/relz/ Artifacts

Post » Wed Sep 01, 2010 3:26 pm

Glad to see what appears to be rapid progress on getting everything in leveledlists. I look forward to checking it out once completed.

:goodjob:
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Lynne Hinton
 
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Post » Wed Sep 01, 2010 1:51 pm

Love the armors in here, anyone doing a FF version of them? :)
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GEo LIme
 
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Post » Thu Sep 02, 2010 1:00 am

CorePC, this makes me very very very very happy indeed :hugs: :ahhh:


Glad to see what appears to be rapid progress on getting everything in leveledlists. I look forward to checking it out once completed.

:goodjob:


Hopefully soon the ArtifactsforArmamentarium.esp will be ready for public testing. Still in alpha testing and going quite well..Still a few things to do before it ready..

Love the armors in here, anyone doing a FF version of them? :)


No to my knowledge of a FF version so please feel free to make has needed. Check Lfact post a few pages back I believe their is start of a FF converison in that..

What is done and currently in testing by team.

Roberts Male and Female and Partial EVE HGEC C cup converison has well..That is current body mods that we are testing..
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Eileen Müller
 
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Post » Wed Sep 01, 2010 10:51 am

I have posted the Armamentarium 1.3 Update with Artifacts - ArmaCompleteAddon.esp which provides support for Artifacts Weapons and Armor through Armamentarium Itself. So they can now be found via loot, npcs, or creatures.

See Arma Thread for More Details.

Once Tesnexus is back up and running, I will upload the Roberts Male and Female Body Conversion.

----------

Also I do have a plugin that remove items from Merchant Chest. and Readds Vanilla Leveled List Instead.

This remove Artifacts items itself from merchant, doing it this way.

But if you use the Arma 1.3 Update and use either ArmaLL or ArmaLLOOO.esp and Artifacts - ArmaCompleteAddon

then both Armamentarium and Artifacts will reshow up once again and be balanced at the same time. Plus guild store merchant will end up selling items from Other Mods has well doing it this way.

Corepc
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Emily Rose
 
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Post » Thu Sep 02, 2010 1:04 am

http://www.tesnexus.com/downloads/file.php?id=25309

Artifacts for Roberts Male and Female Body.

by TEAM Armamentarium -

Credit: Trollf for Artifacts Mod
TEAM Armamentarium for Testing
Sen Chan for Conversion

------------------------------

This Converts all the Armor , Clothing,Robes, and Special Sets Meshes from Trollf Artifacts Mod for Roberts Male or Female Body Replacers.

------------------------------

Requirements

Artifacts 1.0 by Trollf

http://www.tesnexus.com/downloads/file.php?id=25309


-----------------

Male Verson Requires Roberts Male Body 4.0 or Higher

http://www.tesnexus.com/downloads/file.php?id=14942

make sure to download the vanilla/si stock equipment replacers has well by Sen Chan

http://www.tesnexus.com/modules/members/index.php?id=430539


------------------------------

Female Version Requires Roberts Female Body 1.2 or Higher

http://www.tesnexus.com/downloads/file.php?id=15624

This Contains both vanilla/si stock equipment replacers

-------------------------------

Install

Extract files to data\meshes directory is all that is needed.

Artifacts comes in bsa, so you should not have any loose files unless you unpacked it or using another replacer
.


-------------------

EVE HGEC - Progress is moving slowly for this. Since I am only one working on currently converting the Armor. C Cup / Normal Lower Armor is done, but not clothing or set items yet. Still have to do E cup and EBE Version and ebe and wide lowers has well.


Corepc
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Stephanie Kemp
 
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Post » Wed Sep 01, 2010 12:56 pm

Trollf I love you. Amazing work! Adding this to CNRP right now =]
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Sara Lee
 
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Post » Wed Sep 01, 2010 11:27 am

Has I stated I am working on the EVE C cup and Normal Lower

All Armor is done, and been converted to fit eve c cup and normal lower, all that is left is clothing and robes. And most robes will fit over eve body. Just clothing is all that is left.

Some Pics, of various artifacts armor ..

http://i131.photobucket.com/albums/p305/corepc/ArtifactsSteelRed.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsRedLeather.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsGreenPriest.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsGreenIron.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsBrownDwarven.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsBrownChainMail.jpg

http://i131.photobucket.com/albums/p305/corepc/ArtifactsBlueMithril.jpg

------------------

I wil go ahead and release the Beta EVE HGEC C cup and Normal Lower for testing..So that is can get tested..

http://www.tesnexus.com/downloads/file.php?id=24078
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loste juliana
 
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Post » Wed Sep 01, 2010 3:55 pm

Artifacts EVE C and NL Robes Pics

Robes and Clothing are done for C cup and Normal Lower. by the way. Along with New Daedric Priest Armor has well..Will Post update later in EVE thread..

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe01.jpg

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe02.jpg

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe03.jpg


notice the gloves - in bottom two pics..

Artifacts comes with some gloves, but, I was thinking of extending these glove's to use the Robe Textures and have Mage Gloves. Has there are these are nice touches to Robes themselves. And to create them, I just need to repoint them use robe textures and move the existing uv map texture so they look better. For Vanilla Version and do the same for eve version has well.

Corepc
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Alexis Acevedo
 
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Post » Wed Sep 01, 2010 1:20 pm

Artifacts EVE C and NL Robes Pics

Robes and Clothing are done for C cup and Normal Lower. by the way. Along with New Daedric Priest Armor has well..Will Post update later in EVE thread..

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe01.jpg

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe02.jpg

http://i131.photobucket.com/albums/p305/corepc/AritfactsRobe03.jpg


notice the gloves - in bottom two pics..

Artifacts comes with some gloves, but, I was thinking of extending these glove's to use the Robe Textures and have Mage Gloves. Has there are these are nice touches to Robes themselves. And to create them, I just need to repoint them use robe textures and move the existing uv map texture so they look better. For Vanilla Version and do the same for eve version has well.

Corepc



That's great stuff Core :) , I've switched to the C cup now to take advantage of this . It's alright , Fallout 3 has become smutty game , Oblivion is for the noble now :P
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Chris Ellis
 
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Post » Wed Sep 01, 2010 3:39 pm

That's great stuff Core :) , I've switched to the C cup now to take advantage of this . It's alright , Fallout 3 has become smutty game , Oblivion is for the noble now :P


Did not mean to make you switch Upper like that. just to use this.

Well if you could wait a few more days, I should have the hgec normal upper e cup done has well. Has I started working on it the other day. Armor is done expect for a few things and now I need to do clothing and robes.

New gloves types will be added once I am done with body sets. Has all those use the same hand mesh after all. It will take a while to do because have to reposition uv texture map on many of them anyways to get them to look right.
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Grace Francis
 
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Post » Thu Sep 02, 2010 2:33 am

Bump any feedback

Some have reported the minor location conflict with Lost Spires. I will try and fix this by moving the guild store over a little bit. If Trollf does not mind that is.

Plus I have a few fixes has well for Artifacts Name and general cleanup issue has well.

Plus EVE HGEC E cup coming soon..
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Nancy RIP
 
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Post » Thu Sep 02, 2010 12:38 am

Some have reported the minor location conflict with Lost Spires.


Lost Spire and Artifacts compatiblity Details..

Both mods modify the same cell so something has to give.

1) If Artifacts.esp is loading after Lost Spires.esp it will cause this Massive Land Tears on Left Hand Side of The Archeology Guild from The Lost Spires

http://i131.photobucket.com/albums/p305/corepc/ScreenShot294.jpg

Solution load Lost Spires after Artifacts.esp and it will solve land tears.

2) Artifacts place a few trees that interfer with Lost Spires Placed Items, and block view itself , what I have done is removed all trees that where being placed by Artifacts so it end up looking like this now. Not has pretty. But once again it is store that Matters the most and compatiblity Lost Spires.

http://i131.photobucket.com/albums/p305/corepc/ScreenShot293.jpg

3) You will see from the pic, that you are missing stone walkway up to the Artifacts "Collector" guild. This is because Lost Spires is modifying the same landscape data that artifacts is doing. If I remove the landscape data from Artifacts then Non Lost Spires users will not have a walkway leading up to Door. LS Users will just have to deal without having a walkawy up to Artifacts Guild once again. No biggie I think. Since it does not affect gameplay at all. Only what you see.

I will included the #2 changes in next version if no one has any objections that is. So that compatiblity with Lost Spires is fixed.

Corepc
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Mashystar
 
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Post » Wed Sep 01, 2010 1:35 pm

Bump

List of Fixes for next Version..

  • TES4Edit Cleanup done has reported in this post..http://www.gamesas.com/bgsforums/index.php?s=&showtopic=993298&view=findpost&p=14838166 .
  • UOP/UMOP/ checked against and intergrated features has well if needed (UOP fixes)..
  • Compatiblity with Lost Spires landscape changes - see post above..
  • Name Fixes for Some Weapons to match those used in AramentariumComplete
  • Renamed Lesser Mage brown robe to Mage Apprentice Brown Robe..
  • Renamed all Iron Old Weapons to Ancient Iron *.* instead includes arrows.


Other Artifacts News..

EVE updates - E Cup and Wide Lower are done, just waiting on custom ones to come back..Before Release..

Artifacts-ArmaCompleteAddon - will be updated in next Armamentarium Update. Missed a few weapons and armor..
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Rachel Briere
 
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Post » Wed Sep 01, 2010 10:02 pm

Hey CorePC, just wondering if I have to load Artifacts.esp to make Artifacts - ArmaCompleteAddon.esp is function properly. Because so far I already lvl 10 and no Artifacts items appeared on my game's containers, loots, etc(because I didn't load Artifacts.esp)
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Bambi
 
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Post » Wed Sep 01, 2010 8:17 pm

If you add Artifacts.bsa to sarchive section of oblivion.ini then you do need the artifacts.esp

or If you extract the meshes and textures from the Artifacts.bsa then you do need the Artifacts.esp.



Hey CorePC, just wondering if I have to load Artifacts.esp to make Artifacts - ArmaCompleteAddon.esp is function properly. Because so far I already lvl 10 and no Artifacts items appeared on my game's containers, loots, etc(because I didn't load Artifacts.esp)


Artifacts.esp is needed in order to launch the Artifacts.bsa, else you will not have any items showing up at all.

You can do what is posted above..or rename artifacts.bsa to oblivion-artifacts.bsa has well. If you do one of these methods you do not need artifacts.esp at all..
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D IV
 
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Post » Wed Sep 01, 2010 8:20 pm

Just a bump to let everyone know that Artifacts EVE is in final stage now,

Custom Meshes I finally got back and I am testing them out. To make sure they show up correctly, show up inventory view, and show up first person, etc..

If all goes right, looking at release hopefully within a few days for EVE HGEC Artifacts.

I would have posted in EVE thread, but, it is close to being locked, and once Artifacts EVE is complete then I will start a New EVE thread to go along with EVE Artifacts Release (all upper and lower converted to eve body types now)..

So I will not be online much today, have alot to test and make sure everything is right once again.

Corepc
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Jessica Phoenix
 
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Post » Thu Sep 02, 2010 1:49 am

Almost there with EVE Aritfacts Conversion, perhaps a few more days, depends on how fast the clipping issue with Fur Barbarian Armor and Outfits and Gloves get fixed. That is all that is left to fix.. :bigsmile:

All Artifacts Armor, Clothes, Robes, Custom Meshes have now been converted to EVE HGEC body choice (C, E , EBE Uppers and Normal, Wide, EBE Lowers). With some minor clipping here to be expected of course on Custom Meshes once again (which is bearable once again and hard to notice)..

Corepc
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[ becca ]
 
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Post » Wed Sep 01, 2010 3:23 pm

nice. what would we do without you Corepc :foodndrink:
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Danger Mouse
 
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Post » Thu Sep 02, 2010 2:01 am

Artifacts 1.1 Update is posted..

http://www.tesnexus.com/downloads/file.php?id=25309

Fixes for 1.1

- Fixed Landscaping Issue with Lost Spires
- Cleaned Plugin with tes4edit,
- Removed Region Weather for Compatilblity with Enhanced Weather and All Natural
- Fixed Name of Rusty Iron to be Ancient Iron for Naming Issue with other mods
- Changed many weapons name to be same from Armamentarium Series.


Corepc

edit: I sent a pm to trollf to let him know that I posted the update so that he could update the first post and pes entry has well..
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Nadia Nad
 
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Post » Wed Sep 01, 2010 7:41 pm

Thanks, Core.

What can I say I haven't already said? :shrug: You are THE BEST! :bowdown:

Thanks, Trollf.

Armamentarium and Artifacts are unquestionably THE BEST. :bowdown:
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GEo LIme
 
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Post » Wed Sep 01, 2010 4:42 pm

Artifacts 1.1 Update is posted..


Thank you. The lost spires tweaks are highly appreciated.
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Spaceman
 
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Post » Wed Sep 01, 2010 12:23 pm

Thanks, Core.


You are welcome enjoy most of the fixes for this version where for compatiblity reason's..I am still working on Merchant Item Rebalance, and some other goodies has well for next Artifacts Update.

Thank you. The lost spires tweaks are highly appreciated.


It should fix that horrible landscape tear on the backside of Island. Else the walkway up the Artifacts Collector Guild is no longer there when Lost Spires Loaded, has the walkway goes to Lost Spires instead..
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Cheville Thompson
 
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Post » Wed Sep 01, 2010 10:23 am

Morning Bump Artifacts 1.1 update
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Rachel Hall
 
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Post » Wed Sep 01, 2010 10:40 pm

Excellent news. :) Abandoned Mine and Lost Spires problems fixed?
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Imy Davies
 
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Post » Wed Sep 01, 2010 7:33 pm

Excellent news. :) Abandoned Mine and Lost Spires problems fixed?


yes, plugin has been cleanup with tes4edit
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Milagros Osorio
 
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