(Relz) AOF Containers

Post » Fri Jul 02, 2010 10:03 am

Hello everybody. :wave:

Here is some things I have had sitting around for a while, just finished, and decided to upload.


http://img.photobucket.com/albums/v217/AnOldFriend/New_Barrel_01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/New_Kegstand_01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/New_WoodenBucket_01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/Sacks_NewTexture_01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/NewBarrelSacks.jpg

The textures for the sacks I placed into a separate folder in the file so that you can decide for yourself if you want to use them. They are more or less updated versions of the textures that came with my sacks replacer. The tiling is less obvious and I made the twine holding them together look a bit nicer I think.


Dowload:
http://tesnexus.com/downloads/file.php?id=32427

Enjoy.
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Peetay
 
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Post » Fri Jul 02, 2010 11:31 am

awesome stuff! makes everything around it look blurry now haha
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Rob Smith
 
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Post » Fri Jul 02, 2010 5:00 am

thanks so much for sharing. was an instant down load for me. great work
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QuinDINGDONGcey
 
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Post » Fri Jul 02, 2010 4:35 am

This is great! Sad that I'm to wasted to try this until tomorrow lol :celebration:

Well I guess I should take a nap, gj AOF!
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Jessica Raven
 
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Post » Fri Jul 02, 2010 3:58 pm

Looks great, thanks for sharing. :thumbsup:
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Davorah Katz
 
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Post » Fri Jul 02, 2010 7:54 pm

Sadly, I am not able to download this. I keep getting stalls before the download actually starts. Any way you could do a temp upload of it somewhere?
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brian adkins
 
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Post » Fri Jul 02, 2010 5:27 am

Sadly, I am not able to download this. I keep getting stalls before the download actually starts. Any way you could do a temp upload of it somewhere?

i just had the same prob: i quit ff with the task manager, started it again and it just downloaded correctly afterwards.

aof: these are great, thanks for sharing :)
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Eire Charlotta
 
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Post » Fri Jul 02, 2010 7:59 pm

Great work AOF :goodjob: , Downloaded :)

Sy
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Leticia Hernandez
 
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Post » Fri Jul 02, 2010 7:17 pm

These containers are great AOF, I plan on using them in one of my grungy towns. Great work :goodjob:
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Kim Kay
 
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Post » Fri Jul 02, 2010 5:21 pm

Sadly, I am not able to download this. I keep getting stalls before the download actually starts. Any way you could do a temp upload of it somewhere?


http://www.4shared.com/file/aY8ETvLw/AOF_Containers.html

Try that. :)



Glad ya'll like them. :foodndrink:
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Rebecca Dosch
 
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Post » Fri Jul 02, 2010 7:58 pm

http://www.4shared.com/file/aY8ETvLw/AOF_Containers.html

Try that. :)



Glad ya'll like them. :foodndrink:


Got em. Thanks :)
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Amiee Kent
 
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Post » Fri Jul 02, 2010 7:48 am

Those screen shots look amazing! I'll find out when I download this, but I'll ask anyway, does this include textures for the crates? I don't know why, but for some reason the completely mis-matched textures on my barrels and crates have been driving me crazy! ;^)

Take care AOF, and thank you for another great release.
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Maria Garcia
 
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Post » Fri Jul 02, 2010 7:59 pm

Looks fantastic! :D
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Danielle Brown
 
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Post » Fri Jul 02, 2010 8:32 pm

Those screen shots look amazing! I'll find out when I download this, but I'll ask anyway, does this include textures for the crates? I don't know why, but for some reason the completely mis-matched textures on my barrels and crates have been driving me crazy! ;^)

Take care AOF, and thank you for another great release.


I use Connary's crate textures along with quite a few of his other available textures. I basically install Skydye's textures as base, then Connary's, and then the ones I have made that I like more then either of theirs. :P I think Connary's crate textures fit pretty well with these barrels.



Got em. Thanks


No problem. :foodndrink:


awesome stuff! makes everything around it look blurry now haha


I meant to resize the textures actually. I like to work on larger source files so I can better see the details and so on. Maybe I will upload a version with lower res textures. :whistling:
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phil walsh
 
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Post » Fri Jul 02, 2010 3:12 pm

These look great. I can almost 'feel' the burlap. Great job :D
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N3T4
 
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Post » Fri Jul 02, 2010 6:02 pm

I use Connary's crate textures along with quite a few of his other available textures. I basically install Skydye's textures as base, then Connary's, and then the ones I have made that I like more then either of theirs. :P I think Connary's crate textures fit pretty well with these barrels.


In which pack did conary rel retextures for crates? :P
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Daramis McGee
 
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Post » Fri Jul 02, 2010 6:06 pm

In which pack did conary rel retextures for crates? :P



I think it was in his wood texture pack, could be wrong. There are links to all or at least most of his textures in a few different threads around the forums somewhere. :shrug:
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courtnay
 
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Post » Fri Jul 02, 2010 12:48 pm

Nice release, AOF! Did you use the vanilla meshes?

Other than that, how's life? Been a while since we spoke.

Cheers,
PKR.
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Dona BlackHeart
 
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Post » Fri Jul 02, 2010 7:50 am

Nice release, AOF! Did you use the vanilla meshes?

Other than that, how's life? Been a while since we spoke.

Cheers,
PKR.


The bucket is the only model that I didn't remodel. Barrels and kegstand are completely new.

I have been good. You should come around more often.

Also I think you might be interested in having a look at the MCP thread. MCP 1.7 and up have some great new features that allow for ref and bump mapping pysiqued models, and also another feature that makes reflections use local lighting, no more super bright reflection effect in dark areas. :celebration: Not to mention all the other great fixes and tweaks as well. Perhaps you could update some of your mods. ;)

Anyway, take care man. Hope to see you around more often. :foodndrink:
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Pawel Platek
 
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Post » Fri Jul 02, 2010 5:19 pm

The bucket is the only model that I didn't remodel. Barrels and kegstand are completely new.

I have been good. You should come around more often.

Also I think you might be interested in having a look at the MCP thread. MCP 1.7 and up have some great new features that allow for ref and bump mapping pysiqued models, and also another feature that makes reflections use local lighting, no more super bright reflection effect in dark areas. :celebration: Not to mention all the other great fixes and tweaks as well. Perhaps you could update some of your mods. ;)

Anyway, take care man. Hope to see you around more often. :foodndrink:

I know about the MCP improvements. Unfortunately, I didn't have much time for modding, moving around and having very little free time (the little time I have, I spend playing Mount&Blade Warband and M2TW)... One day I'll surely go through all of it and update things, but I can't really tell when that day will be...

Take care,
PKR.
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Tanya Parra
 
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Post » Fri Jul 02, 2010 1:36 pm

These are pretty good. It's good to see you back to releasing again. :celebration:
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patricia kris
 
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Post » Fri Jul 02, 2010 10:46 am

Excellent mod, dude. (If you would do one for shacks, crates, and docks I would be so happy :wub:)
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Nicholas C
 
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Post » Fri Jul 02, 2010 2:32 pm

Excellent mod, dude. (If you would do one for shacks, crates, and docks I would be so happy :wub:)

Look at his profile in TESNexus.com :whistling:
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Nathan Hunter
 
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Post » Fri Jul 02, 2010 5:39 am

I am so happy! :D
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Sebrina Johnstone
 
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