relistic distribution?

Post » Sat May 28, 2011 5:52 pm

Hi there, any idea if caves and whatnot will be more realistically distributed in Skyrim? I mean, in Oblivion, seemed that you'd walk for a few seconds, and then there'd be another cave. I mean, most caves (definetly the ones with stalactites and suchlike from oblivion) only really form in areas of limestone rock. Now I suppose it's possible that the whole of Cyrodil was made of limestone (though unlikely), but I for one would much rather see things more realistically distributed, perhaps bethesda should consult a geologist. I'd like to see some areas of limestone caves (most limestone caves are formed by water running underground, so would make sense, not only to have the caves groups together, but perhaps to have them interconnected, maybe some could have exits at the bottom), other areas could be mineral rich and have mines dug into the rock, maybe they could even add in some volcanic lava tubes if they're feeling creative.
Instead of a cave every couple dozen metres or so, i'd like to see them groups in certain areas based on geologic formations. Think it'll be in the game? is it too late for them to add it in?
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sharon
 
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Post » Sat May 28, 2011 11:04 am

Content doesn't have to be so in your face, agreed less cave/dungeon/fort ever 3secs
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Lyndsey Bird
 
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Post » Sat May 28, 2011 5:01 pm

I hope they do alot of work on the outdoors, in Oblivion you wouldn't see much new sights after a five minute walk. From the screenshots we have so far I have no doubt that just walking across Skyrim will be satisfying.
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:)Colleenn
 
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Post » Sat May 28, 2011 2:20 pm

Idk maybe with a larger map but I enjoy the number of locations to delve into.
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Louise
 
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Post » Sat May 28, 2011 6:39 am

I think the problem with Oblivion's caves is that because of the respawn, every cave was essentially the same thing.

I'm fine with an egregious amount of caves, but they need original content to match.
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Ana Torrecilla Cabeza
 
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Post » Sat May 28, 2011 5:59 am

I'd much rather have a small amount of unique dungeons, than a large amount of cookie-cutter ones like in Oblivion. Every dungeon in Oblivion was exactly the same, minus some minor loot differences.
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Syaza Ramali
 
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Post » Sat May 28, 2011 7:28 pm

Idk maybe with a larger map but I enjoy the number of locations to delve into.

the number isn't too much of a problem, it's the variety that gets me. In oblivion every dungeon looks the same, to the point that there's no point entering all of them because there's nothing new. I don't mean the inhabitants, some dungeons have animals, some have goblins, some have undead, etc. it's the fact that the cave walls of every cave and even a lot of the mines, all looked the same. I count quality and variety over quantity.
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Hot
 
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