beth tag on it. understand they can very well do this, I don't like it but they can and the modder will recieve no payment because they have no entitlement to the mod.


This is not about Behtie compiling modder's work, it's about releasing artwork for modders, totally different thing.
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Latino HeaT
 
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Post » Sat May 21, 2011 4:45 am

i was all geared up to rage until i actually read the OP.

this would be really really really cool.
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Sophie Morrell
 
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Post » Sat May 21, 2011 4:46 am

Bethesda makes the resources THEY need to make the game. Nothing more. Anything else would be unprofitable and we have to remember they are a company and have to make money. Everything else is up to the modders. They already help modders immensely by releasing the creation kit and they may release some tutorials with it. And the large variety of environments in Skyrim already promises a lot of stuff that the modders can use.
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Christina Trayler
 
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Post » Sat May 21, 2011 2:55 pm

They wouldnt have to be released in a patch, else you'll end up with mods require this release of 'stuff' and then dependancies and :ahhh:

I dont see it happening...too many legal problems.
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Monika
 
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Post » Sat May 21, 2011 5:01 pm

How about a graphics DLC?

Improving graphics take time and money, so this might be the reason things don't look as amazing in Skryim so far.

Also, seeing how extremely popular graphics mods are...
I think a graphics DLC to improve several things and charge for it, will be bought a loooooot by many people.
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Harry Leon
 
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Post » Sat May 21, 2011 2:44 am

Bethesda makes the resources THEY need to make the game. Nothing more. Anything else would be unprofitable and we have to remember they are a company and have to make money. Everything else is up to the modders. They already help modders immensely by releasing the creation kit and they may release some tutorials with it. And the large variety of environments in Skyrim already promises a lot of stuff that the modders can use.


Reading my original post I mentioned these DLC to be commercially sold, not for free, I do agree that they're not a charity event, they need to make money, the question arised was that this could be interesting sales wise for them, and to get indirect sales from the use of these same resources, imagine a mod like OOO or Lost Spires using such resources, tens of thousands of downloads, everybody would win, Bethie with sales, modders with more creative power and gamers getting better content.
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loste juliana
 
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