(RELZ) FCOM:Convergance

Post » Sun Jan 02, 2011 11:47 pm



Current status of Dev_akm: married, father, employed, not looking for a love connection.


:rofl:
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Sabrina garzotto
 
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Post » Mon Jan 03, 2011 12:15 am

Current status of Dev_akm: married, father, employed, not looking for a love connection.

So... is he ever going to come back to FCOM? :unsure:
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Latino HeaT
 
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Post » Sun Jan 02, 2011 10:39 pm

Sorry, haven't heard anything beyond that.

Far as I know, he's working on it still and trying to avoid the forums until it's done.

Understandable, since the last time I saw him on here he was getting requests for new additions to the mods every third post. And he can't seem to resist a good idea no matter how much extra work it gives him.
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courtnay
 
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Post » Mon Jan 03, 2011 2:46 am

For FCOM you should be importing both Factions and Relations from:
MMM.esm
FCOM Convergence.esm
FCOM Convergence. esp

(not OOO)
After rebashing, you should notice that your npc's have settled down a bit...

what other things should i be importing? should it be only fcom and mmm in scripts, graphics, invetory and the import actor options as well? please help, so very confused.
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Emerald Dreams
 
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Post » Mon Jan 03, 2011 12:03 pm

what other things should i be importing? should it be only fcom and mmm in graphics, stats, invetory and actors as well?


(sorry double post(or somthing like that))
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Sabrina garzotto
 
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Post » Mon Jan 03, 2011 1:00 am

Yesterday I rebuilded the bashed patch, but the bashed patch doesn't appear in my saves list (the patch is activated).

Here is my load order:

Masters for: Bashed Patch, 0.esp00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  Armamentarium.esm  [Version 1.35]08  Better Cities Resources.esm09  Unofficial Oblivion Patch.esp  [Version 3.2.0]0A  Francesco's Optional Chance of Stronger Bosses.esp0B  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  AWS-ShiveringIsles.esp**  Book Jackets Oblivion.esp0D  Oblivion Alive.esp0E  Crowded Roads Revisited.esp  [Version 1.1]0F  DLCSpellTomes.esp10  Bob's Armory Oblivion.esp11  FCOM_BobsArmory.esp  [Version 0.9.9]12  Oblivion WarCry EV.esp13  FCOM_WarCry.esp  [Version 0.9.9]**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]14  FCOM_Convergence.esp  [Version 0.9.9]15  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]16  Kragenir's Death Quest.esp17  Knights.esp18  MannimarcoRevisited.esp**  MannimarcoRevisitedOOO.esp  [Version 0.1]19  Open Better Cities FULL.esp1A  Ring of console.esp1B  StarX Vanilla Vampires Revised.esp1C  SupremeMagicka.esp  [Version 0.89]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]1D  bgBalancingEVCore.esp  [Version 10.52EV-D]1E  bgMagicEV.esp  [Version 1.7EV]20  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]21  bgIntegrationEV.esp  [Version 0.962]22  xeoex.esp23  Better Imperial City.esp


Heres list master of my current save:

Masters for: Save 2149 - Lieonol - Bruma, Level 20, Playing Time 195.56.01.ess00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  TamrielTravellers.esm  [Version 1.37a]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm0A  Toaster Says Share v3.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Natural_Habitat_by_Max_Tael.esp13  Natural_Water_by_Max_Tael.esp14  IWR-Windows.esp15  Book Jackets Oblivion.esp16  Oblivion Alive.esp17  Crowded Roads Revisited.esp  [Version 1.1]18  DLCHorseArmor.esp19  DLCSpellTomes.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1F  ArmamentariumArtifacts.esp  [Version 1.35]20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]22  TamrielTravellers4OOO.esp  [Version 1.38]23  Kragenir's Death Quest.esp24  Knights.esp25  MannimarcoRevisited.esp26  MannimarcoRevisitedOOO.esp  [Version 0.1]27  Open Better Cities FULL.esp28  Natural_Vegetation_by_Max_Tael.esp29  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]2A  Oblivion Graphics Extender Support.esp  [Version 0.2]2B  Ring of console.esp2C  StarX Vanilla Vampires Revised.esp2D  SupremeMagicka.esp  [Version 0.89]2E  Toaster Says Share Faction Recruitment.esp30  bgBalancingEVCore.esp  [Version 10.52EV-D]31  bgMagicEV.esp  [Version 1.7EV]32  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]33  bgIntegrationEV.esp  [Version 0.962]34  xeoex.esp35  Better Imperial City.esp

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Avril Louise
 
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Post » Mon Jan 03, 2011 2:23 am

awsome, thank you so much. iv been wondering this for the longest time. now what about-



what other things should i be importing? should it be only fcom and mmm in scripts, graphics, invetory and the import actor options as well? please help, so very confused.


We really need to see your load order so that we can what mods your using, Then I can give you suggestion on what bash tags you should check in fcom once again. Has some tags that overhaul are using are not needed with fcom due to how fcom works once again. Activating too many features can lead to strange problems or unwanted features..
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xxLindsAffec
 
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Post » Mon Jan 03, 2011 7:22 am

Are the Giant Spiders part of MMM?
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YO MAma
 
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Post » Sun Jan 02, 2011 10:51 pm

Yesterday I rebuilded the bashed patch, but the bashed patch doesn't appear in my saves list (the patch is activated).
Here is my load order:


Are you using 2.79 Version of Bash? The save itself has you loaded into game and then resaved.

Are the Giant Spiders part of MMM?


Yes
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Amelia Pritchard
 
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Joined: Mon Jul 24, 2006 2:40 am

Post » Mon Jan 03, 2011 1:10 am

FCOM doesn't work for me, everything is just messed up. It used to work, but when I added a new mod, fcom disappeared from my save (as you can see in my earlier post) I even tried using remove bloat and repair abomb on my current save, but that didn't work either.

I am using wrye bash 275.
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Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sun Jan 02, 2011 9:15 pm

FCOM doesn't work for me, everything is just messed up. It used to work, but when I added a new mod,


And what mod was that?

And when you say it does not work and messed up please explain

MMM 3.7b3 and UFCOM are more stable than older version you are using..

Have you thought about upgrading to Bash 2.79..

I cannot find any other post by you other than ones above so we need details.

Did you start a new game and just test with fcom setup only no other mods activated..
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Penny Wills
 
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Post » Mon Jan 03, 2011 11:30 am

By messed up I mean that, NPCs have wrong armors and so on. It worked perfectly until I added the mod Oblivion Graphics extender. Actually when I always add an new mod and rebuilt the patch, I encounter this problem with fcom, the bashed patch disappears from my save (which shouldnt).

My earlier save: (Everything worked)

Masters for: Save 2133 - Lieonol - Forgotten Chamber, Level 20, Playing Time 195.14.55.ess00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  TamrielTravellers.esm  [Version 1.37a]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm0A  Toaster Says Share v3.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  AWS-ShiveringIsles.esp12  Natural_Habitat_by_Max_Tael.esp13  Natural_Water_by_Max_Tael.esp14  IWR-Windows.esp15  Book Jackets Oblivion.esp16  Oblivion Alive.esp17  Crowded Roads Revisited.esp  [Version 1.1]18  DLCHorseArmor.esp19  DLCSpellTomes.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]1F  ArmamentariumArtifacts.esp  [Version 1.35]20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]22  TamrielTravellers4OOO.esp  [Version 1.38]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]23  Kragenir's Death Quest.esp24  Knights.esp25  MannimarcoRevisited.esp26  MannimarcoRevisitedOOO.esp  [Version 0.1]27  Open Better Cities FULL.esp28  Natural_Vegetation_by_Max_Tael.esp29  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]2A  Ring of console.esp2B  StarX Vanilla Vampires Revised.esp2C  SupremeMagicka.esp  [Version 0.89]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]2D  Toaster Says Share Faction Recruitment.esp2E  bgBalancingEVCore.esp  [Version 10.52EV-D]30  bgMagicEV.esp  [Version 1.7EV]31  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]32  bgIntegrationEV.esp  [Version 0.962]33  xeoex.esp34  Better Imperial City.esp35  Bashed Patch, 0.esp



My current save (fcom doesnt work correctly)

Masters for: Save 2150 - Lieonol - The Colovian Highlands, Level 20, Playing Time 195.54.50.ess00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  TamrielTravellers.esm  [Version 1.37a]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm0A  Toaster Says Share v3.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Natural_Habitat_by_Max_Tael.esp13  Natural_Water_by_Max_Tael.esp14  IWR-Windows.esp15  Book Jackets Oblivion.esp16  Oblivion Alive.esp17  Crowded Roads Revisited.esp  [Version 1.1]18  DLCHorseArmor.esp19  DLCSpellTomes.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1F  ArmamentariumArtifacts.esp  [Version 1.35]20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]22  TamrielTravellers4OOO.esp  [Version 1.38]23  Kragenir's Death Quest.esp24  Knights.esp25  MannimarcoRevisited.esp26  MannimarcoRevisitedOOO.esp  [Version 0.1]27  Open Better Cities FULL.esp28  Natural_Vegetation_by_Max_Tael.esp29  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]2A  Oblivion Graphics Extender Support.esp  [Version 0.2]2B  Ring of console.esp  FriendsAndLovers.esp2C  StarX Vanilla Vampires Revised.esp2D  SupremeMagicka.esp  [Version 0.89]2E  Toaster Says Share Faction Recruitment.esp30  bgBalancingEVCore.esp  [Version 10.52EV-D]31  bgMagicEV.esp  [Version 1.7EV]32  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]33  bgIntegrationEV.esp  [Version 0.962]34  xeoex.esp35  Better Imperial City.esp

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Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Mon Jan 03, 2011 10:04 am

By messed up I mean that, NPCs have wrong armors and so on. It worked perfectly until I added the mod Oblivion Graphics extender. Actually when I always add an new mod and rebuilt the patch, I encounter this problem with fcom, the bashed patch disappears from my save (which shouldnt).

My earlier save: (Everything worked)

20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]



My current save (fcom doesnt work correctly)

[codebox]
20 FCOM_Convergence.esp [Version 0.9.9]
21 FCOM_RealSwords.esp [Version 0.9.9]


Your second load order it totally different than the first one has in second load order you are missing ArmamentariumLLOOO for example.

are you sure your rechecking all your options in bash patch once again,

Not sure why bash patch would not be showing correctly, unless, it is because you changed your load order once again and the same stuff is not getting imported in or merged correctly anymore..

you should update to bash 2.79 once again.
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Gaelle Courant
 
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Joined: Fri Apr 06, 2007 11:06 pm

Post » Mon Jan 03, 2011 12:46 am

Yes I have changed my load order. I have added the missing esp Armentarium LL. I rebuilded the patch, after that I went to my current save and used the remove bloat and repair abomb options... it didn't help.
I am using wrye bash 279
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Javier Borjas
 
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Joined: Tue Nov 13, 2007 6:34 pm

Post » Sun Jan 02, 2011 11:46 pm

For FCOM you should be importing both Factions and Relations from:
MMM.esm
FCOM Convergence.esm
FCOM Convergence. esp

(not OOO)
After rebashing, you should notice that your npc's have settled down a bit...


I have been using FCOM for a long time (several years) and this is the first I've heard of not using one of the suggested tags. If we should not be importing Factions or Relations from OOO in a FCOM install, why are they being suggested by the BOSS masterlist? Should the masterlist remove Factions and Relations from OOO's esm and esp?
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Alberto Aguilera
 
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Joined: Wed Aug 29, 2007 12:42 am

Post » Sun Jan 02, 2011 10:15 pm

I have been using FCOM for a long time (several years) and this is the first I've heard of not using one of the suggested tags. If we should not be importing Factions or Relations from OOO in a FCOM install, why are they being suggested by the BOSS masterlist? Should the masterlist remove Factions and Relations from OOO's esm and esp?

I don't know where that advice originated from. I check factions in OOO as well as the others.

It sounds like a personal preference the poster is implementing using bashed patch options - not FCOM developer advice.

gothemasticator
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.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Mon Jan 03, 2011 12:17 pm

I just did a fresh FCOM install and I'm having a CTD when I start new game. Here is my load order, can you guys see anything obvious that I've screwed up?

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  TamrielTravellers.esm  [Version 1.39c]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Armamentarium.esm08  Unofficial Oblivion Patch.esp  [Version 3.2.4]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Leveled Guards.esp0E  Francesco's Dark Seducer Weapons Patch.esp0F  FCOM_Francescos.esp  [Version 0.9.9]10  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  DLCHorseArmor.esp13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]14  DLCOrrery.esp15  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]16  DLCVileLair.esp17  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]18  DLCMehrunesRazor.esp19  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1A  DLCSpellTomes.esp1B  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1C  DLCThievesDen.esp1D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1F  Bob's Armory Oblivion.esp20  FCOM_BobsArmory.esp  [Version 0.9.9]21  Oblivion WarCry EV.esp22  FCOM_WarCry.esp  [Version 0.9.9MB3]23  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]24  ArmamentariumLLVendors.esp25  ArmamentariumArtifacts.esp26  FCOM_Convergence.esp  [Version 0.9.9Mb3]27  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]28  FCOM_RealSwords.esp  [Version 0.9.9]29  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]2D  Travellers4MMMHostileFactions.esp  [Version 1.39c]2E  TamrielTravellers4OOO.esp  [Version 1.39c]2F  ShiveringIsleTravellers.esp  [Version 1.39c]30  FCOM_TamrielTravelers.esp  [Version 0.9.9]31  FCOM_Archery.esp  [Version 0.9.9]32  ArmamentariumLL4OOO.esp33  DLCBattlehornCastle.esp34  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]35  DLCFrostcrag.esp36  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]37  Knights.esp38  Knights - Unofficial Patch.esp  [Version 1.0.9]39  FCOM_Knights.esp  [Version 0.9.9Mb3]3A  Oblivion XP.esp  [Version 4.1.5]3B  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]3C  _Ren_BeautyPack_full.esp3D  Bashed Patch, 0.esp

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Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Sun Jan 02, 2011 11:41 pm

I made a new save with a new character, but it didn't the bashed patch still doesn't appear on my save ( I even tried remove bloating and repair abomb, these options worked for me in the past...) I tried everything and I dont know what to do.

My current save on a new game:

Masters for: Save 2153 - TEST - Imperial Prison, Level 1, Playing Time 00.02.14.ess00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  TamrielTravellers.esm  [Version 1.37a]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm0A  Toaster Says Share v3.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Natural_Habitat_by_Max_Tael.esp13  Natural_Water_by_Max_Tael.esp14  IWR-Windows.esp15  Book Jackets Oblivion.esp16  Oblivion Alive.esp17  Crowded Roads Revisited.esp  [Version 1.1]18  DLCHorseArmor.esp19  DLCSpellTomes.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1F  ArmamentariumArtifacts.esp  [Version 1.35]20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]22  TamrielTravellers4OOO.esp  [Version 1.38]23  Kragenir's Death Quest.esp24  Knights.esp25  MannimarcoRevisited.esp26  MannimarcoRevisitedOOO.esp  [Version 0.1]27  Open Better Cities FULL.esp28  Natural_Vegetation_by_Max_Tael.esp29  Oblivion Graphics Extender Support.esp  [Version 0.2]2A  Ring of console.esp2B  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]2C  StarX Vanilla Vampires Revised.esp2D  SupremeMagicka.esp  [Version 0.89]2E  Toaster Says Share Faction Recruitment.esp30  bgBalancingEVCore.esp  [Version 10.52EV-D]31  bgMagicEV.esp  [Version 1.7EV]32  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]33  bgIntegrationEV.esp  [Version 0.962]34  xeoex.esp35  Better Imperial City.esp


My load order:

Active Mod Files:00  Oblivion.esm01  AWS-Core.esm02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  TamrielTravellers.esm  [Version 1.37a]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm0A  Toaster Says Share v3.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  AWS-ShiveringIsles.esp12  Natural_Habitat_by_Max_Tael.esp13  Natural_Water_by_Max_Tael.esp14  IWR-Windows.esp15  Book Jackets Oblivion.esp16  Oblivion Alive.esp17  Crowded Roads Revisited.esp  [Version 1.1]18  DLCHorseArmor.esp19  DLCSpellTomes.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oblivion WarCry EV.esp1D  FCOM_WarCry.esp  [Version 0.9.9]1E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]1F  ArmamentariumArtifacts.esp  [Version 1.35]20  FCOM_Convergence.esp  [Version 0.9.9]21  FCOM_RealSwords.esp  [Version 0.9.9]22  TamrielTravellers4OOO.esp  [Version 1.38]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]23  Kragenir's Death Quest.esp24  Knights.esp25  MannimarcoRevisited.esp26  MannimarcoRevisitedOOO.esp  [Version 0.1]27  Open Better Cities FULL.esp28  Natural_Vegetation_by_Max_Tael.esp29  Oblivion Graphics Extender Support.esp  [Version 0.2]2A  Ring of console.esp2B  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]2C  StarX Vanilla Vampires Revised.esp2D  SupremeMagicka.esp  [Version 0.89]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]2E  Toaster Says Share Faction Recruitment.esp30  bgBalancingEVCore.esp  [Version 10.52EV-D]31  bgMagicEV.esp  [Version 1.7EV]32  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]33  bgIntegrationEV.esp  [Version 0.962]34  xeoex.esp35  Better Imperial City.esp36  Bashed Patch, 0.esp

User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Mon Jan 03, 2011 9:59 am

This might be a dumb question, but I can't find anything on the readme site (probably because I'm not using 0.9.9): Does FCOM require OOO Full, or can I use Lite? I'm using 0.9.8 and OOO 1.33.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon Jan 03, 2011 12:59 am

We really need to see your load order so that we can what mods your using, Then I can give you suggestion on what bash tags you should check in fcom once again. Has some tags that overhaul are using are not needed with fcom due to how fcom works once again. Activating too many features can lead to strange problems or unwanted features..

sure thing

00 Oblivion.esm
01 underdark.esm
02 All Natural Base.esm [Version 0.9.9]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 CyrodiilUpgradeResourcePack.esm
09 TamrielTravellers.esm [Version 1.39c]
0A FCOM_Convergence.esm [Version 0.9.9a7]
0B Toaster Says Share v3.esm
0C HorseCombatMaster.esm
0D TRoN.esp
0E Unofficial Oblivion Patch.esp [Version 3.2.3a]
0F DLCShiveringIsles.esp
10 Fra.esp
11 Francesco's Optional Chance of Stronger Bosses.esp
12 Francesco's Optional Chance of Stronger Enemies.esp
13 Francesco's Dark Seducer Weapons Patch.esp
14 FCOM_Francescos.esp [Version 0.9.9]
15 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 All Natural - Real Lights.esp [Version 0.9.9]
1A All Natural.esp [Version 0.9.9]
1B All Natural - SI.esp [Version 0.9.9]
1C All Natural - EW + NW + AWS.esp [Version Final]
1D Akatosh Mount By Saiden Storm.esp
1E BrighterTorches_v1.2.esp
1F Map Marker Overhaul.esp [Version 3.0.2]
20 Cobl Glue.esp [Version 1.72]
21 Cobl Si.esp [Version 1.63]
22 OOO 1.32-Cobl.esp [Version 1.72]
23 FCOM_Cobl.esp [Version 0.9.9]
24 Bob's Armory Oblivion.esp
25 FCOM_BobsArmory.esp [Version 0.9.9]
26 Oblivion WarCry EV.esp
27 FCOM_WarCry.esp [Version 0.9.9]
28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
29 FCOM_Convergence.esp [Version 0.9.9]
2A FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
2B FCOM_RealSwords.esp [Version 0.9.9]
2C FCOM_DurabilityAndDamage.esp [Version 0.9.9]
2D FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9]
2E Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
2F FCOM_LessRats.esp [Version 0.9.9]
30 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
34 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
35 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]
36 TamrielTravellers4OOO.esp [Version 1.39c]
37 FCOM_TamrielTravelers.esp [Version 0.9.9]
38 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
39 FCOM_BobsGuardUnity.esp [Version 0.9.9]
3A FCOM_Archery.esp [Version 0.9.9]
3B FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3C FCOM_MoreRandomItems.esp [Version 0.9.9]
3D MMM-Cobl.esp [Version 1.69]
3E DLCfrostcrag.esp
3F Origin of the Mages Guild.esp [Version 6.2]
40 FCOM_OMG.esp [Version 0.9.9]
41 xuldarkforest.esp [Version 1.0.3]
42 xulStendarrValley.esp [Version 1.2.1]
43 xulTheHeath.esp
44 MMMMWL-TheHeath patch.esp
45 XulEntiusGorge.esp
46 xulFallenleafEverglade.esp [Version 1.3.1]
47 xulColovianHighlands_EV.esp [Version 1.2.1]
48 xulChorrolHinterland.esp [Version 1.2.2]
49 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]
4A xulBravilBarrowfields.esp [Version 1.3.2]
4B xulLushWoodlands.esp [Version 1.3]
4C xulAncientYews.esp [Version 1.4.1]
4D xulAncientRedwoods.esp [Version 1.6]
4E xulCloudtopMountains.esp [Version 1.0.1]
4F xulArriusCreek.esp [Version 1.1.2]
50 xulPatch_AY_AC.esp [Version 1.1]
51 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]
52 MMMMWL-RollingHills patch.esp
53 xulPantherRiver.esp
54 xulRiverEthe.esp [Version 1.0.1]
55 xulBrenaRiverRavine.esp [Version 1.0.2]
56 xulImperialIsle.esp [Version 1.6.3]
57 xulBlackwoodForest.esp
58 xulCheydinhalFalls.esp [Version 1.0]
59 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
5A Birthsigns Expanded.esp [Version 3.]
5B bgMagicEV.esp [Version 1.7EV]
5C SupremeMagicka.esp [Version 0.90]
5D SM_OOO.esp [Version 0.89]
5E SM_MMM.esp [Version 0.89]
5F SM_COBL.esp [Version 0.86]
60 SM_SigilStone.esp [Version 0.83]
61 bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
62 MidasSpells.esp
63 RenGuardOverhaul.esp
64 DeadlyReflex 5 - Combat Moves.esp
65 SM_DeadlyReflex.esp [Version 0.86]
** Let There Be Darkness - Cyrodiil.esp
66 Toaster Says Share Faction Recruitment.esp
67 Cobl Races.esp [Version 1.52]
68 Cobl Races TNR.esp [Version 1.53]
69 bgBalancingEVCore.esp [Version 10.52EV-D]
++ bgMagicEVStartspells.esp [Version 1.68EV]
6A bgIntegrationEV.esp [Version 0.993]
6B Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
6C bgMagicEVShader.esp [Version 1.7EV]
6D bgMagicLightningbolt.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
6E 300_Test.esp [Version 0.9.2]
6F Bashed Patch, 0.esp
70 FormID Finder4.esp
71 Streamline 3.1.esp
72 MouseCast.esp
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Mon Jan 03, 2011 5:29 am

I have been using FCOM for a long time (several years) and this is the first I've heard of not using one of the suggested tags. If we should not be importing Factions or Relations from OOO in a FCOM install, why are they being suggested by the BOSS masterlist? Should the masterlist remove Factions and Relations from OOO's esm and esp?
Factions and Relations info is changing both in how Wrye Bash handles things, and in how they are used in OOO/MMM/FCOM files.

The tags can't be removed completely because they are still needed with non-FCOM builds, but recent testing shows that in an FCOM build they are interfering with the cooperation between factions built in to FCOM.


I don't know where that advice originated from. I check factions in OOO as well as the others.

It sounds like a personal preference the poster is implementing using bashed patch options - not FCOM developer advice.

gothemasticator
It's "advice under construction". Testing is on-going, but for people who are seeing unusual conflict in and among factions it seems to be helping.


This might be a dumb question, but I can't find anything on the readme site (probably because I'm not using 0.9.9): Does FCOM require OOO Full, or can I use Lite? I'm using 0.9.8 and OOO 1.33.
I think 0.9.8 was okay with OOO Lite. Did you check the changelog on Dev_akm's site?

I'm pretty sure it was just 1.34 and 0.9.9 that required a full build of OOO due to changes that hadn't been implemented in OOO Lite yet.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sun Jan 02, 2011 9:59 pm

sure thing


07 Mart's Monster Mod.esm [Version 3.7b3p3]
0A FCOM_Convergence.esm [Version 0.9.9a7]

67 Cobl Races.esp [Version 1.52]
68 Cobl Races TNR.esp [Version 1.53]

69 bgBalancingEVCore.esp [Version 10.52EV-D]


Read Post 2 has UFCOM is required for MMM 3.7b3p3 once again..

You need to disable Cobl Races and Cobl Races TNR

you are using Race Balancing Instead, bad juju to mix those two *since cobl races is the older version*..Use RBP TNR Version instead..

Has for Bash tags, all the overhauls have them added to them in boss, or taglist.txt(bash) I know I added them, Some of the tags are not needed to be selected in some config while in other configs they are needed.

With FCOM you most want to make sure that MMM and FCOM are getting checked.

Do not Activate OOO in Both Factions and Relations.. select MMM.esm,FCOM.esm, FCOM.esp Instead and Friendly faction plugin if using that..

I will try or give someone a project to do and write up a bash tags update for overhaul Since new bash 2.79 changes how once can make mods work together importing actors. stats, death items, levels directly, and much more.

Corepc
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Mon Jan 03, 2011 11:18 am

I think 0.9.8 was okay with OOO Lite. Did you check the changelog on Dev_akm's site?

I checked the site, but all the information there is geared toward 0.9.9.

I'm pretty sure it was just 1.34 and 0.9.9 that required a full build of OOO due to changes that hadn't been implemented in OOO Lite yet.

Yeah, that's what I figured. Someone suggested that might not be the case, and I thought it wouldn't hurt to make sure.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Mon Jan 03, 2011 3:14 am

Here's the changelog/previous versions page: http://devnull.sweetdanger.net/fcomversions.html

1.33 is listed in 0.9.6, but 1.34 is not listed until 0.9.9. So as long as there was a Lite release of 1.33 (there had to be, right?) then you are fine with that.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Mon Jan 03, 2011 6:36 am

Read Post 2 has UFCOM is required for MMM 3.7b3p3 once again..

You need to disable Cobl Races and Cobl Races TNR

you are using Race Balancing Instead, bad juju to mix those two *since cobl races is the older version*..Use RBP TNR Version instead..

Has for Bash tags, all the overhauls have them added to them in boss, or taglist.txt(bash) I know I added them, Some of the tags are not needed to be selected in some config while in other configs they are needed.

With FCOM you most want to make sure that MMM and FCOM are getting checked.

Do not Activate OOO in Both Factions and Relations.. select MMM.esm,FCOM.esm, FCOM.esp Instead and Friendly faction plugin if using that..

I will try or give someone a project to do and write up a bash tags update for overhaul Since new bash 2.79 changes how once can make mods work together importing actors. stats, death items, levels directly, and much more.

Corepc


no way! wow i totaly thought i had installed the ufcom patch, guess not cuz i just put the fcom convergence esm in there again(or so i though) and it went from Version 0.9.9a7 to Version 0.9.9MB3, is that correct? and by "Use RBP TNR Version instead" you mean,

bgBalancingEVOptionalNPCDiversity, TNR Merge.esp ?

and just out of curiousity what kind of effects would i have been seeing with/without that ufcom patch?
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

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