{Relz} Ammo Limit

Post » Mon Nov 22, 2010 9:43 pm

Name: Ammo Limit
Author: Harmy52
Version: 1.0
Date: 21-1-2010
Category: Gameplay changes
Link: None
Homepage: None


===============
Description:
===============

This limites the huge amount of ammo you can carry. Compatible with FWE.

===============
Details:
===============
First of all, I'm sure that it's been done before, but I wanted to make my own version.

This is my solution to the staggering amounts of ammo in the wastes. In vanilla Fallout 3 you could have way too much ammo. This mod attempts to fix that. I've had several mods that attempted to fix this, however all added weight to the ammo. My mod works different.

This is how it works. You can only have a set amount of every individual ammo type.

Lets say that you can carry 300 10mm bullets. If you get more then 300 10mm bullets then the excess ammo will be dropped. So this allows for you to actually run out of ammo during firefights.

It is 100% percent compatible with mods that edit ammo. As long as they do not edit thier EditorID. So this works with mods like FWE, BRUTE, and other overhauls.

Ok, these are the ammo types and thier limits.

10mm 300
.32 50
.308 50
.44 60
.556 240
Mini-Nukes 10
Flamer Fuel 600
5mm 2400
EC Packs 2400
Darts 10
Small Energy Cell 300
MicroFusion Cell 300
Shotgun Shells 80
Railway Spikes 80
Missiles 10
BB 1000
Alien Power Cell 100

If you have any question or suggestions, just ask.

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Requirements:
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Fallout 3 Patch 1.7
Ammo

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.

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Compatibility:
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This is compatible with FWE without patches or anything. Also compatible with FOOK, BRUTE, or It's Bubbly.

This is also compatible with individual mods that adds weight to ammo or make ammo scarcer.

I do not have enough knowledge of CALIBR to make a version for that mod.

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Bugs/Issues:
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You'll have less ammo to use. And that's the point of the mod :P

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History:
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1.0 21-1-2010 - Initial Release

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Contact:
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On the Beth Forums or on the Nexus Forums known as Harmy52.

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Recommended Mods:
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A mod that adds weight to ammo, and a mod that makes ammo scarcer.

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Credits:
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Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
A lot of guys for suggestions and workarounds.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
===============

This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.


http://www.fallout3nexus.com/downloads/file.php?id=10921

Harmy52
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Mon Nov 22, 2010 6:29 pm

Nice idea but could you explain why you chose those numbers?

I can't see why you would be able to carry 10 Mini Nukes - where one alone is bigger then your pocket - but only 50 small .32 rounds.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Mon Nov 22, 2010 9:27 pm

Nice idea but could you explain why you chose those numbers?

I can't see why you would be able to carry 10 Mini Nukes - where one alone is bigger then your pocket - but only 50 small .32 rounds.


Well, you need at least 8 anyway to use the
Spoiler
http://fallout.wikia.com/wiki/Experimental_MIRV
.
Looks great, I'll download. :)
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Mon Nov 22, 2010 9:46 pm

Spoiler tags don't really work when you make a link :P

The numbers where chosen by a basic formula. Highest clip size * 10. Since I don't consider the MIRV to be a real weapon, I haven't included 80 Mini-Nukes. I have tested it out a lot ingame, and I consider it to be pretty balanced. While a clip of 5mm ammo is more, you also burn through them quicker.

I suggest you try it out ingame, and see for yourself if it works okay. I mean regarding balance ofcourse, I've made sure that it alwys works :D

Harmy52
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Mon Nov 22, 2010 6:57 pm

Spoiler tags don't really work when you make a link :P


Gotcha. ;)
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Mon Nov 22, 2010 8:47 pm

Do enemies and NPCs have limited ammo as well, or can they still fire their magical guns for hours on end?
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Tue Nov 23, 2010 2:45 am

Well, they can still fire magically on end. There are probably some other mods that fix that. The way I've set up this mod ensures 100% compatibilty with any and all mods. Always. To make it so that NPCs use ammo would require that I edit every gun in the game.

The only possible way I can think of is to use the next version of FOSE. Then I could do it conflict free.

Anyways, to the users of this mod: I look forward to hear your feedback, and maybe some things on where I can improve.

Harmy52
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Tue Nov 23, 2010 4:00 am

My Ammo Limit mod has been translated into French. Grab it here: http://www.confrerie-des-traducteurs.fr/fallout/mods/gameplay/modification/limite_de_munitions.php
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm


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