/relz/ Artifacts

Post » Thu Sep 02, 2010 12:35 am

Oh wow trollf, you really did it, thanks!
(and i feel like an ass for not having contributed, despite my saying i would...)
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Lyndsey Bird
 
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Post » Thu Sep 02, 2010 2:42 am

So this is what that poll was all about, hey? :D
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Emily Graham
 
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Post » Wed Sep 01, 2010 5:36 pm

Wow awesome! Thank you. And like many others, I can't wait until these get into the leveled lists somehow. Thanks again.
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jenny goodwin
 
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Post » Thu Sep 02, 2010 1:55 am

So this is what you're been pulling our leg for in that poll?!
Praise Jah for somebody like you trollf ^^
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sophie
 
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Post » Wed Sep 01, 2010 9:58 pm

Amazing. Simply amazing!
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Hilm Music
 
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Post » Wed Sep 01, 2010 5:43 pm

I didn't expect such... enthusiasm as I'm not so convinced by the quality of this mod O_o



Psymon -

I can't make a map, but from what I remember this mod places only one building and couple of trees and shrubs nearby. And it slightly alters the cells 2,5 / 2,6 / 3,5 / 3,6. No any height edits there, only some painted road textures and vertex colors.
Anyway conflicts should be easily fixable as the whole interior is in esm file. So if someone wants to have access to the shop in different location all s/he needs to do is to create plugin (with loaded esm master) that places this building elsewhere and links door with the interior.



Corepc -
Most of the stuff here use default nifs for clothing and armors, so the conversion to other body mods should be quite easy. Though there are some items which were altered by me, and may require more 3D work in Blender or 3DS to fit other bodies properly (like http://i82.photobucket.com/albums/j265/trollf/trfMods/OBArtifacts/artifacts-promo8.jpg (top row) or http://i82.photobucket.com/albums/j265/trollf/trfMods/OBArtifacts/artifacts-promo6.jpg (top row as well)).



Vac -
Thanks once more for beta tests :] And could you post some picture how close this stands to that Spires guild? I'm just curious how it fits there.



throttlekitty -
That's fine :] Actually I did remember about your trinkets, but I decided that those don't fit this mod (sort of), as they are of higher quality than all this junk here :] And as I have some plans to make much much smaller mods than this one with more "advanced" stuff (animations and scripts), so then we can throw more of higher quality wood to the same fire ;]



kyoma -
Yes, as I try not to make any pointless pools ;]
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mollypop
 
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Post » Wed Sep 01, 2010 4:49 pm

I didn't expect such... enthusiasm as I'm not so convinced by the quality of this mod O_o

Well, start off remembering that most people make one piece of new armour and then release that as a mod. Maybe a whole set of armour, and then that's a really *cool* mod. People are excited about what you offer even if it's not glossy bikini chainmail slips. :facepalm:
Vac -
Thanks once more for beta tests :] And could you post some picture how close this stands to that Spires guild? I'm just curious how it fits there.

There's nothing too serious that I've noticed (I'll have to see whether the landscaping affects one of the bits of the Lost Spires storyline). No land-tearing or anything, anyway that I've noticed (yet).
Here's some screens, apologies as I've got a couple of vegetation mods and some custom tweaks, so the vegetation is *really* thick!
http://i285.photobucket.com/albums/ll61/Revanchism/Working/LSArtifacts2.jpg, archaeology guild on the left, Collectors Guild on the right. http://i285.photobucket.com/albums/ll61/Revanchism/Working/LSArtifacts.jpg. And the http://i285.photobucket.com/albums/ll61/Revanchism/Working/ArchaeologyGuildFrontDoor.jpg of the archaeology guild.

Vac
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Anna Beattie
 
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Post » Wed Sep 01, 2010 2:35 pm

From what I can see it fits rather nicely. I could say that both mods complement one another quite well. You have an archaeology guild there and some souvenir-shop nearby ^)^
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Isabella X
 
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Post » Wed Sep 01, 2010 2:40 pm

Well, start off remembering that most people make one piece of new armour and then release that as a mod. Maybe a whole set of armour, and then that's a really *cool* mod. People are excited about what you offer even if it's not glossy bikini chainmail slips. :facepalm:

Well, to be honest, it's not the amount of work that makes me such a svcker for trollf's work, but the sheer quality of it. Trollf is, I'd reckon, one of the modders who hits the sweet spot on how are armors/interiors/weapons supposed to look like (in my opinion and taste). His interiors were a BIG inspiration for my own house, and what actually does it for me about his equipment is the fact that they look so in place. They look like something that was supposed to be in Oblivion all along, just that the quality is a lot higher. His textures are top-of-the-line, and his custom weapons are just so damn... Natural. There's a lot of custom equipment out there, and even though I can objectively fully acknowledge the awesomeness of them, for me, subjectivly, trollf's pretty much as good as it gets. Not to mention Korana, off course, who also has a modding style that fits me perfectly (her SC vineyard is also a sight to behold). Them working together? I can't imagine the result being anything less than perfect. Thank you both. :)

I think it's mostly the similarity we have in our tastes (or at least that's what I can deduce from knowing his interior and equipment mods - I don't know him personally) that makes me squealing like a little girl whenever I see a mod from him. :)
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Kahli St Dennis
 
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Post » Wed Sep 01, 2010 12:22 pm

From what I can see it fits rather nicely. I could say that both mods complement one another quite well. You have an archaeology guild there and some souvenir-shop nearby ^)^

I think I commented in the testing notes that I thought they fitted quite well as two independant guilds which are kinda sticking together.

his custom weapons are just so damn... Natural. There's a lot of custom equipment out there, and even though I can objectively fully acknowledge the awesomeness of them, for me, subjectivly, trollf's pretty much as good as it gets.

Actually, there I think is the thing: I look at a lot of the custom armour mods and pretty much shrug my shoulders. In fact as a general rule, I just don't bother looking. Maybe they're awesome in some way, maybe they required lots of talent to make, but at the end of the day, I'm just not particularly interested. From 244 mods I have a total of five mods adding just equipment of some sort, and two of those are about the top of my list for removal if I need the slots.
Well, 6 now we're including artifacts

trollf's equipment mods fit my game quite comfortably, and pretty much fulfil my needs/desires for diverse equipment.

Vac
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!beef
 
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Post » Wed Sep 01, 2010 11:20 am

This look absolutely fantastic. Thank you trolff :)
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Jessica Nash
 
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Post » Wed Sep 01, 2010 11:34 pm

Could you please make a version without the shop?

One where the items are either added to existing merchants or to vanilla levelled lists (or both)?

Like with Armamentarium and Armamentarium Complete? I hate adding new shops and buildings :(
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Chris Guerin
 
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Post » Wed Sep 01, 2010 7:21 pm

Wow awesome! Thank you. And like many others, I can't wait until these get into the leveled lists somehow. Thanks again.


If Trollf will allow it this one has well.. perhaps after MMM is done (soon) and Armamentarium (magicleveledlist) then I can do it. Has I always love trollf stuff and much perfer to earn it..

Corepc -
Most of the stuff here use default nifs for clothing and armors, so the conversion to other body mods should be quite easy. Though there are some items which were altered by me, and may require more 3D work in Blender or 3DS to fit other bodies properly (like

http://i82.photobucket.com/albums/j265/trollf/trfMods/OBArtifacts/artifacts-promo8.jpg (top row) or http://i82.photobucket.com/albums/j265/trollf/trfMods/OBArtifacts/artifacts-promo6.jpg (top row as well)).


Thank you for the info, I will just have to convert some of the this stuff for eve or at least attempt to. I am not blender or 3dsmax person..But I do know people who are ..LOL..who could do the ones that I could not convert in nifskope..

Has you know that is was going to be asked, can we do the Leveledlist version has well..?

One where the items are either added to existing merchants or to vanilla levelled lists (or both)?

Like with Armamentarium and Armamentarium Complete? I hate adding new shops and buildings :(


Read above..
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Jessica Colville
 
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Post » Wed Sep 01, 2010 10:40 am

Thank's for the lovely suprise!
What a mindjob!:P
Beautiful stuff there.
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Rachel Briere
 
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Post » Wed Sep 01, 2010 5:51 pm

So this is what you've been up to! The skull stuff/staff won't be wasted, mate! Downloading right now!

Thanks a lot for this!

(I'm sure you had a great time creating all those damn icons again! :P )
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xxLindsAffec
 
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Post » Wed Sep 01, 2010 7:31 pm

(I'm sure you had a great time creating all those damn icons again! :P )

His Signature :clap:
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Facebook me
 
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Post » Wed Sep 01, 2010 7:20 pm

Holy.... :goodjob:

This is great stuff! Can they be used as modder's resources?
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louise fortin
 
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Post » Wed Sep 01, 2010 12:37 pm

From what I can see it fits rather nicely. I could say that both mods complement one another quite well. You have an archaeology guild there and some souvenir-shop nearby ^)^

Exactly ! :D
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Bethany Short
 
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Post » Wed Sep 01, 2010 7:40 pm

If Trollf will allow it this one has well..

This is great stuff! Can they be used as modder's resources?


I altered the description here and on download pages (to be the same with info in the readme file).
You need to search for the last sentence ;]



(I'm sure you had a great time creating all those damn icons again! :P )

Not anymore! ;p I've learned something from Arma. Now, PS + macros = one icon in about 15 seconds ;]
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Harinder Ghag
 
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Post » Wed Sep 01, 2010 7:07 pm

...Now, PS + macros = one icon in about 15 seconds ;]

Really? How? What's macros?
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Louise Dennis
 
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Post » Wed Sep 01, 2010 2:39 pm

Hey trollf - let me also congratulate you and thank you for this amazing contribution to the OB mod community!!!

As long as you're feeling this productive and are perhaps willing to entertain new requests, may I humbly ask for an add-on to this mod which contains more "useless" decorative artifacts - such as:
- jewelled / ornamental eggs (like faberge)
- jewelled / ornamental cubes and boxes
- jewelled / ornamental / unique chalices, vases, bowls, plates and platters
- Gemmed or precious rock statuettes or crystals (obsidian, jade, crystal etc.)
- sceptres
- tiaras
etc.

These are just some ideas that I find would enrich the OB world dramatically - I'm not at all certain how easy they are to do, and since I can't model or texture for the life of me I can only appeal to your sense of creativity and contribution :)
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Danial Zachery
 
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Post » Wed Sep 01, 2010 6:12 pm

Really? How? What's macros?

Actually those in PS are named as "actions".
By using actions you just can record the same and repeating activities and "re-do" them later with one click on the button (or something like this). It speeds up things a lot.


bendiwolf -
No more stuff from me for this mod, I've done my part here. Now it is your turn ;]
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Charlotte Henderson
 
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Post » Wed Sep 01, 2010 4:47 pm

Actually those in PS are named as "actions".
By using actions you just can record the same and repeating activities and "re-do" them later with one click on the button (or something like this). It speeds up things a lot.


Just tried that function for retexturing a flame animation and it works like a charm! Using actions saves so much time indeed! Thanks mate! :goodjob:
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REVLUTIN
 
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Post » Wed Sep 01, 2010 10:22 pm

I altered the description here and on download pages (to be the same with info in the readme file).
You need to search for the last sentence ;]


Thank you Trollf amazing stuff once again.
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louise tagg
 
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Post » Wed Sep 01, 2010 9:56 pm

Just tried that function for retexturing a flame animation and it works like a charm! Using actions saves so much time indeed! Thanks mate! :goodjob:

I agree - Without trollf's LS Dev Kit ( which uses actions ), I would have never been able to create those 500 something loading screens. Thanks, mate :thumbsup:
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Karen anwyn Green
 
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