/relz/ Artifacts

Post » Wed Sep 01, 2010 1:01 pm

yes, plugin has been cleanup with tes4edit


Great. Was looking forward to this release.
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Michelle Serenity Boss
 
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Post » Wed Sep 01, 2010 11:23 pm

What is the optional file for - the DistanceLOD files?
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Rob Smith
 
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Post » Wed Sep 01, 2010 12:38 pm

What is the optional file for - the DistanceLOD files?

from the readme:
"If you want main building of The Collectos Society Guild to be visible from distant then copy "DistantLOD" sub-folder from "Artifacts_OptionalFiles" folder to "Oblivion\Data" folder."
You can find this folder in the Artifacts_OptionalFiles folder that is in 7z file you downloaded
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Lance Vannortwick
 
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Post » Wed Sep 01, 2010 5:43 pm

What is the optional file for - the DistanceLOD files?


Installing those will show the Collector's Society building from further away. You don't need those if you use Tes4LODGen, i believe.
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dean Cutler
 
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Post » Wed Sep 01, 2010 5:19 pm

What is the optional file for - the DistanceLOD files?


what giodoa and tojka said below

from the readme:
"If you want main building of The Collectos Society Guild to be visible from distant then copy "DistantLOD" sub-folder from "Artifacts_OptionalFiles" folder to "Oblivion\Data" folder."



Installing those will show the Collector's Society building from further away. You don't need those if you use Tes4LODGen, i believe.


Correct you do not need to install them if using tes4lodgen has long has artifacts.esp is activated in load order when you run tes4lodgen it will generate the needed lod files itself.

But the Collectors Building is So hard to See because of trees blocking it..only good view is from the IC Area looking toward it...
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Reanan-Marie Olsen
 
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Post » Wed Sep 01, 2010 3:03 pm

Six month Bump or close too
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Matt Terry
 
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Post » Wed Sep 01, 2010 10:54 pm

From the ArmamentariumComplete thread

If I'm loading the Artifact BSA via my ini file's SArchive list, do I need the esp seeing as this mod adds the artifact stuff via levelled lists? Thinking it might be the easiest way to remove the shop as it clashes pretty badly with Shezrie's Towns Pells Gate.


If you add the Artifacts.bsa to your SArchive List then you do not need the esp, but , you will need arma plugin to get them added into leveledlist.



No, cos it's on another drive :hubbahubba:
So this will work :pray: ?

EDIT: No pray emote :thumbsdown:


It should,

You can also have a blank.esp named A.esp and it will launch the artifacts.bsa has well and any other bsa that start with an A has well..

That will work..
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{Richies Mommy}
 
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Post » Wed Sep 01, 2010 11:12 am

From the ArmamentariumComplete thread
If you add the Artifacts.bsa to your SArchive List then you do not need the esp, but , you will need arma plugin to get them added into leveledlist.

Brilliant, thanks for that info. It suddenly occured to me I might be able to do it this way. I've hade the Artifact bsa loading from another drive vis SArchive for a long while so can confirm it definitley works, and sorry for posting in the wrong thread. Forgot about this one.
Cheers
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Kate Schofield
 
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Post » Thu Sep 02, 2010 1:15 am

Is this compatible with Shezrie's Pell's Gate yet?
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Sanctum
 
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Post » Wed Sep 01, 2010 6:41 pm

Is this compatible with Shezrie's Pell's Gate yet?


If it isn't, simple fix if you're using Armamentarium Complete 1.35 also is to not use the Artifacts.esp and just rename the BSA to DLCShiveringIsles - Artifacts.bsa for example. Then all the added items should still be ingame via lootlists, but not the store.
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ladyflames
 
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